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📦 Game Update 13987
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Tue, 23 Jan 2024 06:17:17 +0000
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* Wed, 7 Feb 2024 04:10:48 +0000
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*/
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#pragma once
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@@ -42,6 +42,7 @@ namespace CEntityInstance {
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constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
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constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
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constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent*
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constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool
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}
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namespace CNetworkVarChainer {
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@@ -96,6 +97,7 @@ namespace EventClientFrameSimulate_t {
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constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t
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constexpr std::ptrdiff_t m_flRealTime = 0x28; // float
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constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float
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constexpr std::ptrdiff_t m_flWhenScheduleSendTickPacket = 0x30; // double
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}
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namespace EventClientOutput_t {
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@@ -167,11 +169,6 @@ namespace EventClientSceneSystemThreadStateChange_t {
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constexpr std::ptrdiff_t m_bThreadsActive = 0x0; // bool
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}
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namespace EventClientSendInput_t {
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constexpr std::ptrdiff_t m_bFinalClientCommandTick = 0x0; // bool
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constexpr std::ptrdiff_t m_nAdditionalClientCommandsToCreate = 0x4; // int32_t
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}
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namespace EventClientSimulate_t { // EventSimulate_t
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}
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