// Generated using https://github.com/a2x/cs2-dumper // 2024-04-26 04:15:57.943456300 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x192EF60; constexpr std::ptrdiff_t dwEntityList = 0x18C6268; constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E3B70; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1923370; constexpr std::ptrdiff_t dwGlobalVars = 0x172DD60; constexpr std::ptrdiff_t dwGlowManager = 0x1923788; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1915C18; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173A3C8; constexpr std::ptrdiff_t dwPlantedC4 = 0x192C408; constexpr std::ptrdiff_t dwPrediction = 0x173A290; constexpr std::ptrdiff_t dwSensitivity = 0x19240B8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x19342F0; constexpr std::ptrdiff_t dwViewMatrix = 0x19278B0; constexpr std::ptrdiff_t dwViewRender = 0x19280B0; constexpr std::ptrdiff_t dwWeaponC4 = 0x18C9830; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x516574; constexpr std::ptrdiff_t dwNetworkGameClient = 0x515AC8; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; constexpr std::ptrdiff_t dwWindowHeight = 0x5CEE4C; constexpr std::ptrdiff_t dwWindowWidth = 0x5CEE48; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x367A0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1D21E0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D2300; } } }