/* * Created using https://github.com/a2x/cs2-dumper * Thu, 15 Feb 2024 02:02:58 +0000 */ public static class client_dll { // client.dll public const nint dwEntityList = 0x18B3018; public const nint dwForceAttack = 0x1721140; public const nint dwForceAttack2 = 0x17211D0; public const nint dwForceBackward = 0x1721410; public const nint dwForceCrouch = 0x17216E0; public const nint dwForceForward = 0x1721380; public const nint dwForceJump = 0x1721650; public const nint dwForceLeft = 0x17214A0; public const nint dwForceRight = 0x1721530; public const nint dwGameEntitySystem = 0x19CE850; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x1910010; public const nint dwGlobalVars = 0x171BE20; public const nint dwGlowManager = 0x1910428; public const nint dwInterfaceLinkList = 0x19FF8A8; public const nint dwLocalPlayerController = 0x1902988; public const nint dwLocalPlayerPawn = 0x17282B8; public const nint dwPlantedC4 = 0x1918238; public const nint dwPrediction = 0x1728180; public const nint dwSensitivity = 0x1910D48; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x1920150; public const nint dwViewMatrix = 0x1912320; public const nint dwViewRender = 0x1912BA0; } public static class engine2_dll { // engine2.dll public const nint dwBuildNumber = 0x512554; public const nint dwNetworkGameClient = 0x511AC8; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; public const nint dwWindowHeight = 0x5C9A2C; public const nint dwWindowWidth = 0x5C9A28; } public static class game_info { // Some additional information about the game at dump time public const nint buildNumber = 0x36A8; // Game build number } public static class inputsystem_dll { // inputsystem.dll public const nint dwInputSystem = 0x367A0; }