Files
cs2-dumper/output/offsets.hpp
2024-04-26 14:16:36 +10:00

52 lines
2.3 KiB
C++

// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-26 04:15:57.943456300 UTC
#pragma once
#include <cstddef>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x192EF60;
constexpr std::ptrdiff_t dwEntityList = 0x18C6268;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E3B70;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1923370;
constexpr std::ptrdiff_t dwGlobalVars = 0x172DD60;
constexpr std::ptrdiff_t dwGlowManager = 0x1923788;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1915C18;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173A3C8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x192C408;
constexpr std::ptrdiff_t dwPrediction = 0x173A290;
constexpr std::ptrdiff_t dwSensitivity = 0x19240B8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x19342F0;
constexpr std::ptrdiff_t dwViewMatrix = 0x19278B0;
constexpr std::ptrdiff_t dwViewRender = 0x19280B0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x18C9830;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x516574;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x515AC8;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258;
constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0;
constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240;
constexpr std::ptrdiff_t dwWindowHeight = 0x5CEE4C;
constexpr std::ptrdiff_t dwWindowWidth = 0x5CEE48;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x367A0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1D21E0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D2300;
}
}
}