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https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 22:59:59 +08:00
📦 Game Update 13987
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Tue, 23 Jan 2024 06:17:17 +0000
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* Wed, 7 Feb 2024 04:10:48 +0000
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*/
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public static class CFeIndexedJiggleBone {
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@@ -298,6 +298,12 @@ public static class FeSimdQuad_t {
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public const nint f4Weights = 0xF0; // fltx4[4]
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}
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public static class FeSimdRodConstraintAnim_t {
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public const nint nNode = 0x0; // uint16_t[4][2]
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public const nint f4Weight0 = 0x10; // fltx4
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public const nint f4RelaxationFactor = 0x20; // fltx4
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}
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public static class FeSimdRodConstraint_t {
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public const nint nNode = 0x0; // uint16_t[4][2]
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public const nint f4MaxDist = 0x10; // fltx4
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@@ -481,78 +487,80 @@ public static class PhysFeModelDesc_t {
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public const nint m_SimdQuads = 0xC0; // CUtlVector<FeSimdQuad_t>
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public const nint m_SimdTris = 0xD8; // CUtlVector<FeSimdTri_t>
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public const nint m_SimdRods = 0xF0; // CUtlVector<FeSimdRodConstraint_t>
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public const nint m_InitPose = 0x108; // CUtlVector<CTransform>
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public const nint m_Rods = 0x120; // CUtlVector<FeRodConstraint_t>
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public const nint m_Twists = 0x138; // CUtlVector<FeTwistConstraint_t>
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public const nint m_AxialEdges = 0x150; // CUtlVector<FeAxialEdgeBend_t>
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public const nint m_NodeInvMasses = 0x168; // CUtlVector<float>
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public const nint m_CtrlOffsets = 0x180; // CUtlVector<FeCtrlOffset_t>
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public const nint m_CtrlOsOffsets = 0x198; // CUtlVector<FeCtrlOsOffset_t>
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public const nint m_FollowNodes = 0x1B0; // CUtlVector<FeFollowNode_t>
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public const nint m_CollisionPlanes = 0x1C8; // CUtlVector<FeCollisionPlane_t>
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public const nint m_NodeIntegrator = 0x1E0; // CUtlVector<FeNodeIntegrator_t>
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public const nint m_SpringIntegrator = 0x1F8; // CUtlVector<FeSpringIntegrator_t>
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public const nint m_SimdSpringIntegrator = 0x210; // CUtlVector<FeSimdSpringIntegrator_t>
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public const nint m_WorldCollisionParams = 0x228; // CUtlVector<FeWorldCollisionParams_t>
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public const nint m_LegacyStretchForce = 0x240; // CUtlVector<float>
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public const nint m_NodeCollisionRadii = 0x258; // CUtlVector<float>
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public const nint m_DynNodeFriction = 0x270; // CUtlVector<float>
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public const nint m_LocalRotation = 0x288; // CUtlVector<float>
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public const nint m_LocalForce = 0x2A0; // CUtlVector<float>
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public const nint m_TaperedCapsuleStretches = 0x2B8; // CUtlVector<FeTaperedCapsuleStretch_t>
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public const nint m_TaperedCapsuleRigids = 0x2D0; // CUtlVector<FeTaperedCapsuleRigid_t>
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public const nint m_SphereRigids = 0x2E8; // CUtlVector<FeSphereRigid_t>
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public const nint m_WorldCollisionNodes = 0x300; // CUtlVector<uint16_t>
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public const nint m_TreeParents = 0x318; // CUtlVector<uint16_t>
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public const nint m_TreeCollisionMasks = 0x330; // CUtlVector<uint16_t>
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public const nint m_TreeChildren = 0x348; // CUtlVector<FeTreeChildren_t>
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public const nint m_FreeNodes = 0x360; // CUtlVector<uint16_t>
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public const nint m_FitMatrices = 0x378; // CUtlVector<FeFitMatrix_t>
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public const nint m_FitWeights = 0x390; // CUtlVector<FeFitWeight_t>
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public const nint m_ReverseOffsets = 0x3A8; // CUtlVector<FeNodeReverseOffset_t>
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public const nint m_AnimStrayRadii = 0x3C0; // CUtlVector<FeAnimStrayRadius_t>
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public const nint m_SimdAnimStrayRadii = 0x3D8; // CUtlVector<FeSimdAnimStrayRadius_t>
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public const nint m_KelagerBends = 0x3F0; // CUtlVector<FeKelagerBend2_t>
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public const nint m_CtrlSoftOffsets = 0x408; // CUtlVector<FeCtrlSoftOffset_t>
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public const nint m_JiggleBones = 0x420; // CUtlVector<CFeIndexedJiggleBone>
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public const nint m_SourceElems = 0x438; // CUtlVector<uint16_t>
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public const nint m_GoalDampedSpringIntegrators = 0x450; // CUtlVector<uint32_t>
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public const nint m_Tris = 0x468; // CUtlVector<FeTri_t>
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public const nint m_nTriCount1 = 0x480; // uint16_t
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public const nint m_nTriCount2 = 0x482; // uint16_t
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public const nint m_nReservedUint8 = 0x484; // uint8_t
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public const nint m_nExtraPressureIterations = 0x485; // uint8_t
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public const nint m_nExtraGoalIterations = 0x486; // uint8_t
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public const nint m_nExtraIterations = 0x487; // uint8_t
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public const nint m_BoxRigids = 0x488; // CUtlVector<FeBoxRigid_t>
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public const nint m_DynNodeVertexSet = 0x4A0; // CUtlVector<uint8_t>
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public const nint m_VertexSetNames = 0x4B8; // CUtlVector<uint32_t>
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public const nint m_RigidColliderPriorities = 0x4D0; // CUtlVector<FeRigidColliderIndices_t>
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public const nint m_MorphLayers = 0x4E8; // CUtlVector<FeMorphLayerDepr_t>
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public const nint m_MorphSetData = 0x500; // CUtlVector<uint8_t>
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public const nint m_VertexMaps = 0x518; // CUtlVector<FeVertexMapDesc_t>
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public const nint m_VertexMapValues = 0x530; // CUtlVector<uint8_t>
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public const nint m_Effects = 0x548; // CUtlVector<FeEffectDesc_t>
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public const nint m_LockToParent = 0x560; // CUtlVector<FeCtrlOffset_t>
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public const nint m_LockToGoal = 0x578; // CUtlVector<uint16_t>
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public const nint m_DynNodeWindBases = 0x590; // CUtlVector<FeNodeWindBase_t>
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public const nint m_flInternalPressure = 0x5A8; // float
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public const nint m_flDefaultTimeDilation = 0x5AC; // float
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public const nint m_flWindage = 0x5B0; // float
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public const nint m_flWindDrag = 0x5B4; // float
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public const nint m_flDefaultSurfaceStretch = 0x5B8; // float
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public const nint m_flDefaultThreadStretch = 0x5BC; // float
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public const nint m_flDefaultGravityScale = 0x5C0; // float
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public const nint m_flDefaultVelAirDrag = 0x5C4; // float
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public const nint m_flDefaultExpAirDrag = 0x5C8; // float
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public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float
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public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float
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public const nint m_flRodVelocitySmoothRate = 0x5D4; // float
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public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float
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public const nint m_flAddWorldCollisionRadius = 0x5DC; // float
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public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float
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public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16_t
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public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16_t
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public const nint m_SimdRodsAnim = 0x108; // CUtlVector<FeSimdRodConstraintAnim_t>
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public const nint m_InitPose = 0x120; // CUtlVector<CTransform>
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public const nint m_Rods = 0x138; // CUtlVector<FeRodConstraint_t>
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public const nint m_Twists = 0x150; // CUtlVector<FeTwistConstraint_t>
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public const nint m_AxialEdges = 0x168; // CUtlVector<FeAxialEdgeBend_t>
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public const nint m_NodeInvMasses = 0x180; // CUtlVector<float>
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public const nint m_CtrlOffsets = 0x198; // CUtlVector<FeCtrlOffset_t>
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public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector<FeCtrlOsOffset_t>
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public const nint m_FollowNodes = 0x1C8; // CUtlVector<FeFollowNode_t>
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public const nint m_CollisionPlanes = 0x1E0; // CUtlVector<FeCollisionPlane_t>
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public const nint m_NodeIntegrator = 0x1F8; // CUtlVector<FeNodeIntegrator_t>
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public const nint m_SpringIntegrator = 0x210; // CUtlVector<FeSpringIntegrator_t>
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public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector<FeSimdSpringIntegrator_t>
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public const nint m_WorldCollisionParams = 0x240; // CUtlVector<FeWorldCollisionParams_t>
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public const nint m_LegacyStretchForce = 0x258; // CUtlVector<float>
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public const nint m_NodeCollisionRadii = 0x270; // CUtlVector<float>
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public const nint m_DynNodeFriction = 0x288; // CUtlVector<float>
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public const nint m_LocalRotation = 0x2A0; // CUtlVector<float>
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public const nint m_LocalForce = 0x2B8; // CUtlVector<float>
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public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector<FeTaperedCapsuleStretch_t>
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public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector<FeTaperedCapsuleRigid_t>
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public const nint m_SphereRigids = 0x300; // CUtlVector<FeSphereRigid_t>
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public const nint m_WorldCollisionNodes = 0x318; // CUtlVector<uint16_t>
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public const nint m_TreeParents = 0x330; // CUtlVector<uint16_t>
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public const nint m_TreeCollisionMasks = 0x348; // CUtlVector<uint16_t>
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public const nint m_TreeChildren = 0x360; // CUtlVector<FeTreeChildren_t>
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public const nint m_FreeNodes = 0x378; // CUtlVector<uint16_t>
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public const nint m_FitMatrices = 0x390; // CUtlVector<FeFitMatrix_t>
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public const nint m_FitWeights = 0x3A8; // CUtlVector<FeFitWeight_t>
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public const nint m_ReverseOffsets = 0x3C0; // CUtlVector<FeNodeReverseOffset_t>
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public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector<FeAnimStrayRadius_t>
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public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector<FeSimdAnimStrayRadius_t>
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public const nint m_KelagerBends = 0x408; // CUtlVector<FeKelagerBend2_t>
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public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector<FeCtrlSoftOffset_t>
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public const nint m_JiggleBones = 0x438; // CUtlVector<CFeIndexedJiggleBone>
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public const nint m_SourceElems = 0x450; // CUtlVector<uint16_t>
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public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector<uint32_t>
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public const nint m_Tris = 0x480; // CUtlVector<FeTri_t>
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public const nint m_nTriCount1 = 0x498; // uint16_t
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public const nint m_nTriCount2 = 0x49A; // uint16_t
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public const nint m_nReservedUint8 = 0x49C; // uint8_t
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public const nint m_nExtraPressureIterations = 0x49D; // uint8_t
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public const nint m_nExtraGoalIterations = 0x49E; // uint8_t
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public const nint m_nExtraIterations = 0x49F; // uint8_t
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public const nint m_BoxRigids = 0x4A0; // CUtlVector<FeBoxRigid_t>
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public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector<uint8_t>
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public const nint m_VertexSetNames = 0x4D0; // CUtlVector<uint32_t>
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public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector<FeRigidColliderIndices_t>
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public const nint m_MorphLayers = 0x500; // CUtlVector<FeMorphLayerDepr_t>
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public const nint m_MorphSetData = 0x518; // CUtlVector<uint8_t>
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public const nint m_VertexMaps = 0x530; // CUtlVector<FeVertexMapDesc_t>
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public const nint m_VertexMapValues = 0x548; // CUtlVector<uint8_t>
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public const nint m_Effects = 0x560; // CUtlVector<FeEffectDesc_t>
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public const nint m_LockToParent = 0x578; // CUtlVector<FeCtrlOffset_t>
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public const nint m_LockToGoal = 0x590; // CUtlVector<uint16_t>
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public const nint m_SkelParents = 0x5A8; // CUtlVector<int16_t>
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public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector<FeNodeWindBase_t>
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public const nint m_flInternalPressure = 0x5D8; // float
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public const nint m_flDefaultTimeDilation = 0x5DC; // float
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public const nint m_flWindage = 0x5E0; // float
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public const nint m_flWindDrag = 0x5E4; // float
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public const nint m_flDefaultSurfaceStretch = 0x5E8; // float
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public const nint m_flDefaultThreadStretch = 0x5EC; // float
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public const nint m_flDefaultGravityScale = 0x5F0; // float
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public const nint m_flDefaultVelAirDrag = 0x5F4; // float
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public const nint m_flDefaultExpAirDrag = 0x5F8; // float
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public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float
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public const nint m_flDefaultExpQuadAirDrag = 0x600; // float
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public const nint m_flRodVelocitySmoothRate = 0x604; // float
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public const nint m_flQuadVelocitySmoothRate = 0x608; // float
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public const nint m_flAddWorldCollisionRadius = 0x60C; // float
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public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float
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public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16_t
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public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16_t
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}
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public static class RnBlendVertex_t {
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@@ -635,13 +643,14 @@ public static class RnHull_t {
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public const nint m_vOrthographicAreas = 0x28; // Vector
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public const nint m_MassProperties = 0x34; // matrix3x4_t
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public const nint m_flVolume = 0x64; // float
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public const nint m_Vertices = 0x68; // CUtlVector<RnVertex_t>
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public const nint m_VertexPositions = 0x80; // CUtlVector<Vector>
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public const nint m_Edges = 0x98; // CUtlVector<RnHalfEdge_t>
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public const nint m_Faces = 0xB0; // CUtlVector<RnFace_t>
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public const nint m_FacePlanes = 0xC8; // CUtlVector<RnPlane_t>
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public const nint m_nFlags = 0xE0; // uint32_t
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public const nint m_pRegionSVM = 0xE8; // CRegionSVM*
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public const nint m_flSurfaceArea = 0x68; // float
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public const nint m_Vertices = 0x70; // CUtlVector<RnVertex_t>
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public const nint m_VertexPositions = 0x88; // CUtlVector<Vector>
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public const nint m_Edges = 0xA0; // CUtlVector<RnHalfEdge_t>
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public const nint m_Faces = 0xB8; // CUtlVector<RnFace_t>
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public const nint m_FacePlanes = 0xD0; // CUtlVector<RnPlane_t>
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public const nint m_nFlags = 0xE8; // uint32_t
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public const nint m_pRegionSVM = 0xF0; // CRegionSVM*
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}
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public static class RnMeshDesc_t { // RnShapeDesc_t
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@@ -695,12 +704,7 @@ public static class RnSoftbodySpring_t {
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}
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public static class RnSphereDesc_t { // RnShapeDesc_t
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public const nint m_Sphere = 0x10; // RnSphere_t
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}
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public static class RnSphere_t {
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public const nint m_vCenter = 0x0; // Vector
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public const nint m_flRadius = 0xC; // float
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public const nint m_Sphere = 0x10; // SphereBase_t<float>
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}
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public static class RnTriangle_t {
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