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📦 Game Update 13968 (2)
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@@ -1,33 +1,33 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 9 Nov 2023 06:05:32 +0000
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* Fri, 10 Nov 2023 07:08:46 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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pub mod client_dll { // client.dll
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pub const dwEntityList: usize = 0x17ADAF0;
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pub const dwForceAttack: usize = 0x16B2320;
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pub const dwForceAttack2: usize = 0x16B23B0;
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pub const dwForceBackward: usize = 0x16B25F0;
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pub const dwForceCrouch: usize = 0x16B28C0;
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pub const dwForceForward: usize = 0x16B2560;
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pub const dwForceJump: usize = 0x16B2830;
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pub const dwForceLeft: usize = 0x16B2680;
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pub const dwForceRight: usize = 0x16B2710;
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pub const dwGameEntitySystem: usize = 0x18D72E0;
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pub const dwEntityList: usize = 0x17ADAE0;
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pub const dwForceAttack: usize = 0x16B2310;
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pub const dwForceAttack2: usize = 0x16B23A0;
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pub const dwForceBackward: usize = 0x16B25E0;
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pub const dwForceCrouch: usize = 0x16B28B0;
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pub const dwForceForward: usize = 0x16B2550;
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pub const dwForceJump: usize = 0x16B2820;
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pub const dwForceLeft: usize = 0x16B2670;
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pub const dwForceRight: usize = 0x16B2700;
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pub const dwGameEntitySystem: usize = 0x18D72D0;
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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pub const dwGameRules: usize = 0x1809730;
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pub const dwGlobalVars: usize = 0x16AE4A8;
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pub const dwGlowManager: usize = 0x1809758;
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pub const dwInterfaceLinkList: usize = 0x1904F78;
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pub const dwLocalPlayerController: usize = 0x17FCDC8;
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pub const dwLocalPlayerPawn: usize = 0x16B9398;
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pub const dwPlantedC4: usize = 0x1810CD8;
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pub const dwPrediction: usize = 0x16B9260;
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pub const dwViewAngles: usize = 0x186B108;
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pub const dwViewMatrix: usize = 0x180C0F0;
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pub const dwViewRender: usize = 0x180C948;
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pub const dwGameRules: usize = 0x1809720;
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pub const dwGlobalVars: usize = 0x16AE498;
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pub const dwGlowManager: usize = 0x1809748;
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pub const dwInterfaceLinkList: usize = 0x1904F68;
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pub const dwLocalPlayerController: usize = 0x17FCDB8;
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pub const dwLocalPlayerPawn: usize = 0x16B9388;
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pub const dwPlantedC4: usize = 0x1810CC8;
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pub const dwPrediction: usize = 0x16B9250;
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pub const dwViewAngles: usize = 0x186B0F8;
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pub const dwViewMatrix: usize = 0x180C0E0;
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pub const dwViewRender: usize = 0x180C938;
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}
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pub mod engine2_dll { // engine2.dll
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@@ -36,8 +36,8 @@ pub mod engine2_dll { // engine2.dll
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pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
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pub const dwNetworkGameClient_maxClients: usize = 0x250;
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pub const dwNetworkGameClient_signOnState: usize = 0x240;
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pub const dwWindowHeight: usize = 0x541E0C;
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pub const dwWindowWidth: usize = 0x541E08;
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pub const dwWindowHeight: usize = 0x541E1C;
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pub const dwWindowWidth: usize = 0x541E18;
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}
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pub mod inputsystem_dll { // inputsystem.dll
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