// Generated using https://github.com/a2x/cs2-dumper // 2024-06-11 01:24:17.538973200 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x19C7310; pub const dwEntityList: usize = 0x195D480; pub const dwGameEntitySystem: usize = 0x1A7C308; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x19BAFD8; pub const dwGlobalVars: usize = 0x17BE0F8; pub const dwGlowManager: usize = 0x19BA6F0; pub const dwLocalPlayerController: usize = 0x19AD748; pub const dwLocalPlayerPawn: usize = 0x17CA468; pub const dwPlantedC4: usize = 0x19C4688; pub const dwPrediction: usize = 0x17CA320; pub const dwSensitivity: usize = 0x19BBC98; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x19CC728; pub const dwViewMatrix: usize = 0x19BF620; pub const dwViewRender: usize = 0x19BFF38; pub const dwWeaponC4: usize = 0x1961490; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x5207E4; pub const dwEngineViewData: usize = 0x5DCBAC; pub const dwNetworkGameClient: usize = 0x51FB70; pub const dwNetworkGameClient_clientTickCount: usize = 0x178; pub const dwNetworkGameClient_deltaTick: usize = 0x278; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x28145F; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x270; pub const dwNetworkGameClient_serverTickCount: usize = 0x174; pub const dwNetworkGameClient_signOnState: usize = 0x260; pub const dwSoundService: usize = 0x5DCB10; pub const dwWindowHeight: usize = 0x5E048C; pub const dwWindowWidth: usize = 0x5E0488; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387F0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A41C0; pub const dwGameTypes_mapName: usize = 0x1A42E0; } } }