📦 Game Update 13987

This commit is contained in:
a2x
2024-02-07 14:08:21 +10:00
parent af4f2b7171
commit d6a68b1ead
100 changed files with 45592 additions and 41378 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Tue, 23 Jan 2024 06:17:17 +0000
* Wed, 7 Feb 2024 04:10:48 +0000
*/
public static class CEmptyEntityInstance {
@@ -38,6 +38,7 @@ public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
public static class CNetworkVarChainer {
@@ -92,6 +93,7 @@ public static class EventClientFrameSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float
public const nint m_flFrameTime = 0x2C; // float
public const nint m_flWhenScheduleSendTickPacket = 0x30; // double
}
public static class EventClientOutput_t {
@@ -163,11 +165,6 @@ public static class EventClientSceneSystemThreadStateChange_t {
public const nint m_bThreadsActive = 0x0; // bool
}
public static class EventClientSendInput_t {
public const nint m_bFinalClientCommandTick = 0x0; // bool
public const nint m_nAdditionalClientCommandsToCreate = 0x4; // int32_t
}
public static class EventClientSimulate_t { // EventSimulate_t
}