/* * Created using https://github.com/a2x/cs2-dumper * Tue, 19 Dec 2023 04:46:28 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17C1960; pub const dwForceAttack: usize = 0x16C1E80; pub const dwForceAttack2: usize = 0x16C1F10; pub const dwForceBackward: usize = 0x16C2150; pub const dwForceCrouch: usize = 0x16C2420; pub const dwForceForward: usize = 0x16C20C0; pub const dwForceJump: usize = 0x16C2390; pub const dwForceLeft: usize = 0x16C21E0; pub const dwForceRight: usize = 0x16C2270; pub const dwGameEntitySystem: usize = 0x18ED260; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x181E058; pub const dwGlobalVars: usize = 0x16BDCA8; pub const dwGlowManager: usize = 0x181D7C0; pub const dwInterfaceLinkList: usize = 0x191AEF8; pub const dwLocalPlayerController: usize = 0x1810F58; pub const dwLocalPlayerPawn: usize = 0x16C8F48; pub const dwPlantedC4: usize = 0x1824A98; pub const dwPrediction: usize = 0x16C8E10; pub const dwSensitivity: usize = 0x181ED58; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1880DD0; pub const dwViewMatrix: usize = 0x1820160; pub const dwViewRender: usize = 0x18209A8; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x4E03D4; pub const dwNetworkGameClient: usize = 0x4DF988; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x596E1C; pub const dwWindowWidth: usize = 0x596E18; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }