#pragma once #include namespace client_dll { constexpr std::ptrdiff_t dwEntityList = 0x178B898; constexpr std::ptrdiff_t dwForceBackward = 0x1692EC0; constexpr std::ptrdiff_t dwForceCrouch = 0x1693190; constexpr std::ptrdiff_t dwForceForward = 0x1692E30; constexpr std::ptrdiff_t dwForceJump = 0x1693100; constexpr std::ptrdiff_t dwForceLeft = 0x1692F50; constexpr std::ptrdiff_t dwForceRight = 0x1692FE0; constexpr std::ptrdiff_t dwGlobalVars = 0x168ECE8; constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1971A58; constexpr std::ptrdiff_t dwLocalPlayerController = 0x17DA118; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1878C08; constexpr std::ptrdiff_t dwPlantedC4 = 0x187E9A0; constexpr std::ptrdiff_t dwViewAngles = 0x18D85B0; constexpr std::ptrdiff_t dwViewMatrix = 0x18796F0; } namespace engine2_dll { constexpr std::ptrdiff_t dwNetworkGameClient = 0x48AAB0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; }