📦 Game Update 13987

This commit is contained in:
a2x
2024-02-07 14:08:21 +10:00
parent af4f2b7171
commit d6a68b1ead
100 changed files with 45592 additions and 41378 deletions

View File

@@ -18,57 +18,58 @@ CBaseRendererSource2: # CParticleFunctionRenderer
m_bAnimateInFPS: 3920 # bool
m_flSelfIllumAmount: 3928 # CParticleCollectionRendererFloatInput
m_flDiffuseAmount: 4272 # CParticleCollectionRendererFloatInput
m_nLightingControlPoint: 4616 # int32_t
m_nSelfIllumPerParticle: 4620 # ParticleAttributeIndex_t
m_nOutputBlendMode: 4624 # ParticleOutputBlendMode_t
m_bGammaCorrectVertexColors: 4628 # bool
m_bSaturateColorPreAlphaBlend: 4629 # bool
m_flAddSelfAmount: 4632 # CParticleCollectionRendererFloatInput
m_flDesaturation: 4976 # CParticleCollectionRendererFloatInput
m_flOverbrightFactor: 5320 # CParticleCollectionRendererFloatInput
m_nHSVShiftControlPoint: 5664 # int32_t
m_nFogType: 5668 # ParticleFogType_t
m_flFogAmount: 5672 # CParticleCollectionRendererFloatInput
m_bTintByFOW: 6016 # bool
m_bTintByGlobalLight: 6017 # bool
m_nPerParticleAlphaReference: 6020 # SpriteCardPerParticleScale_t
m_nPerParticleAlphaRefWindow: 6024 # SpriteCardPerParticleScale_t
m_nAlphaReferenceType: 6028 # ParticleAlphaReferenceType_t
m_flAlphaReferenceSoftness: 6032 # CParticleCollectionRendererFloatInput
m_flSourceAlphaValueToMapToZero: 6376 # CParticleCollectionRendererFloatInput
m_flSourceAlphaValueToMapToOne: 6720 # CParticleCollectionRendererFloatInput
m_bRefract: 7064 # bool
m_bRefractSolid: 7065 # bool
m_flRefractAmount: 7072 # CParticleCollectionRendererFloatInput
m_nRefractBlurRadius: 7416 # int32_t
m_nRefractBlurType: 7420 # BlurFilterType_t
m_bOnlyRenderInEffectsBloomPass: 7424 # bool
m_bOnlyRenderInEffectsWaterPass: 7425 # bool
m_bUseMixedResolutionRendering: 7426 # bool
m_bOnlyRenderInEffecsGameOverlay: 7427 # bool
m_stencilTestID: 7428 # char[128]
m_bStencilTestExclude: 7556 # bool
m_stencilWriteID: 7557 # char[128]
m_bWriteStencilOnDepthPass: 7685 # bool
m_bWriteStencilOnDepthFail: 7686 # bool
m_bReverseZBuffering: 7687 # bool
m_bDisableZBuffering: 7688 # bool
m_nFeatheringMode: 7692 # ParticleDepthFeatheringMode_t
m_flFeatheringMinDist: 7696 # CParticleCollectionRendererFloatInput
m_flFeatheringMaxDist: 8040 # CParticleCollectionRendererFloatInput
m_flFeatheringFilter: 8384 # CParticleCollectionRendererFloatInput
m_flDepthBias: 8728 # float
m_nSortMethod: 8732 # ParticleSortingChoiceList_t
m_bBlendFramesSeq0: 8736 # bool
m_bMaxLuminanceBlendingSequence0: 8737 # bool
m_flDiffuseClamp: 4616 # CParticleCollectionRendererFloatInput
m_nLightingControlPoint: 4960 # int32_t
m_nSelfIllumPerParticle: 4964 # ParticleAttributeIndex_t
m_nOutputBlendMode: 4968 # ParticleOutputBlendMode_t
m_bGammaCorrectVertexColors: 4972 # bool
m_bSaturateColorPreAlphaBlend: 4973 # bool
m_flAddSelfAmount: 4976 # CParticleCollectionRendererFloatInput
m_flDesaturation: 5320 # CParticleCollectionRendererFloatInput
m_flOverbrightFactor: 5664 # CParticleCollectionRendererFloatInput
m_nHSVShiftControlPoint: 6008 # int32_t
m_nFogType: 6012 # ParticleFogType_t
m_flFogAmount: 6016 # CParticleCollectionRendererFloatInput
m_bTintByFOW: 6360 # bool
m_bTintByGlobalLight: 6361 # bool
m_nPerParticleAlphaReference: 6364 # SpriteCardPerParticleScale_t
m_nPerParticleAlphaRefWindow: 6368 # SpriteCardPerParticleScale_t
m_nAlphaReferenceType: 6372 # ParticleAlphaReferenceType_t
m_flAlphaReferenceSoftness: 6376 # CParticleCollectionRendererFloatInput
m_flSourceAlphaValueToMapToZero: 6720 # CParticleCollectionRendererFloatInput
m_flSourceAlphaValueToMapToOne: 7064 # CParticleCollectionRendererFloatInput
m_bRefract: 7408 # bool
m_bRefractSolid: 7409 # bool
m_flRefractAmount: 7416 # CParticleCollectionRendererFloatInput
m_nRefractBlurRadius: 7760 # int32_t
m_nRefractBlurType: 7764 # BlurFilterType_t
m_bOnlyRenderInEffectsBloomPass: 7768 # bool
m_bOnlyRenderInEffectsWaterPass: 7769 # bool
m_bUseMixedResolutionRendering: 7770 # bool
m_bOnlyRenderInEffecsGameOverlay: 7771 # bool
m_stencilTestID: 7772 # char[128]
m_bStencilTestExclude: 7900 # bool
m_stencilWriteID: 7901 # char[128]
m_bWriteStencilOnDepthPass: 8029 # bool
m_bWriteStencilOnDepthFail: 8030 # bool
m_bReverseZBuffering: 8031 # bool
m_bDisableZBuffering: 8032 # bool
m_nFeatheringMode: 8036 # ParticleDepthFeatheringMode_t
m_flFeatheringMinDist: 8040 # CParticleCollectionRendererFloatInput
m_flFeatheringMaxDist: 8384 # CParticleCollectionRendererFloatInput
m_flFeatheringFilter: 8728 # CParticleCollectionRendererFloatInput
m_flDepthBias: 9072 # CParticleCollectionRendererFloatInput
m_nSortMethod: 9416 # ParticleSortingChoiceList_t
m_bBlendFramesSeq0: 9420 # bool
m_bMaxLuminanceBlendingSequence0: 9421 # bool
CBaseTrailRenderer: # CBaseRendererSource2
m_nOrientationType: 9328 # ParticleOrientationChoiceList_t
m_nOrientationControlPoint: 9332 # int32_t
m_flMinSize: 9336 # float
m_flMaxSize: 9340 # float
m_flStartFadeSize: 9344 # CParticleCollectionRendererFloatInput
m_flEndFadeSize: 9688 # CParticleCollectionRendererFloatInput
m_bClampV: 10032 # bool
m_nOrientationType: 10000 # ParticleOrientationChoiceList_t
m_nOrientationControlPoint: 10004 # int32_t
m_flMinSize: 10008 # float
m_flMaxSize: 10012 # float
m_flStartFadeSize: 10016 # CParticleCollectionRendererFloatInput
m_flEndFadeSize: 10360 # CParticleCollectionRendererFloatInput
m_bClampV: 10704 # bool
CGeneralRandomRotation: # CParticleFunctionInitializer
m_nFieldOutput: 448 # ParticleAttributeIndex_t
m_flDegrees: 452 # float
@@ -113,7 +114,6 @@ CNewParticleEffect: # IParticleEffect
m_nSplitScreenUser: 152 # CSplitScreenSlot
m_vecAggregationCenter: 156 # Vector
m_RefCount: 192 # int32_t
CParticleBindingRealPulse: # CParticleCollectionBindingInstance
CParticleCollectionBindingInstance: # CBasePulseGraphInstance
CParticleCollectionFloatInput: # CParticleFloatInput
CParticleCollectionRendererFloatInput: # CParticleCollectionFloatInput
@@ -428,6 +428,7 @@ C_INIT_CreateOnModel: # CParticleFunctionInitializer
m_HitboxSetName: 3920 # char[128]
m_bLocalCoords: 4048 # bool
m_bUseBones: 4049 # bool
m_bUseMesh: 4050 # bool
m_flShellSize: 4056 # CParticleCollectionFloatInput
C_INIT_CreateOnModelAtHeight: # CParticleFunctionInitializer
m_bUseBones: 448 # bool
@@ -594,14 +595,16 @@ C_INIT_InitSkinnedPositionFromCPSnapshot: # CParticleFunctionInitializer
m_bIgnoreDt: 466 # bool
m_flMinNormalVelocity: 468 # float
m_flMaxNormalVelocity: 472 # float
m_flIncrement: 476 # float
m_nFullLoopIncrement: 480 # int32_t
m_nSnapShotStartPoint: 484 # int32_t
m_flBoneVelocity: 488 # float
m_flBoneVelocityMax: 492 # float
m_bCopyColor: 496 # bool
m_bCopyAlpha: 497 # bool
m_bSetRadius: 498 # bool
m_nIndexType: 476 # SnapshotIndexType_t
m_flReadIndex: 480 # CPerParticleFloatInput
m_flIncrement: 824 # float
m_nFullLoopIncrement: 828 # int32_t
m_nSnapShotStartPoint: 832 # int32_t
m_flBoneVelocity: 836 # float
m_flBoneVelocityMax: 840 # float
m_bCopyColor: 844 # bool
m_bCopyAlpha: 845 # bool
m_bSetRadius: 846 # bool
C_INIT_InitVec: # CParticleFunctionInitializer
m_InputValue: 448 # CPerParticleVecInput
m_nOutputField: 2072 # ParticleAttributeIndex_t
@@ -975,6 +978,13 @@ C_INIT_SequenceFromCP: # CParticleFunctionInitializer
m_vecOffset: 456 # Vector
C_INIT_SequenceLifeTime: # CParticleFunctionInitializer
m_flFramerate: 448 # float
C_INIT_SetAttributeToScalarExpression: # CParticleFunctionInitializer
m_nExpression: 448 # ScalarExpressionType_t
m_flInput1: 456 # CPerParticleFloatInput
m_flInput2: 800 # CPerParticleFloatInput
m_flOutputRemap: 1144 # CParticleRemapFloatInput
m_nOutputField: 1488 # ParticleAttributeIndex_t
m_nSetMethod: 1492 # ParticleSetMethod_t
C_INIT_SetHitboxToClosest: # CParticleFunctionInitializer
m_nControlPointNumber: 448 # int32_t
m_nDesiredHitbox: 452 # int32_t
@@ -1165,6 +1175,9 @@ C_OP_ColorInterpolateRandom: # CParticleFunctionOperator
C_OP_ConnectParentParticleToNearest: # CParticleFunctionOperator
m_nFirstControlPoint: 448 # int32_t
m_nSecondControlPoint: 452 # int32_t
m_bUseRadius: 456 # bool
m_flRadiusScale: 464 # CParticleCollectionFloatInput
m_flParentRadiusScale: 808 # CParticleCollectionFloatInput
C_OP_ConstrainDistance: # CParticleFunctionConstraint
m_fMinDistance: 448 # CParticleCollectionFloatInput
m_fMaxDistance: 792 # CParticleCollectionFloatInput
@@ -1698,10 +1711,12 @@ C_OP_MovementSkinnedPositionFromCPSnapshot: # CParticleFunctionOperator
m_nRandomSeed: 460 # int32_t
m_bSetNormal: 464 # bool
m_bSetRadius: 465 # bool
m_flIncrement: 472 # CParticleCollectionFloatInput
m_nFullLoopIncrement: 816 # CParticleCollectionFloatInput
m_nSnapShotStartPoint: 1160 # CParticleCollectionFloatInput
m_flInterpolation: 1504 # CPerParticleFloatInput
m_nIndexType: 468 # SnapshotIndexType_t
m_flReadIndex: 472 # CPerParticleFloatInput
m_flIncrement: 816 # CParticleCollectionFloatInput
m_nFullLoopIncrement: 1160 # CParticleCollectionFloatInput
m_nSnapShotStartPoint: 1504 # CParticleCollectionFloatInput
m_flInterpolation: 1848 # CPerParticleFloatInput
C_OP_Noise: # CParticleFunctionOperator
m_nFieldOutput: 448 # ParticleAttributeIndex_t
m_flOutputMin: 452 # float
@@ -1851,6 +1866,7 @@ C_OP_PlanarConstraint: # CParticleFunctionConstraint
m_bGlobalNormal: 477 # bool
m_flRadiusScale: 480 # CPerParticleFloatInput
m_flMaximumDistanceToCP: 824 # CParticleCollectionFloatInput
m_bUseOldCode: 1168 # bool
C_OP_PlaneCull: # CParticleFunctionOperator
m_nPlaneControlPoint: 448 # int32_t
m_vecPlaneDirection: 452 # Vector
@@ -2352,38 +2368,42 @@ C_OP_RenderModels: # CParticleFunctionRenderer
m_bLocalScale: 5440 # bool
m_nSizeCullBloat: 5444 # int32_t
m_bAnimated: 5448 # bool
m_flAnimationRate: 5452 # float
m_bScaleAnimationRate: 5456 # bool
m_bForceLoopingAnimation: 5457 # bool
m_bResetAnimOnStop: 5458 # bool
m_bManualAnimFrame: 5459 # bool
m_nAnimationScaleField: 5460 # ParticleAttributeIndex_t
m_nAnimationField: 5464 # ParticleAttributeIndex_t
m_nManualFrameField: 5468 # ParticleAttributeIndex_t
m_ActivityName: 5472 # char[256]
m_SequenceName: 5728 # char[256]
m_bEnableClothSimulation: 5984 # bool
m_hOverrideMaterial: 5992 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_bOverrideTranslucentMaterials: 6000 # bool
m_nSkin: 6008 # CPerParticleFloatInput
m_MaterialVars: 6352 # CUtlVector<MaterialVariable_t>
m_modelInput: 6376 # CParticleModelInput
m_nLOD: 6472 # int32_t
m_EconSlotName: 6476 # char[256]
m_bOriginalModel: 6732 # bool
m_bSuppressTint: 6733 # bool
m_bUseRawMeshGroup: 6734 # bool
m_bDisableShadows: 6735 # bool
m_bAcceptsDecals: 6736 # bool
m_bForceDrawInterlevedWithSiblings: 6737 # bool
m_bDoNotDrawInParticlePass: 6738 # bool
m_szRenderAttribute: 6739 # char[260]
m_flRadiusScale: 7000 # CParticleCollectionFloatInput
m_flAlphaScale: 7344 # CParticleCollectionFloatInput
m_flRollScale: 7688 # CParticleCollectionFloatInput
m_nAlpha2Field: 8032 # ParticleAttributeIndex_t
m_vecColorScale: 8040 # CParticleCollectionVecInput
m_nColorBlendType: 9664 # ParticleColorBlendType_t
m_flAnimationRate: 5456 # CPerParticleFloatInput
m_bScaleAnimationRate: 5800 # bool
m_bForceLoopingAnimation: 5801 # bool
m_bResetAnimOnStop: 5802 # bool
m_bManualAnimFrame: 5803 # bool
m_nAnimationScaleField: 5804 # ParticleAttributeIndex_t
m_nAnimationField: 5808 # ParticleAttributeIndex_t
m_nManualFrameField: 5812 # ParticleAttributeIndex_t
m_ActivityName: 5816 # char[256]
m_SequenceName: 6072 # char[256]
m_bEnableClothSimulation: 6328 # bool
m_hOverrideMaterial: 6336 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_bOverrideTranslucentMaterials: 6344 # bool
m_nSkin: 6352 # CPerParticleFloatInput
m_MaterialVars: 6696 # CUtlVector<MaterialVariable_t>
m_flManualModelSelection: 6720 # CPerParticleFloatInput
m_modelInput: 7064 # CParticleModelInput
m_nLOD: 7160 # int32_t
m_EconSlotName: 7164 # char[256]
m_bOriginalModel: 7420 # bool
m_bSuppressTint: 7421 # bool
m_bUseRawMeshGroup: 7422 # bool
m_bDisableShadows: 7423 # bool
m_bDisableDepthPrepass: 7424 # bool
m_bAcceptsDecals: 7425 # bool
m_bForceDrawInterlevedWithSiblings: 7426 # bool
m_bDoNotDrawInParticlePass: 7427 # bool
m_bUseFastModelCollectionRenderPath: 7428 # bool
m_bAllowApproximateTransforms: 7429 # bool
m_szRenderAttribute: 7430 # char[260]
m_flRadiusScale: 7696 # CParticleCollectionFloatInput
m_flAlphaScale: 8040 # CParticleCollectionFloatInput
m_flRollScale: 8384 # CParticleCollectionFloatInput
m_nAlpha2Field: 8728 # ParticleAttributeIndex_t
m_vecColorScale: 8736 # CParticleCollectionVecInput
m_nColorBlendType: 10360 # ParticleColorBlendType_t
C_OP_RenderOmni2Light: # CParticleFunctionRenderer
m_nLightType: 512 # ParticleOmni2LightTypeChoiceList_t
m_vColorBlend: 520 # CParticleCollectionVecInput
@@ -2413,41 +2433,42 @@ C_OP_RenderProjected: # CParticleFunctionRenderer
m_bEnableProjectedDepthControls: 516 # bool
m_flMinProjectionDepth: 520 # float
m_flMaxProjectionDepth: 524 # float
m_hProjectedMaterial: 528 # CStrongHandle<InfoForResourceTypeIMaterial2>
m_flAnimationTimeScale: 536 # float
m_bOrientToNormal: 540 # bool
m_MaterialVars: 544 # CUtlVector<MaterialVariable_t>
m_vecProjectedMaterials: 528 # CUtlVector<RenderProjectedMaterial_t>
m_flMaterialSelection: 552 # CPerParticleFloatInput
m_flAnimationTimeScale: 896 # float
m_bOrientToNormal: 900 # bool
m_MaterialVars: 904 # CUtlVector<MaterialVariable_t>
C_OP_RenderRopes: # CBaseRendererSource2
m_bEnableFadingAndClamping: 9328 # bool
m_flMinSize: 9332 # float
m_flMaxSize: 9336 # float
m_flStartFadeSize: 9340 # float
m_flEndFadeSize: 9344 # float
m_flStartFadeDot: 9348 # float
m_flEndFadeDot: 9352 # float
m_flRadiusTaper: 9356 # float
m_nMinTesselation: 9360 # int32_t
m_nMaxTesselation: 9364 # int32_t
m_flTessScale: 9368 # float
m_flTextureVWorldSize: 9376 # CParticleCollectionRendererFloatInput
m_flTextureVScrollRate: 9720 # CParticleCollectionRendererFloatInput
m_flTextureVOffset: 10064 # CParticleCollectionRendererFloatInput
m_nTextureVParamsCP: 10408 # int32_t
m_bClampV: 10412 # bool
m_nScaleCP1: 10416 # int32_t
m_nScaleCP2: 10420 # int32_t
m_flScaleVSizeByControlPointDistance: 10424 # float
m_flScaleVScrollByControlPointDistance: 10428 # float
m_flScaleVOffsetByControlPointDistance: 10432 # float
m_bUseScalarForTextureCoordinate: 10437 # bool
m_nScalarFieldForTextureCoordinate: 10440 # ParticleAttributeIndex_t
m_flScalarAttributeTextureCoordScale: 10444 # float
m_bReverseOrder: 10448 # bool
m_bClosedLoop: 10449 # bool
m_nOrientationType: 10452 # ParticleOrientationChoiceList_t
m_nVectorFieldForOrientation: 10456 # ParticleAttributeIndex_t
m_bDrawAsOpaque: 10460 # bool
m_bGenerateNormals: 10461 # bool
m_bEnableFadingAndClamping: 10000 # bool
m_flMinSize: 10004 # float
m_flMaxSize: 10008 # float
m_flStartFadeSize: 10012 # float
m_flEndFadeSize: 10016 # float
m_flStartFadeDot: 10020 # float
m_flEndFadeDot: 10024 # float
m_flRadiusTaper: 10028 # float
m_nMinTesselation: 10032 # int32_t
m_nMaxTesselation: 10036 # int32_t
m_flTessScale: 10040 # float
m_flTextureVWorldSize: 10048 # CParticleCollectionRendererFloatInput
m_flTextureVScrollRate: 10392 # CParticleCollectionRendererFloatInput
m_flTextureVOffset: 10736 # CParticleCollectionRendererFloatInput
m_nTextureVParamsCP: 11080 # int32_t
m_bClampV: 11084 # bool
m_nScaleCP1: 11088 # int32_t
m_nScaleCP2: 11092 # int32_t
m_flScaleVSizeByControlPointDistance: 11096 # float
m_flScaleVScrollByControlPointDistance: 11100 # float
m_flScaleVOffsetByControlPointDistance: 11104 # float
m_bUseScalarForTextureCoordinate: 11109 # bool
m_nScalarFieldForTextureCoordinate: 11112 # ParticleAttributeIndex_t
m_flScalarAttributeTextureCoordScale: 11116 # float
m_bReverseOrder: 11120 # bool
m_bClosedLoop: 11121 # bool
m_nOrientationType: 11124 # ParticleOrientationChoiceList_t
m_nVectorFieldForOrientation: 11128 # ParticleAttributeIndex_t
m_bDrawAsOpaque: 11132 # bool
m_bGenerateNormals: 11133 # bool
C_OP_RenderScreenShake: # CParticleFunctionRenderer
m_flDurationScale: 512 # float
m_flRadiusScale: 516 # float
@@ -2461,6 +2482,12 @@ C_OP_RenderScreenShake: # CParticleFunctionRenderer
C_OP_RenderScreenVelocityRotate: # CParticleFunctionRenderer
m_flRotateRateDegrees: 512 # float
m_flForwardDegrees: 516 # float
C_OP_RenderSimpleModelCollection: # CParticleFunctionRenderer
m_bCenterOffset: 512 # bool
m_modelInput: 520 # CParticleModelInput
m_nLOD: 616 # int32_t
m_bDisableShadows: 620 # bool
m_bAcceptsDecals: 621 # bool
C_OP_RenderSound: # CParticleFunctionRenderer
m_flDurationScale: 512 # float
m_flSndLvlScale: 516 # float
@@ -2475,33 +2502,33 @@ C_OP_RenderSound: # CParticleFunctionRenderer
m_pszSoundName: 552 # char[256]
m_bSuppressStopSoundEvent: 808 # bool
C_OP_RenderSprites: # CBaseRendererSource2
m_nSequenceOverride: 9328 # CParticleCollectionRendererFloatInput
m_nOrientationType: 9672 # ParticleOrientationChoiceList_t
m_nOrientationControlPoint: 9676 # int32_t
m_bUseYawWithNormalAligned: 9680 # bool
m_flMinSize: 9684 # float
m_flMaxSize: 9688 # float
m_flAlphaAdjustWithSizeAdjust: 9692 # float
m_flStartFadeSize: 9696 # CParticleCollectionRendererFloatInput
m_flEndFadeSize: 10040 # CParticleCollectionRendererFloatInput
m_flStartFadeDot: 10384 # float
m_flEndFadeDot: 10388 # float
m_bDistanceAlpha: 10392 # bool
m_bSoftEdges: 10393 # bool
m_flEdgeSoftnessStart: 10396 # float
m_flEdgeSoftnessEnd: 10400 # float
m_bOutline: 10404 # bool
m_OutlineColor: 10405 # Color
m_nOutlineAlpha: 10412 # int32_t
m_flOutlineStart0: 10416 # float
m_flOutlineStart1: 10420 # float
m_flOutlineEnd0: 10424 # float
m_flOutlineEnd1: 10428 # float
m_nLightingMode: 10432 # ParticleLightingQuality_t
m_flLightingTessellation: 10440 # CParticleCollectionRendererFloatInput
m_flLightingDirectionality: 10784 # CParticleCollectionRendererFloatInput
m_bParticleShadows: 11128 # bool
m_flShadowDensity: 11132 # float
m_nSequenceOverride: 10000 # CParticleCollectionRendererFloatInput
m_nOrientationType: 10344 # ParticleOrientationChoiceList_t
m_nOrientationControlPoint: 10348 # int32_t
m_bUseYawWithNormalAligned: 10352 # bool
m_flMinSize: 10360 # CParticleCollectionRendererFloatInput
m_flMaxSize: 10704 # CParticleCollectionRendererFloatInput
m_flAlphaAdjustWithSizeAdjust: 11048 # CParticleCollectionRendererFloatInput
m_flStartFadeSize: 11392 # CParticleCollectionRendererFloatInput
m_flEndFadeSize: 11736 # CParticleCollectionRendererFloatInput
m_flStartFadeDot: 12080 # float
m_flEndFadeDot: 12084 # float
m_bDistanceAlpha: 12088 # bool
m_bSoftEdges: 12089 # bool
m_flEdgeSoftnessStart: 12092 # float
m_flEdgeSoftnessEnd: 12096 # float
m_bOutline: 12100 # bool
m_OutlineColor: 12101 # Color
m_nOutlineAlpha: 12108 # int32_t
m_flOutlineStart0: 12112 # float
m_flOutlineStart1: 12116 # float
m_flOutlineEnd0: 12120 # float
m_flOutlineEnd1: 12124 # float
m_nLightingMode: 12128 # ParticleLightingQuality_t
m_flLightingTessellation: 12136 # CParticleCollectionRendererFloatInput
m_flLightingDirectionality: 12480 # CParticleCollectionRendererFloatInput
m_bParticleShadows: 12824 # bool
m_flShadowDensity: 12828 # float
C_OP_RenderStandardLight: # CParticleFunctionRenderer
m_nLightType: 512 # ParticleLightTypeChoiceList_t
m_vecColorScale: 520 # CParticleCollectionVecInput
@@ -2556,26 +2583,26 @@ C_OP_RenderTonemapController: # CParticleFunctionRenderer
m_nTonemapLevelField: 520 # ParticleAttributeIndex_t
m_nTonemapWeightField: 524 # ParticleAttributeIndex_t
C_OP_RenderTrails: # CBaseTrailRenderer
m_bEnableFadingAndClamping: 10048 # bool
m_flStartFadeDot: 10052 # float
m_flEndFadeDot: 10056 # float
m_nPrevPntSource: 10060 # ParticleAttributeIndex_t
m_flMaxLength: 10064 # float
m_flMinLength: 10068 # float
m_bIgnoreDT: 10072 # bool
m_flConstrainRadiusToLengthRatio: 10076 # float
m_flLengthScale: 10080 # float
m_flLengthFadeInTime: 10084 # float
m_flRadiusHeadTaper: 10088 # CPerParticleFloatInput
m_vecHeadColorScale: 10432 # CParticleCollectionVecInput
m_flHeadAlphaScale: 12056 # CPerParticleFloatInput
m_flRadiusTaper: 12400 # CPerParticleFloatInput
m_vecTailColorScale: 12744 # CParticleCollectionVecInput
m_flTailAlphaScale: 14368 # CPerParticleFloatInput
m_nHorizCropField: 14712 # ParticleAttributeIndex_t
m_nVertCropField: 14716 # ParticleAttributeIndex_t
m_flForwardShift: 14720 # float
m_bFlipUVBasedOnPitchYaw: 14724 # bool
m_bEnableFadingAndClamping: 10720 # bool
m_flStartFadeDot: 10724 # float
m_flEndFadeDot: 10728 # float
m_nPrevPntSource: 10732 # ParticleAttributeIndex_t
m_flMaxLength: 10736 # float
m_flMinLength: 10740 # float
m_bIgnoreDT: 10744 # bool
m_flConstrainRadiusToLengthRatio: 10748 # float
m_flLengthScale: 10752 # float
m_flLengthFadeInTime: 10756 # float
m_flRadiusHeadTaper: 10760 # CPerParticleFloatInput
m_vecHeadColorScale: 11104 # CParticleCollectionVecInput
m_flHeadAlphaScale: 12728 # CPerParticleFloatInput
m_flRadiusTaper: 13072 # CPerParticleFloatInput
m_vecTailColorScale: 13416 # CParticleCollectionVecInput
m_flTailAlphaScale: 15040 # CPerParticleFloatInput
m_nHorizCropField: 15384 # ParticleAttributeIndex_t
m_nVertCropField: 15388 # ParticleAttributeIndex_t
m_flForwardShift: 15392 # float
m_bFlipUVBasedOnPitchYaw: 15396 # bool
C_OP_RenderTreeShake: # CParticleFunctionRenderer
m_flPeakStrength: 512 # float
m_nPeakStrengthFieldOverride: 516 # ParticleAttributeIndex_t
@@ -2656,8 +2683,9 @@ C_OP_SetAttributeToScalarExpression: # CParticleFunctionOperator
m_nExpression: 448 # ScalarExpressionType_t
m_flInput1: 456 # CPerParticleFloatInput
m_flInput2: 800 # CPerParticleFloatInput
m_nOutputField: 1144 # ParticleAttributeIndex_t
m_nSetMethod: 1148 # ParticleSetMethod_t
m_flOutputRemap: 1144 # CParticleRemapFloatInput
m_nOutputField: 1488 # ParticleAttributeIndex_t
m_nSetMethod: 1492 # ParticleSetMethod_t
C_OP_SetCPOrientationToDirection: # CParticleFunctionOperator
m_nInputControlPoint: 448 # int32_t
m_nOutputControlPoint: 452 # int32_t
@@ -2845,6 +2873,7 @@ C_OP_SetFromCPSnapshot: # CParticleFunctionOperator
m_nSnapShotIncrement: 816 # CParticleCollectionFloatInput
m_flInterpolation: 1160 # CPerParticleFloatInput
m_bSubSample: 1504 # bool
m_bPrev: 1505 # bool
C_OP_SetGravityToCP: # CParticleFunctionPreEmission
m_nCPInput: 464 # int32_t
m_nCPOutput: 468 # int32_t
@@ -3117,6 +3146,8 @@ PointDefinition_t:
m_nControlPoint: 0 # int32_t
m_bLocalCoords: 4 # bool
m_vOffset: 8 # Vector
RenderProjectedMaterial_t:
m_hMaterial: 0 # CStrongHandle<InfoForResourceTypeIMaterial2>
SequenceWeightedList_t:
m_nSequence: 0 # int32_t
m_flRelativeWeight: 4 # float