/* * Created using https://github.com/a2x/cs2-dumper * Sat, 18 Nov 2023 01:51:41 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17B0CF0; pub const dwForceAttack: usize = 0x16B5400; pub const dwForceAttack2: usize = 0x16B5490; pub const dwForceBackward: usize = 0x16B56D0; pub const dwForceCrouch: usize = 0x16B59A0; pub const dwForceForward: usize = 0x16B5640; pub const dwForceJump: usize = 0x16B5910; pub const dwForceLeft: usize = 0x16B5760; pub const dwForceRight: usize = 0x16B57F0; pub const dwGameEntitySystem: usize = 0x18DC3D0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x180C9A0; pub const dwGlobalVars: usize = 0x16B14E0; pub const dwGlowManager: usize = 0x180C9C8; pub const dwInterfaceLinkList: usize = 0x190A068; pub const dwLocalPlayerController: usize = 0x1800008; pub const dwLocalPlayerPawn: usize = 0x16BC4A8; pub const dwPlantedC4: usize = 0x1813F68; pub const dwPrediction: usize = 0x16BC370; pub const dwSensitivity: usize = 0x180DF58; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x186FFB0; pub const dwViewMatrix: usize = 0x180F330; pub const dwViewRender: usize = 0x180FBB0; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x48A514; pub const dwNetworkGameClient: usize = 0x489AC0; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x540CE4; pub const dwWindowWidth: usize = 0x540CE0; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }