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https://github.com/a2x/cs2-dumper.git
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📦 Game Update 13987
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@@ -1,158 +1,158 @@
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'''
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Created using https://github.com/a2x/cs2-dumper
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Tue, 23 Jan 2024 06:17:19 +0000
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Wed, 7 Feb 2024 04:10:49 +0000
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'''
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class animationsystem_dll: # animationsystem.dll
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AnimationSystemUtils_001 = 0x64670
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AnimationSystem_001 = 0x5F1D0
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AnimationSystemUtils_001 = 0x72E80
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AnimationSystem_001 = 0x6DA00
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class client_dll: # client.dll
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LegacyGameUI001 = 0x8A26B0
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Source2ClientUI001 = 0x8918F0
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Source2ClientPrediction001 = 0x7A9920
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ClientToolsInfo_001 = 0x735DE0
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Source2Client002 = 0x735E00
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GameClientExports001 = 0x735DF0
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EmptyWorldService001_Client = 0x490F20
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Source2ClientConfig001 = 0x477E60
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LegacyGameUI001 = 0x8A97A0
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Source2ClientUI001 = 0x898A00
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Source2ClientPrediction001 = 0x7AC110
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ClientToolsInfo_001 = 0x730A20
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Source2Client002 = 0x730A40
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GameClientExports001 = 0x730A30
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EmptyWorldService001_Client = 0x483430
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Source2ClientConfig001 = 0x46E670
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class engine2_dll: # engine2.dll
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SimpleEngineLoopService_001 = 0x1E65E0
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ClientServerEngineLoopService_001 = 0x1DC0E0
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KeyValueCache001 = 0x1D8720
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HostStateMgr001 = 0x1D5F20
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GameEventSystemServerV001 = 0x1D15C0
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GameEventSystemClientV001 = 0x1D15B0
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EngineServiceMgr001 = 0x1CD280
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VProfService_001 = 0x1BAA30
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ToolService_001 = 0x1B9780
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StatsService_001 = 0x1B4A00
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SplitScreenService_001 = 0x1B1BA0
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SoundService_001 = 0x1AB680
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ScreenshotService001 = 0x1A70F0
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RenderService_001 = 0x1A4450
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NetworkService_001 = 0x1A3F60
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NetworkServerService_001 = 0x19EE10
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NetworkP2PService_001 = 0x19A8C0
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NetworkClientService_001 = 0x194550
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MapListService_001 = 0x18D520
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InputService_001 = 0x17B600
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GameUIService_001 = 0x175D30
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GameResourceServiceServerV001 = 0x173A90
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GameResourceServiceClientV001 = 0x173A80
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BugService001 = 0x16CA20
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BenchmarkService001 = 0x16B1C0
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VENGINE_GAMEUIFUNCS_VERSION005 = 0x1189D0
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EngineGameUI001 = 0x117D60
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INETSUPPORT_001 = 0xE73A0
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Source2EngineToServerStringTable001 = 0xA2820
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Source2EngineToServer001 = 0x8B7D0
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Source2EngineToClientStringTable001 = 0x842A0
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Source2EngineToClient001 = 0x5AA30
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SimpleEngineLoopService_001 = 0x1F5620
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ClientServerEngineLoopService_001 = 0x1E9500
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KeyValueCache001 = 0x1E5C60
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HostStateMgr001 = 0x1E3440
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GameEventSystemServerV001 = 0x1DE9F0
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GameEventSystemClientV001 = 0x1DE9E0
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EngineServiceMgr001 = 0x1DA340
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VProfService_001 = 0x1C7920
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ToolService_001 = 0x1C65A0
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StatsService_001 = 0x1C1950
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SplitScreenService_001 = 0x1BEC70
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SoundService_001 = 0x1B83B0
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ScreenshotService001 = 0x1B3DB0
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RenderService_001 = 0x1B13F0
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NetworkService_001 = 0x1B0F00
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NetworkServerService_001 = 0x1ABCE0
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NetworkP2PService_001 = 0x1A7770
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NetworkClientService_001 = 0x1A0A30
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MapListService_001 = 0x199870
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InputService_001 = 0x187180
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GameUIService_001 = 0x181680
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GameResourceServiceServerV001 = 0x17ECE0
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GameResourceServiceClientV001 = 0x17ECD0
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BugService001 = 0x177B10
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BenchmarkService001 = 0x1762B0
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VENGINE_GAMEUIFUNCS_VERSION005 = 0x1220F0
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EngineGameUI001 = 0x121480
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INETSUPPORT_001 = 0xF04D0
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Source2EngineToServerStringTable001 = 0xA9110
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Source2EngineToServer001 = 0x91EE0
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Source2EngineToClientStringTable001 = 0x8A910
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Source2EngineToClient001 = 0x61830
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class filesystem_stdio_dll: # filesystem_stdio.dll
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VAsyncFileSystem2_001 = 0x679D0
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VFileSystem017 = 0x679C0
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VAsyncFileSystem2_001 = 0x67960
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VFileSystem017 = 0x67950
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class host_dll: # host.dll
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Source2Host001 = 0x18E10
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SinglePlayerSharedMemory001 = 0x18A90
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SaveRestoreDataVersion001 = 0x18A80
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PredictionDiffManager001 = 0x16E20
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HostUtils001 = 0x12550
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GameSystem2HostHook = 0x11DA0
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GameModelInfo001 = 0x11CC0
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DebugDrawQueueManager001 = 0x11710
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Source2Host001 = 0x193F0
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SinglePlayerSharedMemory001 = 0x19070
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SaveRestoreDataVersion001 = 0x19060
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PredictionDiffManager001 = 0x17340
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HostUtils001 = 0x12920
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GameSystem2HostHook = 0x12170
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GameModelInfo001 = 0x12090
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DebugDrawQueueManager001 = 0x11AE0
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class imemanager_dll: # imemanager.dll
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IMEManager001 = 0xC470
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class inputsystem_dll: # inputsystem.dll
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InputSystemVersion001 = 0x28D0
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InputStackSystemVersion001 = 0x16F0
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InputSystemVersion001 = 0x2A40
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InputStackSystemVersion001 = 0x1850
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class localize_dll: # localize.dll
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Localize_001 = 0x3830
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class matchmaking_dll: # matchmaking.dll
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GameTypes001 = 0x50300
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MATCHFRAMEWORK_001 = 0x1017D0
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GameTypes001 = 0x53800
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MATCHFRAMEWORK_001 = 0x105690
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class materialsystem2_dll: # materialsystem2.dll
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MaterialUtils_001 = 0x4DCB0
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TextLayout_001 = 0x4A400
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PostProcessingSystem_001 = 0x42B80
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FontManager_001 = 0x37A20
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VMaterialSystem2_001 = 0x25FC0
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MaterialUtils_001 = 0x4DB40
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TextLayout_001 = 0x4A200
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PostProcessingSystem_001 = 0x42A80
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FontManager_001 = 0x37A80
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VMaterialSystem2_001 = 0x25F80
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class meshsystem_dll: # meshsystem.dll
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MeshSystem001 = 0x7270
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MeshSystem001 = 0x7440
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class navsystem_dll: # navsystem.dll
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NavSystem001 = 0x76F0
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NavSystem001 = 0x8E30
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class networksystem_dll: # networksystem.dll
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SerializedEntitiesVersion001 = 0xD1920
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NetworkSystemVersion001 = 0xBC2B0
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NetworkMessagesVersion001 = 0x9CA00
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FlattenedSerializersVersion001 = 0x7C770
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SerializedEntitiesVersion001 = 0xD5590
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NetworkSystemVersion001 = 0xBF930
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NetworkMessagesVersion001 = 0x9FBC0
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FlattenedSerializersVersion001 = 0x7EF20
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class panorama_dll: # panorama.dll
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PanoramaUIEngine001 = 0x57EE0
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PanoramaUIEngine001 = 0x5D960
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class panorama_text_pango_dll: # panorama_text_pango.dll
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PanoramaTextServices001 = 0x4CBD0
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PanoramaTextServices001 = 0x4CBE0
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class panoramauiclient_dll: # panoramauiclient.dll
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PanoramaUIClient001 = 0x12780
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PanoramaUIClient001 = 0x11EA0
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class particles_dll: # particles.dll
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ParticleSystemMgr003 = 0x52D20
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ParticleSystemMgr003 = 0x5C380
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class pulse_system_dll: # pulse_system.dll
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IPulseSystem_001 = 0x5B30
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IPulseSystem_001 = 0x93C0
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class rendersystemdx11_dll: # rendersystemdx11.dll
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RenderUtils_001 = 0x53330
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VRenderDeviceMgrBackdoor001 = 0x4A8C0
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RenderDeviceMgr001 = 0x4A8B0
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RenderUtils_001 = 0x53680
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VRenderDeviceMgrBackdoor001 = 0x4AD70
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RenderDeviceMgr001 = 0x4AD60
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class resourcesystem_dll: # resourcesystem.dll
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ResourceSystem013 = 0x10650
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ResourceSystem013 = 0x10920
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class scenefilecache_dll: # scenefilecache.dll
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SceneFileCache002 = 0x68E0
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ResponseRulesCache001 = 0x3190
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SceneFileCache002 = 0x6A60
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ResponseRulesCache001 = 0x31A0
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class scenesystem_dll: # scenesystem.dll
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SceneUtils_001 = 0x13C9E0
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SceneSystem_002 = 0xCAA30
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RenderingPipelines_001 = 0x8E8A0
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SceneUtils_001 = 0x12FCE0
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SceneSystem_002 = 0xBD1F0
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RenderingPipelines_001 = 0x86470
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class schemasystem_dll: # schemasystem.dll
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SchemaSystem_001 = 0xA930
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SchemaSystem_001 = 0xAA50
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class server_dll: # server.dll
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NavGameTest001 = 0xA3E8C0
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ServerToolsInfo_001 = 0x8417A0
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Source2GameClients001 = 0x8417B0
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Source2GameEntities001 = 0x8417C0
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Source2Server001 = 0x8417D0
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EmptyWorldService001_Server = 0x593560
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Source2ServerConfig001 = 0x573490
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EntitySubclassUtilsV001 = 0x2D1AA0
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customnavsystem001 = 0x24ECD0
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Source2GameDirector001 = 0x146430
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NavGameTest001 = 0xA41120
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ServerToolsInfo_001 = 0x82F350
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Source2GameClients001 = 0x82F360
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Source2GameEntities001 = 0x82F370
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Source2Server001 = 0x82F380
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EmptyWorldService001_Server = 0x5738E0
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Source2ServerConfig001 = 0x5652F0
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EntitySubclassUtilsV001 = 0x2B8F30
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customnavsystem001 = 0x235DF0
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Source2GameDirector001 = 0x129FB0
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class soundsystem_dll: # soundsystem.dll
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SoundOpSystem001 = 0x157B00
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SoundOpSystemEdit001 = 0x8CEE0
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VMixEditTool001 = 0x71FF0
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SoundSystem001 = 0x46AE0
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SoundOpSystem001 = 0x16A640
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SoundOpSystemEdit001 = 0x96A50
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VMixEditTool001 = 0x75C30
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SoundSystem001 = 0x48320
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class steamaudio_dll: # steamaudio.dll
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SteamAudio001 = 0x12EE0
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SteamAudio001 = 0x5AA70
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class steamclient64_dll: # steamclient64.dll
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IVALIDATE001 = 0x861720
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@@ -177,13 +177,13 @@ class steamclient64_dll: # steamclient64.dll
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p2pvoicesingleton002 = 0xD6910
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class tier0_dll: # tier0.dll
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VStringTokenSystem001 = 0x18C360
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TestScriptMgr001 = 0x13F6C0
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VProcessUtils002 = 0x12F840
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VEngineCvar007 = 0x619D0
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VStringTokenSystem001 = 0x190B00
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TestScriptMgr001 = 0x140C90
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VProcessUtils002 = 0x132170
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VEngineCvar007 = 0x635C0
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class v8system_dll: # v8system.dll
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Source2V8System001 = 0x1670
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Source2V8System001 = 0x1690
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class valve_avi_dll: # valve_avi.dll
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VAvi001 = 0x2F90
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@@ -192,15 +192,15 @@ class valve_wmf_dll: # valve_wmf.dll
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VMediaFoundation001 = 0x12D0
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class vphysics2_dll: # vphysics2.dll
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VPhysics2_Handle_Interface_001 = 0x61990
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VPhysics2_Interface_001 = 0x5CFB0
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VPhysics2_Handle_Interface_001 = 0x5BCB0
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VPhysics2_Interface_001 = 0x57130
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class vscript_dll: # vscript.dll
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VScriptManager010 = 0x31DA0
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VScriptManager010 = 0x32000
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class vstdlib_s64_dll: # vstdlib_s64.dll
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IVALIDATE001 = 0x250E0
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VEngineCvar002 = 0x5760
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class worldrenderer_dll: # worldrenderer.dll
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WorldRendererMgr001 = 0x21650
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WorldRendererMgr001 = 0x205E0
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