/* * Created using https://github.com/a2x/cs2-dumper * Wed, 7 Feb 2024 04:10:49 +0000 */ public static class client_dll { // client.dll public const nint dwEntityList = 0x18AFFB8; public const nint dwForceAttack = 0x171E130; public const nint dwForceAttack2 = 0x171E1C0; public const nint dwForceBackward = 0x171E400; public const nint dwForceCrouch = 0x171E6D0; public const nint dwForceForward = 0x171E370; public const nint dwForceJump = 0x171E640; public const nint dwForceLeft = 0x171E490; public const nint dwForceRight = 0x171E520; public const nint dwGameEntitySystem = 0x19CB7B0; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x190CF90; public const nint dwGlobalVars = 0x1718E10; public const nint dwGlowManager = 0x190D3A8; public const nint dwInterfaceLinkList = 0x19FC7D8; public const nint dwLocalPlayerController = 0x18FF918; public const nint dwLocalPlayerPawn = 0x17252B8; public const nint dwPlantedC4 = 0x19151B8; public const nint dwPrediction = 0x1725180; public const nint dwSensitivity = 0x190DCC8; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x191D0D0; public const nint dwViewMatrix = 0x190F2A0; public const nint dwViewRender = 0x190FB20; } public static class engine2_dll { // engine2.dll public const nint dwBuildNumber = 0x512554; public const nint dwNetworkGameClient = 0x511AC8; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; public const nint dwWindowHeight = 0x5C99DC; public const nint dwWindowWidth = 0x5C99D8; } public static class game_info { // Some additional information about the game at dump time public const nint buildNumber = 0x36A3; // Game build number } public static class inputsystem_dll { // inputsystem.dll public const nint dwInputSystem = 0x367A0; }