mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-06-11 04:15:50.467574200 UTC
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// 2025-04-22 08:01:05.061863600 UTC
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#pragma once
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@@ -9,23 +9,23 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A75250;
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constexpr std::ptrdiff_t dwEntityList = 0x1A020A8;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B25BD8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A92F30;
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constexpr std::ptrdiff_t dwEntityList = 0x1A1F670;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B43EB8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
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constexpr std::ptrdiff_t dwGameRules = 0x1A66B38;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1849EB0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A66270;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A50AD0;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x18560D0;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A702F8;
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constexpr std::ptrdiff_t dwPrediction = 0x1855F50;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A67858;
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constexpr std::ptrdiff_t dwGameRules = 0x1A840B0;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1867DA0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A840D0;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A6E900;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1874040;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A8E3E0;
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constexpr std::ptrdiff_t dwPrediction = 0x1873EC0;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A856A8;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A75620;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A6B230;
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constexpr std::ptrdiff_t dwViewRender = 0x1A6BB80;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A04590;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A93300;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A89070;
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constexpr std::ptrdiff_t dwViewRender = 0x1A89880;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x1A22570;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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@@ -38,8 +38,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
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constexpr std::ptrdiff_t dwWindowHeight = 0x623564;
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constexpr std::ptrdiff_t dwWindowWidth = 0x623560;
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constexpr std::ptrdiff_t dwWindowHeight = 0x623544;
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constexpr std::ptrdiff_t dwWindowWidth = 0x623540;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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@@ -47,7 +47,7 @@ namespace cs2_dumper {
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}
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// Module: matchmaking.dll
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namespace matchmaking_dll {
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constexpr std::ptrdiff_t dwGameTypes = 0x1A52E0;
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constexpr std::ptrdiff_t dwGameTypes = 0x1A3190;
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constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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