/* * Created using https://github.com/a2x/cs2-dumper * Fri, 3 Nov 2023 09:10:10 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwBaseEntityModel_setModel: usize = 0x581310; pub const dwEntityList: usize = 0x17AA8E8; pub const dwForceAttack: usize = 0x16AF290; pub const dwForceAttack2: usize = 0x16AF320; pub const dwForceBackward: usize = 0x16AF560; pub const dwForceCrouch: usize = 0x16AF830; pub const dwForceForward: usize = 0x16AF4D0; pub const dwForceJump: usize = 0x16AF7A0; pub const dwForceLeft: usize = 0x16AF5F0; pub const dwForceRight: usize = 0x16AF680; pub const dwGameEntitySystem: usize = 0x1964158; pub const dwGameEntitySystem_getBaseEntity: usize = 0x604920; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x5F6610; pub const dwGameRules: usize = 0x1806F48; pub const dwGlobalVars: usize = 0x16AB2D0; pub const dwGlowManager: usize = 0x18066A8; pub const dwInterfaceLinkList: usize = 0x1991E68; pub const dwLocalPlayerController: usize = 0x17F9C08; pub const dwLocalPlayerPawn: usize = 0x16B6320; pub const dwPlantedC4: usize = 0x189DAF8; pub const dwPrediction: usize = 0x16B61F0; pub const dwViewAngles: usize = 0x18F8088; pub const dwViewMatrix: usize = 0x1899070; pub const dwViewRender: usize = 0x1899A48; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x488514; pub const dwNetworkGameClient: usize = 0x487AB0; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5397DC; pub const dwWindowWidth: usize = 0x5397D8; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35770; }