Files
cs2-dumper/output/offsets.cs
2024-07-12 12:08:42 +10:00

54 lines
2.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-07-12 02:07:06.756971700 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A27E10;
public const nint dwEntityList = 0x19BDD58;
public const nint dwGameEntitySystem = 0x1ADCB98;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1A1B648;
public const nint dwGlobalVars = 0x1817638;
public const nint dwGlowManager = 0x1A1AD30;
public const nint dwLocalPlayerController = 0x1A0D988;
public const nint dwLocalPlayerPawn = 0x1823A08;
public const nint dwPlantedC4 = 0x1A25188;
public const nint dwPrediction = 0x18238C0;
public const nint dwSensitivity = 0x1A1C318;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A2D228;
public const nint dwViewMatrix = 0x1A1FCB0;
public const nint dwViewRender = 0x1A20448;
public const nint dwWeaponC4 = 0x19C1920;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x52F834;
public const nint dwNetworkGameClient = 0x52EBA0;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwWindowHeight = 0x5F0424;
public const nint dwWindowWidth = 0x5F0420;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x387F0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A41C0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x334E40;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}