// Generated using https://github.com/a2x/cs2-dumper // 2024-06-14 04:06:49.525200800 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1A1E1B0; pub const dwEntityList: usize = 0x19B49B8; pub const dwGameEntitySystem: usize = 0x1AD38C8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1A12418; pub const dwGlobalVars: usize = 0x180E4E0; pub const dwGlowManager: usize = 0x1A11B30; pub const dwLocalPlayerController: usize = 0x1A04768; pub const dwLocalPlayerPawn: usize = 0x181A998; pub const dwPlantedC4: usize = 0x1A1B528; pub const dwPrediction: usize = 0x181A850; pub const dwSensitivity: usize = 0x1A13258; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1A235C8; pub const dwViewMatrix: usize = 0x1A16A70; pub const dwViewRender: usize = 0x1A17388; pub const dwWeaponC4: usize = 0x19B86F0; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x52F834; pub const dwEngineViewData: usize = 0x5ECC3C; pub const dwNetworkGameClient: usize = 0x52EBA0; pub const dwNetworkGameClient_clientTickCount: usize = 0x178; pub const dwNetworkGameClient_deltaTick: usize = 0x278; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x270; pub const dwNetworkGameClient_serverTickCount: usize = 0x174; pub const dwNetworkGameClient_signOnState: usize = 0x260; pub const dwSoundService: usize = 0x5ECBA0; pub const dwWindowHeight: usize = 0x5F0454; pub const dwWindowWidth: usize = 0x5F0450; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387F0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A41C0; pub const dwGameTypes_mapName: usize = 0x1A42E0; } } }