get working again, sigs still need updating

This commit is contained in:
avitran0
2025-01-29 13:23:43 +01:00
parent baae1570ee
commit fbcf7059da
86 changed files with 48662 additions and 41110 deletions

View File

@@ -1,53 +1,43 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-08-19 23:33:08.462588500 UTC
// 2025-01-29 12:23:34.043004291 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x19D4B78;
public const nint dwEntityList = 0x1969518;
public const nint dwGameEntitySystem = 0x1A891A8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
public const nint dwGameRules = 0x19C6508;
public const nint dwGlobalVars = 0x17C8518;
public const nint dwGlowManager = 0x19C6528;
public const nint dwLocalPlayerController = 0x19B9178;
public const nint dwLocalPlayerPawn = 0x17D4810;
public const nint dwPlantedC4 = 0x19CFED8;
public const nint dwPrediction = 0x17D46B0;
public const nint dwSensitivity = 0x19C7AE8;
// Module: libclient.so
public static class LibclientSo {
public const nint dwCSGOInput = 0x39AAA40;
public const nint dwEntityList = 0x37EC100;
public const nint dwGameEntitySystem = 0x3B04278;
public const nint dwGameEntitySystem_highestEntityIndex = 0x2110;
public const nint dwGlowManager = 0x399A4F0;
public const nint dwLocalPlayerController = 0x39805D8;
public const nint dwLocalPlayerPawn = 0x39A03A8;
public const nint dwPlantedC4 = 0x39A6618;
public const nint dwPrediction = 0x39A0260;
public const nint dwSensitivity = 0x399E828;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x19DA8F8;
public const nint dwViewMatrix = 0x19CB4A0;
public const nint dwViewRender = 0x19CBC30;
public const nint dwWeaponC4 = 0x196D520;
public const nint dwViewAngles = 0x39AFE68;
public const nint dwViewRender = 0x39A0E10;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x52F7F4;
public const nint dwNetworkGameClient = 0x52EB80;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
// Module: libengine2.so
public static class Libengine2So {
public const nint dwBuildNumber = 0x7AEA34;
public const nint dwNetworkGameClient = 0x7AF3E8;
public const nint dwNetworkGameClient_clientTickCount = 0x388;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwWindowHeight = 0x5F4BF4;
public const nint dwWindowWidth = 0x5F4BF0;
public const nint dwNetworkGameClient_localPlayer = 0x108;
public const nint dwNetworkGameClient_maxClients = 0x258;
public const nint dwNetworkGameClient_serverTickCount = 0x38C;
public const nint dwNetworkGameClient_signOnState = 0x248;
public const nint dwWindowHeight = 0x7B8A04;
public const nint dwWindowWidth = 0x7B8A00;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377E0;
// Module: libinputsystem.so
public static class LibinputsystemSo {
public const nint dwInputSystem = 0x401A0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A41C0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x334E40;
public const nint dwSoundSystem_engineViewData = 0x7C;
// Module: libmatchmaking.so
public static class LibmatchmakingSo {
public const nint dwGameTypes = 0x3350C0;
public const nint dwGameTypes_mapName = 0x3351E0;
}
}