// Generated using https://github.com/a2x/cs2-dumper // 2024-11-07 04:35:49.847800300 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1A49590; pub const dwEntityList: usize = 0x19DD958; pub const dwGameEntitySystem: usize = 0x1AF7DC8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520; pub const dwGameRules: usize = 0x1A3B418; pub const dwGlobalVars: usize = 0x1835CC0; pub const dwGlowManager: usize = 0x1A3AB58; pub const dwLocalPlayerController: usize = 0x1A2D590; pub const dwLocalPlayerPawn: usize = 0x1841AE8; pub const dwPlantedC4: usize = 0x1A45050; pub const dwPrediction: usize = 0x1841980; pub const dwSensitivity: usize = 0x1A3C138; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1A49960; pub const dwViewMatrix: usize = 0x1A3FAE0; pub const dwViewRender: usize = 0x1A402F0; pub const dwWeaponC4: usize = 0x19E0BE0; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x52EBD4; pub const dwNetworkGameClient: usize = 0x52DCE0; pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwWindowHeight: usize = 0x610FF4; pub const dwWindowWidth: usize = 0x610FF0; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387E0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A31B0; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x39A5E0; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }