mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14011)
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
// Generated using https://github.com/a2x/cs2-dumper
|
||||
// 2024-05-25 01:48:22.657979400 UTC
|
||||
// 2024-05-30 01:25:57.219187800 UTC
|
||||
|
||||
namespace CS2Dumper.Schemas {
|
||||
// Module: client.dll
|
||||
@@ -193,13 +193,9 @@ namespace CS2Dumper.Schemas {
|
||||
public static class C_WeaponM4A1 {
|
||||
}
|
||||
// Parent: C_EconEntity
|
||||
// Fields count: 2
|
||||
//
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_bShouldGlow (bool)
|
||||
// Fields count: 1
|
||||
public static class C_Item {
|
||||
public const nint m_bShouldGlow = 0x15B0; // bool
|
||||
public const nint m_pReticleHintTextName = 0x15B1; // char[256]
|
||||
public const nint m_pReticleHintTextName = 0x15B0; // char[256]
|
||||
}
|
||||
// Parent: C_SoundEventEntity
|
||||
// Fields count: 1
|
||||
@@ -758,21 +754,21 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_flNextHoldFrac (float)
|
||||
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
|
||||
public static class C_BaseCSGrenade {
|
||||
public const nint m_bClientPredictDelete = 0x1A80; // bool
|
||||
public const nint m_bRedraw = 0x1A81; // bool
|
||||
public const nint m_bIsHeldByPlayer = 0x1A82; // bool
|
||||
public const nint m_bPinPulled = 0x1A83; // bool
|
||||
public const nint m_bJumpThrow = 0x1A84; // bool
|
||||
public const nint m_bThrowAnimating = 0x1A85; // bool
|
||||
public const nint m_fThrowTime = 0x1A88; // GameTime_t
|
||||
public const nint m_flThrowStrength = 0x1A8C; // float32
|
||||
public const nint m_flThrowStrengthApproach = 0x1A90; // float32
|
||||
public const nint m_fDropTime = 0x1A94; // GameTime_t
|
||||
public const nint m_fPinPullTime = 0x1A98; // GameTime_t
|
||||
public const nint m_bJustPulledPin = 0x1A9C; // bool
|
||||
public const nint m_nNextHoldTick = 0x1AA0; // GameTick_t
|
||||
public const nint m_flNextHoldFrac = 0x1AA4; // float32
|
||||
public const nint m_hSwitchToWeaponAfterThrow = 0x1AA8; // CHandle<C_CSWeaponBase>
|
||||
public const nint m_bClientPredictDelete = 0x1A60; // bool
|
||||
public const nint m_bRedraw = 0x1A61; // bool
|
||||
public const nint m_bIsHeldByPlayer = 0x1A62; // bool
|
||||
public const nint m_bPinPulled = 0x1A63; // bool
|
||||
public const nint m_bJumpThrow = 0x1A64; // bool
|
||||
public const nint m_bThrowAnimating = 0x1A65; // bool
|
||||
public const nint m_fThrowTime = 0x1A68; // GameTime_t
|
||||
public const nint m_flThrowStrength = 0x1A6C; // float32
|
||||
public const nint m_flThrowStrengthApproach = 0x1A70; // float32
|
||||
public const nint m_fDropTime = 0x1A74; // GameTime_t
|
||||
public const nint m_fPinPullTime = 0x1A78; // GameTime_t
|
||||
public const nint m_bJustPulledPin = 0x1A7C; // bool
|
||||
public const nint m_nNextHoldTick = 0x1A80; // GameTick_t
|
||||
public const nint m_flNextHoldFrac = 0x1A84; // float32
|
||||
public const nint m_hSwitchToWeaponAfterThrow = 0x1A88; // CHandle<C_CSWeaponBase>
|
||||
}
|
||||
// Parent: C_FuncBrush
|
||||
// Fields count: 8
|
||||
@@ -1357,8 +1353,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
|
||||
// NetworkVarNames: m_bRedraw (bool)
|
||||
public static class C_WeaponBaseItem {
|
||||
public const nint m_SequenceCompleteTimer = 0x1A80; // CountdownTimer
|
||||
public const nint m_bRedraw = 0x1A98; // bool
|
||||
public const nint m_SequenceCompleteTimer = 0x1A60; // CountdownTimer
|
||||
public const nint m_bRedraw = 0x1A78; // bool
|
||||
}
|
||||
// Parent: None
|
||||
// Fields count: 21
|
||||
@@ -1983,12 +1979,12 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_iBurstShotsRemaining (int)
|
||||
// NetworkVarNames: m_bNeedsBoltAction (bool)
|
||||
public static class C_CSWeaponBaseGun {
|
||||
public const nint m_zoomLevel = 0x1A80; // int32
|
||||
public const nint m_iBurstShotsRemaining = 0x1A84; // int32
|
||||
public const nint m_iSilencerBodygroup = 0x1A88; // int32
|
||||
public const nint m_silencedModelIndex = 0x1A98; // int32
|
||||
public const nint m_inPrecache = 0x1A9C; // bool
|
||||
public const nint m_bNeedsBoltAction = 0x1A9D; // bool
|
||||
public const nint m_zoomLevel = 0x1A60; // int32
|
||||
public const nint m_iBurstShotsRemaining = 0x1A64; // int32
|
||||
public const nint m_iSilencerBodygroup = 0x1A68; // int32
|
||||
public const nint m_silencedModelIndex = 0x1A78; // int32
|
||||
public const nint m_inPrecache = 0x1A7C; // bool
|
||||
public const nint m_bNeedsBoltAction = 0x1A7D; // bool
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Fields count: 4
|
||||
@@ -2402,17 +2398,17 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bIsPlantingViaUse (bool)
|
||||
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
|
||||
public static class C_C4 {
|
||||
public const nint m_szScreenText = 0x1A80; // char[32]
|
||||
public const nint m_activeLightParticleIndex = 0x1AA0; // ParticleIndex_t
|
||||
public const nint m_eActiveLightEffect = 0x1AA4; // C4LightEffect_t
|
||||
public const nint m_bStartedArming = 0x1AA8; // bool
|
||||
public const nint m_fArmedTime = 0x1AAC; // GameTime_t
|
||||
public const nint m_bBombPlacedAnimation = 0x1AB0; // bool
|
||||
public const nint m_bIsPlantingViaUse = 0x1AB1; // bool
|
||||
public const nint m_entitySpottedState = 0x1AB8; // EntitySpottedState_t
|
||||
public const nint m_nSpotRules = 0x1AD0; // int32
|
||||
public const nint m_bPlayedArmingBeeps = 0x1AD4; // bool[7]
|
||||
public const nint m_bBombPlanted = 0x1ADB; // bool
|
||||
public const nint m_szScreenText = 0x1A60; // char[32]
|
||||
public const nint m_activeLightParticleIndex = 0x1A80; // ParticleIndex_t
|
||||
public const nint m_eActiveLightEffect = 0x1A84; // C4LightEffect_t
|
||||
public const nint m_bStartedArming = 0x1A88; // bool
|
||||
public const nint m_fArmedTime = 0x1A8C; // GameTime_t
|
||||
public const nint m_bBombPlacedAnimation = 0x1A90; // bool
|
||||
public const nint m_bIsPlantingViaUse = 0x1A91; // bool
|
||||
public const nint m_entitySpottedState = 0x1A98; // EntitySpottedState_t
|
||||
public const nint m_nSpotRules = 0x1AB0; // int32
|
||||
public const nint m_bPlayedArmingBeeps = 0x1AB4; // bool[7]
|
||||
public const nint m_bBombPlanted = 0x1ABB; // bool
|
||||
}
|
||||
// Parent: C_BaseModelEntity
|
||||
// Fields count: 13
|
||||
@@ -3907,7 +3903,7 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_flDisplayHealth (float)
|
||||
public static class C_WeaponShield {
|
||||
public const nint m_flDisplayHealth = 0x1AA0; // float32
|
||||
public const nint m_flDisplayHealth = 0x1A80; // float32
|
||||
}
|
||||
// Parent: C_PointClientUIWorldPanel
|
||||
// Fields count: 1
|
||||
@@ -4918,8 +4914,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
|
||||
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
|
||||
public static class C_ItemDogtags {
|
||||
public const nint m_OwningPlayer = 0x16B8; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_KillingPlayer = 0x16BC; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_OwningPlayer = 0x16B0; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_KillingPlayer = 0x16B4; // CHandle<C_CSPlayerPawn>
|
||||
}
|
||||
// Parent: C_CSGO_TeamPreviewCamera
|
||||
// Fields count: 0
|
||||
@@ -4963,8 +4959,8 @@ namespace CS2Dumper.Schemas {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_fFireTime (GameTime_t)
|
||||
public static class C_WeaponTaser {
|
||||
public const nint m_fFireTime = 0x1AA0; // GameTime_t
|
||||
public const nint m_nLastAttackTick = 0x1AA4; // int32
|
||||
public const nint m_fFireTime = 0x1A80; // GameTime_t
|
||||
public const nint m_nLastAttackTick = 0x1A84; // int32
|
||||
}
|
||||
// Parent: C_CSWeaponBase
|
||||
// Fields count: 2
|
||||
@@ -4973,8 +4969,8 @@ namespace CS2Dumper.Schemas {
|
||||
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
|
||||
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
|
||||
public static class C_Fists {
|
||||
public const nint m_bPlayingUninterruptableAct = 0x1A80; // bool
|
||||
public const nint m_nUninterruptableActivity = 0x1A84; // PlayerAnimEvent_t
|
||||
public const nint m_bPlayingUninterruptableAct = 0x1A60; // bool
|
||||
public const nint m_nUninterruptableActivity = 0x1A64; // PlayerAnimEvent_t
|
||||
}
|
||||
// Parent: C_PhysicsProp
|
||||
// Fields count: 0
|
||||
@@ -5512,7 +5508,7 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_SpotRadius = 0xCDC; // float32
|
||||
}
|
||||
// Parent: C_BasePlayerWeapon
|
||||
// Fields count: 76
|
||||
// Fields count: 72
|
||||
//
|
||||
// Metadata:
|
||||
// MNetworkExcludeByName
|
||||
@@ -5598,29 +5594,25 @@ namespace CS2Dumper.Schemas {
|
||||
public const nint m_bClearWeaponIdentifyingUGC = 0x17E8; // bool
|
||||
public const nint m_bVisualsDataSet = 0x17E9; // bool
|
||||
public const nint m_bOldFirstPersonSpectatedState = 0x17EA; // bool
|
||||
public const nint m_hOurPing = 0x17EC; // CHandle<C_BaseEntity>
|
||||
public const nint m_nOurPingIndex = 0x17F0; // CEntityIndex
|
||||
public const nint m_vecOurPingPos = 0x17F4; // Vector
|
||||
public const nint m_bGlowForPing = 0x1800; // bool
|
||||
public const nint m_bUIWeapon = 0x1801; // bool
|
||||
public const nint m_nCustomEconReloadEventId = 0x1804; // int32
|
||||
public const nint m_hPrevOwner = 0x1810; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_nDropTick = 0x1814; // GameTick_t
|
||||
public const nint m_donated = 0x1834; // bool
|
||||
public const nint m_fLastShotTime = 0x1838; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0x183C; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0x183D; // bool
|
||||
public const nint m_gunHeat = 0x1840; // float32
|
||||
public const nint m_smokeAttachments = 0x1844; // uint32
|
||||
public const nint m_lastSmokeTime = 0x1848; // GameTime_t
|
||||
public const nint m_flNextClientFireBulletTime = 0x184C; // float32
|
||||
public const nint m_flNextClientFireBulletTime_Repredict = 0x1850; // float32
|
||||
public const nint m_IronSightController = 0x1930; // C_IronSightController
|
||||
public const nint m_iIronSightMode = 0x19E0; // int32
|
||||
public const nint m_flLastLOSTraceFailureTime = 0x19F0; // GameTime_t
|
||||
public const nint m_iNumEmptyAttacks = 0x19F4; // int32
|
||||
public const nint m_flLastMagDropRequestTime = 0x1A70; // GameTime_t
|
||||
public const nint m_flWatTickOffset = 0x1A74; // float32
|
||||
public const nint m_bUIWeapon = 0x17EB; // bool
|
||||
public const nint m_nCustomEconReloadEventId = 0x17EC; // int32
|
||||
public const nint m_hPrevOwner = 0x17F8; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_nDropTick = 0x17FC; // GameTick_t
|
||||
public const nint m_donated = 0x181C; // bool
|
||||
public const nint m_fLastShotTime = 0x1820; // GameTime_t
|
||||
public const nint m_bWasOwnedByCT = 0x1824; // bool
|
||||
public const nint m_bWasOwnedByTerrorist = 0x1825; // bool
|
||||
public const nint m_gunHeat = 0x1828; // float32
|
||||
public const nint m_smokeAttachments = 0x182C; // uint32
|
||||
public const nint m_lastSmokeTime = 0x1830; // GameTime_t
|
||||
public const nint m_flNextClientFireBulletTime = 0x1834; // float32
|
||||
public const nint m_flNextClientFireBulletTime_Repredict = 0x1838; // float32
|
||||
public const nint m_IronSightController = 0x1910; // C_IronSightController
|
||||
public const nint m_iIronSightMode = 0x19C0; // int32
|
||||
public const nint m_flLastLOSTraceFailureTime = 0x19D0; // GameTime_t
|
||||
public const nint m_iNumEmptyAttacks = 0x19D4; // int32
|
||||
public const nint m_flLastMagDropRequestTime = 0x1A50; // GameTime_t
|
||||
public const nint m_flWatTickOffset = 0x1A54; // float32
|
||||
}
|
||||
// Parent: C_BaseModelEntity
|
||||
// Fields count: 0
|
||||
|
||||
Reference in New Issue
Block a user