mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
Fix issue reading enums
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-16 02:29:53.956513739 UTC
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// 2024-04-16 02:45:41.243985329 UTC
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#pragma once
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@@ -9,8 +9,679 @@ namespace cs2_dumper {
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namespace schemas {
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// Module: libanimationsystem.so
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// Classes count: 362
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// Enums count: 0
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// Enums count: 70
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namespace libanimationsystem_so {
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// Alignment: 4
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// Members count: 17
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enum class SeqCmd_t : uint32_t {
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SeqCmd_Nop = 0x0,
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SeqCmd_LinearDelta = 0x1,
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SeqCmd_FetchFrameRange = 0x2,
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SeqCmd_Slerp = 0x3,
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SeqCmd_Add = 0x4,
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SeqCmd_Subtract = 0x5,
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SeqCmd_Scale = 0x6,
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SeqCmd_Copy = 0x7,
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SeqCmd_Blend = 0x8,
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SeqCmd_Worldspace = 0x9,
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SeqCmd_Sequence = 0xA,
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SeqCmd_FetchCycle = 0xB,
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SeqCmd_FetchFrame = 0xC,
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SeqCmd_IKLockInPlace = 0xD,
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SeqCmd_IKRestoreAll = 0xE,
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SeqCmd_ReverseSequence = 0xF,
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SeqCmd_Transform = 0x10
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};
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// Alignment: 4
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// Members count: 4
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enum class BoneTransformSpace_t : uint32_t {
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BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF,
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BoneTransformSpace_Parent = 0x0,
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BoneTransformSpace_Model = 0x1,
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BoneTransformSpace_World = 0x2
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};
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// Alignment: 4
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// Members count: 5
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enum class CAnimationGraphVisualizerPrimitiveType : uint32_t {
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1,
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2,
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3,
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4
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};
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// Alignment: 1
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// Members count: 3
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enum class NmTransitionRule_t : uint8_t {
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AllowTransition = 0x0,
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ConditionallyAllowTransition = 0x1,
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BlockTransition = 0x2
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};
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// Alignment: 4
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// Members count: 3
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enum class BinaryNodeTiming : uint32_t {
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UseChild1 = 0x0,
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UseChild2 = 0x1,
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SyncChildren = 0x2
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};
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// Alignment: 4
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// Members count: 7
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enum class SolveIKChainAnimNodeDebugSetting : uint32_t {
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SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5,
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6
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};
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// Alignment: 1
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// Members count: 5
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enum class MovementGait_t : uint8_t {
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eInvalid = 0xFFFFFFFFFFFFFFFF,
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eWalk = 0x0,
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eJog = 0x1,
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eRun = 0x2,
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eSprint = 0x3
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};
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// Alignment: 4
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// Members count: 3
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enum class IKTargetCoordinateSystem : uint32_t {
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IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0,
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IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1,
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IKTARGETCOORDINATESYSTEM_COUNT = 0x2
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};
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// Alignment: 4
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// Members count: 3
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enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t {
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FLAG_IS_POLYSOUP_GEOMETRY = 0x1,
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FLAG_LEVEL_COLLISION = 0x10,
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FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20
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};
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// Alignment: 4
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// Members count: 2
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enum class MatterialAttributeTagType_t : uint32_t {
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MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
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MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1
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};
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// Alignment: 4
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// Members count: 3
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enum class AnimPoseControl : uint32_t {
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NoPoseControl = 0x0,
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AbsolutePoseControl = 0x1,
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RelativePoseControl = 0x2
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};
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// Alignment: 1
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// Members count: 4
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enum class NmTransitionRuleCondition_t : uint8_t {
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AnyAllowed = 0x0,
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FullyAllowed = 0x1,
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ConditionallyAllowed = 0x2,
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Blocked = 0x3
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};
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// Alignment: 4
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// Members count: 2
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enum class EDemoBoneSelectionMode : uint32_t {
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CaptureAllBones = 0x0,
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CaptureSelectedBones = 0x1
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};
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// Alignment: 4
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// Members count: 2
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enum class StepPhase : uint32_t {
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StepPhase_OnGround = 0x0,
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StepPhase_InAir = 0x1
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};
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// Alignment: 4
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// Members count: 26
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enum class FlexOpCode_t : uint32_t {
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FLEX_OP_CONST = 0x1,
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FLEX_OP_FETCH1 = 0x2,
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FLEX_OP_FETCH2 = 0x3,
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FLEX_OP_ADD = 0x4,
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FLEX_OP_SUB = 0x5,
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FLEX_OP_MUL = 0x6,
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FLEX_OP_DIV = 0x7,
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FLEX_OP_NEG = 0x8,
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FLEX_OP_EXP = 0x9,
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FLEX_OP_OPEN = 0xA,
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FLEX_OP_CLOSE = 0xB,
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FLEX_OP_COMMA = 0xC,
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FLEX_OP_MAX = 0xD,
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FLEX_OP_MIN = 0xE,
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FLEX_OP_2WAY_0 = 0xF,
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FLEX_OP_2WAY_1 = 0x10,
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FLEX_OP_NWAY = 0x11,
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FLEX_OP_COMBO = 0x12,
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FLEX_OP_DOMINATE = 0x13,
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FLEX_OP_DME_LOWER_EYELID = 0x14,
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FLEX_OP_DME_UPPER_EYELID = 0x15,
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FLEX_OP_SQRT = 0x16,
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FLEX_OP_REMAPVALCLAMPED = 0x17,
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FLEX_OP_SIN = 0x18,
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FLEX_OP_COS = 0x19,
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FLEX_OP_ABS = 0x1A
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};
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// Alignment: 4
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// Members count: 2
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enum class AnimNodeNetworkMode : uint32_t {
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ServerAuthoritative = 0x0,
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ClientSimulate = 0x1
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};
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// Alignment: 4
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// Members count: 5
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enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t {
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FLAG_STATIC = 0x1,
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FLAG_KINEMATIC = 0x2,
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FLAG_JOINT = 0x4,
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FLAG_MASS = 0x8,
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FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10
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};
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// Alignment: 1
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// Members count: 9
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enum class AnimParamType_t : uint8_t {
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ANIMPARAM_UNKNOWN = 0x0,
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ANIMPARAM_BOOL = 0x1,
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ANIMPARAM_ENUM = 0x2,
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ANIMPARAM_INT = 0x3,
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ANIMPARAM_FLOAT = 0x4,
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ANIMPARAM_VECTOR = 0x5,
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ANIMPARAM_QUATERNION = 0x6,
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ANIMPARAM_GLOBALSYMBOL = 0x7,
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ANIMPARAM_COUNT = 0x8
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};
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// Alignment: 4
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// Members count: 3
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enum class IKTargetSource : uint32_t {
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IKTARGETSOURCE_Bone = 0x0,
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IKTARGETSOURCE_AnimgraphParameter = 0x1,
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IKTARGETSOURCE_COUNT = 0x2
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};
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// Alignment: 4
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// Members count: 15
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enum class PermModelInfo_t__FlagEnum : uint32_t {
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FLAG_TRANSLUCENT = 0x1,
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FLAG_TRANSLUCENT_TWO_PASS = 0x2,
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FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4,
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FLAG_SOURCE1_IMPORT = 0x8,
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FLAG_MODEL_PART_CHILD = 0x10,
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FLAG_NAV_GEN_NONE = 0x20,
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FLAG_NAV_GEN_HULL = 0x40,
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FLAG_NO_FORCED_FADE = 0x800,
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FLAG_HAS_SKINNED_MESHES = 0x400,
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FLAG_DO_NOT_CAST_SHADOWS = 0x20000,
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FLAG_FORCE_PHONEME_CROSSFADE = 0x1000,
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FLAG_NO_ANIM_EVENTS = 0x100000,
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FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000,
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FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000,
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FLAG_MODEL_DOC = 0x800000
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};
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// Alignment: 4
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// Members count: 3
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enum class AnimParamNetworkSetting : uint32_t {
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Auto = 0x0,
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AlwaysNetwork = 0x1,
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NeverNetwork = 0x2
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};
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// Alignment: 4
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// Members count: 4
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enum class MorphFlexControllerRemapType_t : uint32_t {
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MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0,
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MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1,
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MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2,
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MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3
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};
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// Alignment: 4
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// Members count: 8
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enum class MeshDrawPrimitiveFlags_t : uint32_t {
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MESH_DRAW_FLAGS_NONE = 0x0,
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MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
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MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
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MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
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MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
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MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
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MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
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MESH_DRAW_FLAGS_DRAW_LAST = 0x80
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};
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// Alignment: 4
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// Members count: 4
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enum class ModelBoneFlexComponent_t : uint32_t {
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MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF,
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MODEL_BONE_FLEX_TX = 0x0,
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MODEL_BONE_FLEX_TY = 0x1,
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MODEL_BONE_FLEX_TZ = 0x2
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};
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// Alignment: 1
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// Members count: 3
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enum class PoseType_t : uint8_t {
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POSETYPE_STATIC = 0x0,
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POSETYPE_DYNAMIC = 0x1,
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POSETYPE_INVALID = 0xFF
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};
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// Alignment: 4
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// Members count: 37
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enum class AnimValueSource : uint32_t {
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MoveHeading = 0x0,
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MoveSpeed = 0x1,
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ForwardSpeed = 0x2,
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StrafeSpeed = 0x3,
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FacingHeading = 0x4,
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ManualFacingHeading = 0x5,
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LookHeading = 0x6,
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LookPitch = 0x7,
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LookDistance = 0x8,
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Parameter = 0x9,
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WayPointHeading = 0xA,
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WayPointDistance = 0xB,
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BoundaryRadius = 0xC,
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TargetMoveHeading = 0xD,
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TargetMoveSpeed = 0xE,
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AccelerationHeading = 0xF,
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AccelerationSpeed = 0x10,
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SlopeHeading = 0x11,
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SlopeAngle = 0x12,
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SlopePitch = 0x13,
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SlopeYaw = 0x14,
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GoalDistance = 0x15,
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AccelerationLeftRight = 0x16,
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AccelerationFrontBack = 0x17,
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RootMotionSpeed = 0x18,
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RootMotionTurnSpeed = 0x19,
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MoveHeadingRelativeToLookHeading = 0x1A,
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MaxMoveSpeed = 0x1B,
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FingerCurl_Thumb = 0x1C,
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FingerCurl_Index = 0x1D,
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FingerCurl_Middle = 0x1E,
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FingerCurl_Ring = 0x1F,
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FingerCurl_Pinky = 0x20,
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FingerSplay_Thumb_Index = 0x21,
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FingerSplay_Index_Middle = 0x22,
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FingerSplay_Middle_Ring = 0x23,
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FingerSplay_Ring_Pinky = 0x24
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};
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// Alignment: 4
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// Members count: 2
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enum class RagdollPoseControl : uint32_t {
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Absolute = 0x0,
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Relative = 0x1
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};
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// Alignment: 4
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// Members count: 6
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enum class IKSolverType : uint32_t {
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IKSOLVER_Perlin = 0x0,
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IKSOLVER_TwoBone = 0x1,
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IKSOLVER_Fabrik = 0x2,
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IKSOLVER_DogLeg3Bone = 0x3,
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IKSOLVER_CCD = 0x4,
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IKSOLVER_COUNT = 0x5
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};
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// Alignment: 4
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// Members count: 2
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enum class Blend2DMode : uint32_t {
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Blend2DMode_General = 0x0,
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Blend2DMode_Directional = 0x1
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};
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// Alignment: 4
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// Members count: 3
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enum class ChoiceChangeMethod : uint32_t {
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OnReset = 0x0,
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OnCycleEnd = 0x1,
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OnResetOrCycleEnd = 0x2
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};
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// Alignment: 4
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// Members count: 2
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enum class ChoiceBlendMethod : uint32_t {
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SingleBlendTime = 0x0,
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PerChoiceBlendTimes = 0x1
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};
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// Alignment: 4
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// Members count: 4
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enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t {
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FLAG0_SHIFT_INTERPENETRATE = 0x0,
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FLAG0_SHIFT_CONSTRAIN = 0x1,
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FLAG0_SHIFT_BREAKABLE_FORCE = 0x2,
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FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3
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};
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// Alignment: 4
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// Members count: 4
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enum class BlendKeyType : uint32_t {
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BlendKey_UserValue = 0x0,
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BlendKey_Velocity = 0x1,
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BlendKey_Distance = 0x2,
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BlendKey_RemainingDistance = 0x3
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};
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// Alignment: 4
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// Members count: 4
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enum class StateActionBehavior : uint32_t {
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STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0,
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STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1,
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STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2,
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STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3
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};
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// Alignment: 1
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// Members count: 6
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enum class NmFootPhaseCondition_t : uint8_t {
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LeftFootDown = 0x0,
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LeftFootPassing = 0x1,
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LeftPhase = 0x4,
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RightFootDown = 0x2,
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RightFootPassing = 0x3,
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RightPhase = 0x5
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};
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// Alignment: 4
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||||
// Members count: 22
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||||
enum class ModelSkeletonData_t__BoneFlags_t : uint32_t {
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FLAG_NO_BONE_FLAGS = 0x0,
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FLAG_BONEFLEXDRIVER = 0x4,
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FLAG_CLOTH = 0x8,
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FLAG_PHYSICS = 0x10,
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||||
FLAG_ATTACHMENT = 0x20,
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FLAG_ANIMATION = 0x40,
|
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FLAG_MESH = 0x80,
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FLAG_HITBOX = 0x100,
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FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400,
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FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800,
|
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FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000,
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FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000,
|
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FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000,
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FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000,
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FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000,
|
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FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000,
|
||||
FLAG_BONE_MERGE_READ = 0x40000,
|
||||
FLAG_BONE_MERGE_WRITE = 0x80000,
|
||||
FLAG_ALL_BONE_FLAGS = 0xFFFFF,
|
||||
BLEND_PREALIGNED = 0x100000,
|
||||
FLAG_RIGIDLENGTH = 0x200000,
|
||||
FLAG_PROCEDURAL = 0x400000
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class MorphBundleType_t : uint32_t {
|
||||
MORPH_BUNDLE_TYPE_NONE = 0x0,
|
||||
MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1,
|
||||
MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2,
|
||||
MORPH_BUNDLE_TYPE_COUNT = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 5
|
||||
enum class ResetCycleOption : uint32_t {
|
||||
Beginning = 0x0,
|
||||
SameCycleAsSource = 0x1,
|
||||
InverseSourceCycle = 0x2,
|
||||
FixedValue = 0x3,
|
||||
SameTimeAsSource = 0x4
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class IKChannelMode : uint32_t {
|
||||
TwoBone = 0x0,
|
||||
TwoBone_Translate = 0x1,
|
||||
OneBone = 0x2,
|
||||
OneBone_Translate = 0x3
|
||||
};
|
||||
// Alignment: 1
|
||||
// Members count: 4
|
||||
enum class NmFootPhase_t : uint8_t {
|
||||
LeftFootDown = 0x0,
|
||||
RightFootPassing = 0x1,
|
||||
RightFootDown = 0x2,
|
||||
LeftFootPassing = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class FootstepLandedFootSoundType_t : uint32_t {
|
||||
FOOTSOUND_Left = 0x0,
|
||||
FOOTSOUND_Right = 0x1,
|
||||
FOOTSOUND_UseOverrideSound = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class FootLockSubVisualization : uint32_t {
|
||||
FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0,
|
||||
FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class NmFrameSnapEventMode_t : uint32_t {
|
||||
Floor = 0x0,
|
||||
Round = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class FootPinningTimingSource : uint32_t {
|
||||
FootMotion = 0x0,
|
||||
Tag = 0x1,
|
||||
Parameter = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class DampingSpeedFunction : uint32_t {
|
||||
NoDamping = 0x0,
|
||||
Constant = 0x1,
|
||||
Spring = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 6
|
||||
enum class AnimationProcessingType_t : uint32_t {
|
||||
ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0,
|
||||
ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1,
|
||||
ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2,
|
||||
ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3,
|
||||
ANIMATION_PROCESSING_CLIENT_RENDER = 0x4,
|
||||
ANIMATION_PROCESSING_MAX = 0x5
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class JiggleBoneSimSpace : uint32_t {
|
||||
SimSpace_Local = 0x0,
|
||||
SimSpace_Model = 0x1,
|
||||
SimSpace_World = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class StanceOverrideMode : uint32_t {
|
||||
Sequence = 0x0,
|
||||
Node = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class IkEndEffectorType : uint32_t {
|
||||
IkEndEffector_Attachment = 0x0,
|
||||
IkEndEffector_Bone = 0x1
|
||||
};
|
||||
// Alignment: 2
|
||||
// Members count: 3
|
||||
enum class AnimScriptType : uint16_t {
|
||||
ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
|
||||
ANIMSCRIPT_FUSE_GENERAL = 0x0,
|
||||
ANIMSCRIPT_FUSE_STATEMACHINE = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class SeqPoseSetting_t : uint32_t {
|
||||
SEQ_POSE_SETTING_CONSTANT = 0x0,
|
||||
SEQ_POSE_SETTING_ROTATION = 0x1,
|
||||
SEQ_POSE_SETTING_POSITION = 0x2,
|
||||
SEQ_POSE_SETTING_VELOCITY = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 13
|
||||
enum class AnimParamButton_t : uint32_t {
|
||||
ANIMPARAM_BUTTON_NONE = 0x0,
|
||||
ANIMPARAM_BUTTON_DPAD_UP = 0x1,
|
||||
ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
|
||||
ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
|
||||
ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
|
||||
ANIMPARAM_BUTTON_A = 0x5,
|
||||
ANIMPARAM_BUTTON_B = 0x6,
|
||||
ANIMPARAM_BUTTON_X = 0x7,
|
||||
ANIMPARAM_BUTTON_Y = 0x8,
|
||||
ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
|
||||
ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA,
|
||||
ANIMPARAM_BUTTON_LTRIGGER = 0xB,
|
||||
ANIMPARAM_BUTTON_RTRIGGER = 0xC
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class SelectorTagBehavior_t : uint32_t {
|
||||
SelectorTagBehavior_OnWhileCurrent = 0x0,
|
||||
SelectorTagBehavior_OffWhenFinished = 0x1,
|
||||
SelectorTagBehavior_OffBeforeFinished = 0x2
|
||||
};
|
||||
// Alignment: 1
|
||||
// Members count: 3
|
||||
enum class CNmBoneMask__WeightInfo_t : uint8_t {
|
||||
Zero = 0x0,
|
||||
Mixed = 0x1,
|
||||
One = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 18
|
||||
enum class ParticleAttachment_t : uint32_t {
|
||||
PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF,
|
||||
PATTACH_ABSORIGIN = 0x0,
|
||||
PATTACH_ABSORIGIN_FOLLOW = 0x1,
|
||||
PATTACH_CUSTOMORIGIN = 0x2,
|
||||
PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
|
||||
PATTACH_POINT = 0x4,
|
||||
PATTACH_POINT_FOLLOW = 0x5,
|
||||
PATTACH_EYES_FOLLOW = 0x6,
|
||||
PATTACH_OVERHEAD_FOLLOW = 0x7,
|
||||
PATTACH_WORLDORIGIN = 0x8,
|
||||
PATTACH_ROOTBONE_FOLLOW = 0x9,
|
||||
PATTACH_RENDERORIGIN_FOLLOW = 0xA,
|
||||
PATTACH_MAIN_VIEW = 0xB,
|
||||
PATTACH_WATERWAKE = 0xC,
|
||||
PATTACH_CENTER_FOLLOW = 0xD,
|
||||
PATTACH_CUSTOM_GAME_STATE_1 = 0xE,
|
||||
PATTACH_HEALTHBAR = 0xF,
|
||||
MAX_PATTACH_TYPES = 0x10
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class FieldNetworkOption : uint32_t {
|
||||
Auto = 0x0,
|
||||
ForceEnable = 0x1,
|
||||
ForceDisable = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class VPhysXJoint_t__Flags_t : uint32_t {
|
||||
JOINT_FLAGS_NONE = 0x0,
|
||||
JOINT_FLAGS_BODY1_FIXED = 0x1,
|
||||
JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2
|
||||
};
|
||||
// Alignment: 1
|
||||
// Members count: 3
|
||||
enum class VelocityMetricMode : uint8_t {
|
||||
DirectionOnly = 0x0,
|
||||
MagnitudeOnly = 0x1,
|
||||
DirectionAndMagnitude = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 3
|
||||
enum class FacingMode : uint32_t {
|
||||
FacingMode_Manual = 0x0,
|
||||
FacingMode_Path = 0x1,
|
||||
FacingMode_LookTarget = 0x2
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class AimMatrixBlendMode : uint32_t {
|
||||
AimMatrixBlendMode_None = 0x0,
|
||||
AimMatrixBlendMode_Additive = 0x1,
|
||||
AimMatrixBlendMode_ModelSpaceAdditive = 0x2,
|
||||
AimMatrixBlendMode_BoneMask = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 7
|
||||
enum class AnimationSnapshotType_t : uint32_t {
|
||||
ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0,
|
||||
ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1,
|
||||
ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2,
|
||||
ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3,
|
||||
ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4,
|
||||
ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5,
|
||||
ANIMATION_SNAPSHOT_MAX = 0x6
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 8
|
||||
enum class FootFallTagFoot_t : uint32_t {
|
||||
FOOT1 = 0x0,
|
||||
FOOT2 = 0x1,
|
||||
FOOT3 = 0x2,
|
||||
FOOT4 = 0x3,
|
||||
FOOT5 = 0x4,
|
||||
FOOT6 = 0x5,
|
||||
FOOT7 = 0x6,
|
||||
FOOT8 = 0x7
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class ChoiceMethod : uint32_t {
|
||||
WeightedRandom = 0x0,
|
||||
WeightedRandomNoRepeat = 0x1,
|
||||
Iterate = 0x2,
|
||||
IterateRandom = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 13
|
||||
enum class AnimVectorSource : uint32_t {
|
||||
MoveDirection = 0x0,
|
||||
FacingDirection = 0x1,
|
||||
LookDirection = 0x2,
|
||||
VectorParameter = 0x3,
|
||||
WayPointDirection = 0x4,
|
||||
Acceleration = 0x5,
|
||||
SlopeNormal = 0x6,
|
||||
SlopeNormal_WorldSpace = 0x7,
|
||||
LookTarget = 0x8,
|
||||
LookTarget_WorldSpace = 0x9,
|
||||
WayPointPosition = 0xA,
|
||||
GoalPosition = 0xB,
|
||||
RootMotionVelocity = 0xC
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class IkTargetType : uint32_t {
|
||||
IkTarget_Attachment = 0x0,
|
||||
IkTarget_Bone = 0x1,
|
||||
IkTarget_Parameter_ModelSpace = 0x2,
|
||||
IkTarget_Parameter_WorldSpace = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 4
|
||||
enum class BoneMaskBlendSpace : uint32_t {
|
||||
BlendSpace_Parent = 0x0,
|
||||
BlendSpace_Model = 0x1,
|
||||
BlendSpace_Model_RotationOnly = 0x2,
|
||||
BlendSpace_Model_TranslationOnly = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 5
|
||||
enum class ModelConfigAttachmentType_t : uint32_t {
|
||||
MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF,
|
||||
MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0,
|
||||
MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1,
|
||||
MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2,
|
||||
MODEL_CONFIG_ATTACHMENT_COUNT = 0x3
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class BinaryNodeChildOption : uint32_t {
|
||||
Child1 = 0x0,
|
||||
Child2 = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class JumpCorrectionMethod : uint32_t {
|
||||
ScaleMotion = 0x0,
|
||||
AddCorrectionDelta = 0x1
|
||||
};
|
||||
// Alignment: 4
|
||||
// Members count: 2
|
||||
enum class MoodType_t : uint32_t {
|
||||
eMoodType_Head = 0x0,
|
||||
eMoodType_Body = 0x1
|
||||
};
|
||||
// Parent: None
|
||||
// Fields count: 3
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user