Files
cs2-dumper/output/offsets.cs
2024-10-09 02:41:27 +02:00

54 lines
2.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-10-09 00:40:16.266688100 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A29A00;
public const nint dwEntityList = 0x19BDCF0;
public const nint dwGameEntitySystem = 0x1AD7D78;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A1B878;
public const nint dwGlobalVars = 0x1819020;
public const nint dwGlowManager = 0x1A1AF60;
public const nint dwLocalPlayerController = 0x1A0D918;
public const nint dwLocalPlayerPawn = 0x1825158;
public const nint dwPlantedC4 = 0x1A240A8;
public const nint dwPrediction = 0x1824FF0;
public const nint dwSensitivity = 0x1A1C598;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A29DD0;
public const nint dwViewMatrix = 0x1A1FF70;
public const nint dwViewRender = 0x1A20750;
public const nint dwWeaponC4 = 0x19C0F80;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x52CBE4;
public const nint dwNetworkGameClient = 0x52BCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x60EE64;
public const nint dwWindowWidth = 0x60EE60;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A31B0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x39A5E0;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}