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📦 Game Update 13956
This commit is contained in:
@@ -1,7 +1,7 @@
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#![allow(non_snake_case, non_upper_case_globals)]
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-05 09:19:35.425521100 UTC
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// 2023-10-05 13:02:38.958946400 UTC
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pub mod ActiveModelConfig_t {
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pub const m_Handle: usize = 0x28; // ModelConfigHandle_t
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@@ -1400,12 +1400,18 @@ pub mod CCSPlayerController {
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pub const m_hOriginalControllerOfCurrentPawn: usize = 0x818; // CHandle<CCSPlayerController>
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pub const m_iScore: usize = 0x81C; // int32_t
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pub const m_iRoundScore: usize = 0x820; // int32_t
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pub const m_iRoundsWon: usize = 0x824; // int32_t
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pub const m_vecKills: usize = 0x828; // CNetworkUtlVectorBase<EKillTypes_t>
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pub const m_iMVPs: usize = 0x840; // int32_t
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pub const m_nUpdateCounter: usize = 0x844; // int32_t
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pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer
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pub const m_bShowHints: usize = 0xF900; // bool
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pub const m_iNextTimeCheck: usize = 0xF904; // int32_t
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pub const m_bJustDidTeamKill: usize = 0xF908; // bool
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pub const m_bPunishForTeamKill: usize = 0xF909; // bool
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pub const m_bGaveTeamDamageWarning: usize = 0xF90A; // bool
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pub const m_bGaveTeamDamageWarningThisRound: usize = 0xF90B; // bool
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pub const m_LastTeamDamageWarningTime: usize = 0xF90C; // GameTime_t
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}
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pub mod CCSPlayerController_ActionTrackingServices {
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@@ -1442,51 +1448,51 @@ pub mod CCSPlayerController_InventoryServices {
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}
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pub mod CCSPlayerPawn {
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pub const m_pBulletServices: usize = 0x1568; // CCSPlayer_BulletServices*
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pub const m_pHostageServices: usize = 0x1570; // CCSPlayer_HostageServices*
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pub const m_pBuyServices: usize = 0x1578; // CCSPlayer_BuyServices*
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pub const m_pActionTrackingServices: usize = 0x1580; // CCSPlayer_ActionTrackingServices*
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pub const m_pRadioServices: usize = 0x1588; // CCSPlayer_RadioServices*
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pub const m_pDamageReactServices: usize = 0x1590; // CCSPlayer_DamageReactServices*
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pub const m_nCharacterDefIndex: usize = 0x1598; // uint16_t
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pub const m_hPreviousModel: usize = 0x15A0; // CStrongHandle<InfoForResourceTypeCModel>
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pub const m_bHasFemaleVoice: usize = 0x15A8; // bool
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pub const m_strVOPrefix: usize = 0x15B0; // CUtlString
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pub const m_szLastPlaceName: usize = 0x15B8; // char[18]
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pub const m_bInBuyZone: usize = 0x1678; // bool
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pub const m_bWasInBuyZone: usize = 0x1679; // bool
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pub const m_bInHostageRescueZone: usize = 0x167A; // bool
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pub const m_bInBombZone: usize = 0x167B; // bool
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pub const m_bWasInHostageRescueZone: usize = 0x167C; // bool
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pub const m_iRetakesOffering: usize = 0x1680; // int32_t
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pub const m_iRetakesOfferingCard: usize = 0x1684; // int32_t
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pub const m_bRetakesHasDefuseKit: usize = 0x1688; // bool
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pub const m_bRetakesMVPLastRound: usize = 0x1689; // bool
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pub const m_iRetakesMVPBoostItem: usize = 0x168C; // int32_t
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pub const m_RetakesMVPBoostExtraUtility: usize = 0x1690; // loadout_slot_t
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pub const m_flHealthShotBoostExpirationTime: usize = 0x1694; // GameTime_t
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pub const m_flLandseconds: usize = 0x1698; // float
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pub const m_aimPunchAngle: usize = 0x169C; // QAngle
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pub const m_aimPunchAngleVel: usize = 0x16A8; // QAngle
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pub const m_aimPunchTickBase: usize = 0x16B4; // int32_t
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pub const m_aimPunchTickFraction: usize = 0x16B8; // float
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pub const m_aimPunchCache: usize = 0x16C0; // CUtlVector<QAngle>
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pub const m_bIsBuyMenuOpen: usize = 0x16D8; // bool
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pub const m_xLastHeadBoneTransform: usize = 0x1C30; // CTransform
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pub const m_bLastHeadBoneTransformIsValid: usize = 0x1C50; // bool
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pub const m_lastLandTime: usize = 0x1C54; // GameTime_t
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pub const m_iPlayerLocked: usize = 0x1C58; // int32_t
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pub const m_flTimeOfLastInjury: usize = 0x1C60; // GameTime_t
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pub const m_flNextSprayDecalTime: usize = 0x1C64; // GameTime_t
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pub const m_bNextSprayDecalTimeExpedited: usize = 0x1C68; // bool
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pub const m_nRagdollDamageBone: usize = 0x1C6C; // int32_t
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pub const m_vRagdollDamageForce: usize = 0x1C70; // Vector
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pub const m_vRagdollDamagePosition: usize = 0x1C7C; // Vector
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pub const m_szRagdollDamageWeaponName: usize = 0x1C88; // char[64]
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pub const m_bRagdollDamageHeadshot: usize = 0x1CC8; // bool
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pub const m_EconGloves: usize = 0x1CD0; // CEconItemView
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pub const m_qDeathEyeAngles: usize = 0x1F48; // QAngle
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pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1F54; // bool
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pub const m_pBulletServices: usize = 0x1548; // CCSPlayer_BulletServices*
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pub const m_pHostageServices: usize = 0x1550; // CCSPlayer_HostageServices*
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pub const m_pBuyServices: usize = 0x1558; // CCSPlayer_BuyServices*
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pub const m_pActionTrackingServices: usize = 0x1560; // CCSPlayer_ActionTrackingServices*
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pub const m_pRadioServices: usize = 0x1568; // CCSPlayer_RadioServices*
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pub const m_pDamageReactServices: usize = 0x1570; // CCSPlayer_DamageReactServices*
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pub const m_nCharacterDefIndex: usize = 0x1578; // uint16_t
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pub const m_hPreviousModel: usize = 0x1580; // CStrongHandle<InfoForResourceTypeCModel>
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pub const m_bHasFemaleVoice: usize = 0x1588; // bool
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pub const m_strVOPrefix: usize = 0x1590; // CUtlString
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pub const m_szLastPlaceName: usize = 0x1598; // char[18]
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pub const m_bInBuyZone: usize = 0x1658; // bool
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pub const m_bWasInBuyZone: usize = 0x1659; // bool
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pub const m_bInHostageRescueZone: usize = 0x165A; // bool
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pub const m_bInBombZone: usize = 0x165B; // bool
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pub const m_bWasInHostageRescueZone: usize = 0x165C; // bool
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pub const m_iRetakesOffering: usize = 0x1660; // int32_t
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pub const m_iRetakesOfferingCard: usize = 0x1664; // int32_t
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pub const m_bRetakesHasDefuseKit: usize = 0x1668; // bool
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pub const m_bRetakesMVPLastRound: usize = 0x1669; // bool
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pub const m_iRetakesMVPBoostItem: usize = 0x166C; // int32_t
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pub const m_RetakesMVPBoostExtraUtility: usize = 0x1670; // loadout_slot_t
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pub const m_flHealthShotBoostExpirationTime: usize = 0x1674; // GameTime_t
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pub const m_flLandseconds: usize = 0x1678; // float
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pub const m_aimPunchAngle: usize = 0x167C; // QAngle
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pub const m_aimPunchAngleVel: usize = 0x1688; // QAngle
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pub const m_aimPunchTickBase: usize = 0x1694; // int32_t
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pub const m_aimPunchTickFraction: usize = 0x1698; // float
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pub const m_aimPunchCache: usize = 0x16A0; // CUtlVector<QAngle>
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pub const m_bIsBuyMenuOpen: usize = 0x16B8; // bool
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pub const m_xLastHeadBoneTransform: usize = 0x1C10; // CTransform
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pub const m_bLastHeadBoneTransformIsValid: usize = 0x1C30; // bool
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pub const m_lastLandTime: usize = 0x1C34; // GameTime_t
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pub const m_iPlayerLocked: usize = 0x1C38; // int32_t
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pub const m_flTimeOfLastInjury: usize = 0x1C40; // GameTime_t
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pub const m_flNextSprayDecalTime: usize = 0x1C44; // GameTime_t
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pub const m_bNextSprayDecalTimeExpedited: usize = 0x1C48; // bool
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pub const m_nRagdollDamageBone: usize = 0x1C4C; // int32_t
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pub const m_vRagdollDamageForce: usize = 0x1C50; // Vector
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pub const m_vRagdollDamagePosition: usize = 0x1C5C; // Vector
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pub const m_szRagdollDamageWeaponName: usize = 0x1C68; // char[64]
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pub const m_bRagdollDamageHeadshot: usize = 0x1CA8; // bool
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pub const m_EconGloves: usize = 0x1CB0; // CEconItemView
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pub const m_qDeathEyeAngles: usize = 0x1F28; // QAngle
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pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1F34; // bool
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}
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pub mod CCSPlayerPawnBase {
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@@ -1535,108 +1541,98 @@ pub mod CCSPlayerPawnBase {
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pub const m_flEmitSoundTime: usize = 0xD38; // GameTime_t
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pub const m_iNumSpawns: usize = 0xD3C; // int32_t
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pub const m_iShouldHaveCash: usize = 0xD40; // int32_t
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pub const m_bJustKilledTeammate: usize = 0xD44; // bool
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pub const m_bPunishedForTK: usize = 0xD45; // bool
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pub const m_bInvalidSteamLogonDelayed: usize = 0xD46; // bool
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pub const m_iTeamKills: usize = 0xD48; // int32_t
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pub const m_flLastAction: usize = 0xD4C; // GameTime_t
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pub const m_flNameChangeHistory: usize = 0xD50; // float[5]
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pub const m_fLastGivenDefuserTime: usize = 0xD64; // float
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pub const m_fLastGivenBombTime: usize = 0xD68; // float
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pub const m_bHasNightVision: usize = 0xD6C; // bool
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pub const m_bNightVisionOn: usize = 0xD6D; // bool
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pub const m_fNextRadarUpdateTime: usize = 0xD70; // float
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pub const m_flLastMoneyUpdateTime: usize = 0xD74; // float
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pub const m_MenuStringBuffer: usize = 0xD78; // char[1024]
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pub const m_fIntroCamTime: usize = 0x1178; // float
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pub const m_nMyCollisionGroup: usize = 0x117C; // int32_t
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pub const m_bInNoDefuseArea: usize = 0x1180; // bool
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pub const m_bKilledByTaser: usize = 0x1181; // bool
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pub const m_iMoveState: usize = 0x1184; // int32_t
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pub const m_grenadeParameterStashTime: usize = 0x1188; // GameTime_t
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pub const m_bGrenadeParametersStashed: usize = 0x118C; // bool
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pub const m_angStashedShootAngles: usize = 0x1190; // QAngle
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pub const m_vecStashedGrenadeThrowPosition: usize = 0x119C; // Vector
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pub const m_vecStashedVelocity: usize = 0x11A8; // Vector
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pub const m_angShootAngleHistory: usize = 0x11B4; // QAngle[2]
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pub const m_vecThrowPositionHistory: usize = 0x11CC; // Vector[2]
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pub const m_vecVelocityHistory: usize = 0x11E4; // Vector[2]
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pub const m_bDiedAirborne: usize = 0x11FC; // bool
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pub const m_iBombSiteIndex: usize = 0x1200; // CEntityIndex
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pub const m_nWhichBombZone: usize = 0x1204; // int32_t
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pub const m_bInBombZoneTrigger: usize = 0x1208; // bool
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pub const m_bWasInBombZoneTrigger: usize = 0x1209; // bool
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pub const m_iDirection: usize = 0x120C; // int32_t
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pub const m_iShotsFired: usize = 0x1210; // int32_t
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pub const m_ArmorValue: usize = 0x1214; // int32_t
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pub const m_flFlinchStack: usize = 0x1218; // float
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pub const m_flVelocityModifier: usize = 0x121C; // float
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pub const m_flHitHeading: usize = 0x1220; // float
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pub const m_nHitBodyPart: usize = 0x1224; // int32_t
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pub const m_iHostagesKilled: usize = 0x1228; // int32_t
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pub const m_vecTotalBulletForce: usize = 0x122C; // Vector
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pub const m_flFlashDuration: usize = 0x1238; // float
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pub const m_flFlashMaxAlpha: usize = 0x123C; // float
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pub const m_flProgressBarStartTime: usize = 0x1240; // float
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pub const m_iProgressBarDuration: usize = 0x1244; // int32_t
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pub const m_bWaitForNoAttack: usize = 0x1248; // bool
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pub const m_flLowerBodyYawTarget: usize = 0x124C; // float
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pub const m_bStrafing: usize = 0x1250; // bool
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pub const m_lastStandingPos: usize = 0x1254; // Vector
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pub const m_ignoreLadderJumpTime: usize = 0x1260; // float
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pub const m_ladderSurpressionTimer: usize = 0x1268; // CountdownTimer
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pub const m_lastLadderNormal: usize = 0x1280; // Vector
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pub const m_lastLadderPos: usize = 0x128C; // Vector
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pub const m_thirdPersonHeading: usize = 0x1298; // QAngle
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pub const m_flSlopeDropOffset: usize = 0x12A4; // float
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pub const m_flSlopeDropHeight: usize = 0x12A8; // float
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pub const m_vHeadConstraintOffset: usize = 0x12AC; // Vector
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pub const m_iLastWeaponFireUsercmd: usize = 0x12C0; // int32_t
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pub const m_angEyeAngles: usize = 0x12C4; // QAngle
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pub const m_bVCollisionInitted: usize = 0x12D0; // bool
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pub const m_storedSpawnPosition: usize = 0x12D4; // Vector
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pub const m_storedSpawnAngle: usize = 0x12E0; // QAngle
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pub const m_bIsSpawning: usize = 0x12EC; // bool
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pub const m_bHideTargetID: usize = 0x12ED; // bool
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pub const m_nNumDangerZoneDamageHits: usize = 0x12F0; // int32_t
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pub const m_bHud_MiniScoreHidden: usize = 0x12F4; // bool
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pub const m_bHud_RadarHidden: usize = 0x12F5; // bool
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pub const m_nLastKillerIndex: usize = 0x12F8; // CEntityIndex
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pub const m_nLastConcurrentKilled: usize = 0x12FC; // int32_t
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pub const m_nDeathCamMusic: usize = 0x1300; // int32_t
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pub const m_iAddonBits: usize = 0x1304; // int32_t
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pub const m_iPrimaryAddon: usize = 0x1308; // int32_t
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pub const m_iSecondaryAddon: usize = 0x130C; // int32_t
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pub const m_nTeamDamageGivenForMatch: usize = 0x1310; // int32_t
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pub const m_bTDGaveProtectionWarning: usize = 0x1314; // bool
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pub const m_bTDGaveProtectionWarningThisRound: usize = 0x1315; // bool
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pub const m_flLastTHWarningTime: usize = 0x1318; // float
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pub const m_currentDeafnessFilter: usize = 0x131C; // CUtlStringToken
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pub const m_NumEnemiesKilledThisSpawn: usize = 0x1320; // int32_t
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pub const m_NumEnemiesKilledThisRound: usize = 0x1324; // int32_t
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pub const m_NumEnemiesAtRoundStart: usize = 0x1328; // int32_t
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pub const m_iRoundsWon: usize = 0x132C; // int32_t
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pub const m_lastRoundResult: usize = 0x1330; // int32_t
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pub const m_wasNotKilledNaturally: usize = 0x1334; // bool
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pub const m_vecPlayerPatchEconIndices: usize = 0x1338; // uint32_t[5]
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pub const m_iDeathFlags: usize = 0x134C; // int32_t
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pub const m_hPet: usize = 0x1350; // CHandle<CChicken>
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pub const m_unCurrentEquipmentValue: usize = 0x1520; // uint16_t
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pub const m_unRoundStartEquipmentValue: usize = 0x1522; // uint16_t
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pub const m_unFreezetimeEndEquipmentValue: usize = 0x1524; // uint16_t
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pub const m_nSuicides: usize = 0x1528; // int32_t
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pub const m_nSurvivalTeamNumber: usize = 0x152C; // int32_t
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pub const m_bHasDeathInfo: usize = 0x1530; // bool
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pub const m_flDeathInfoTime: usize = 0x1534; // float
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pub const m_vecDeathInfoOrigin: usize = 0x1538; // Vector
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pub const m_bKilledByHeadshot: usize = 0x1544; // bool
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pub const m_LastHitBox: usize = 0x1548; // int32_t
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pub const m_LastHealth: usize = 0x154C; // int32_t
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pub const m_flLastCollisionCeiling: usize = 0x1550; // float
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pub const m_flLastCollisionCeilingChangeTime: usize = 0x1554; // float
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pub const m_pBot: usize = 0x1558; // CCSBot*
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pub const m_bBotAllowActive: usize = 0x1560; // bool
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pub const m_bCommittingSuicideOnTeamChange: usize = 0x1561; // bool
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pub const m_bInvalidSteamLogonDelayed: usize = 0xD44; // bool
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pub const m_flLastAction: usize = 0xD48; // GameTime_t
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pub const m_flNameChangeHistory: usize = 0xD4C; // float[5]
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pub const m_fLastGivenDefuserTime: usize = 0xD60; // float
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pub const m_fLastGivenBombTime: usize = 0xD64; // float
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pub const m_bHasNightVision: usize = 0xD68; // bool
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pub const m_bNightVisionOn: usize = 0xD69; // bool
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pub const m_fNextRadarUpdateTime: usize = 0xD6C; // float
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pub const m_flLastMoneyUpdateTime: usize = 0xD70; // float
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pub const m_MenuStringBuffer: usize = 0xD74; // char[1024]
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pub const m_fIntroCamTime: usize = 0x1174; // float
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pub const m_nMyCollisionGroup: usize = 0x1178; // int32_t
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pub const m_bInNoDefuseArea: usize = 0x117C; // bool
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pub const m_bKilledByTaser: usize = 0x117D; // bool
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pub const m_iMoveState: usize = 0x1180; // int32_t
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pub const m_grenadeParameterStashTime: usize = 0x1184; // GameTime_t
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pub const m_bGrenadeParametersStashed: usize = 0x1188; // bool
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pub const m_angStashedShootAngles: usize = 0x118C; // QAngle
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pub const m_vecStashedGrenadeThrowPosition: usize = 0x1198; // Vector
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pub const m_vecStashedVelocity: usize = 0x11A4; // Vector
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pub const m_angShootAngleHistory: usize = 0x11B0; // QAngle[2]
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pub const m_vecThrowPositionHistory: usize = 0x11C8; // Vector[2]
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pub const m_vecVelocityHistory: usize = 0x11E0; // Vector[2]
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pub const m_bDiedAirborne: usize = 0x11F8; // bool
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pub const m_iBombSiteIndex: usize = 0x11FC; // CEntityIndex
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pub const m_nWhichBombZone: usize = 0x1200; // int32_t
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pub const m_bInBombZoneTrigger: usize = 0x1204; // bool
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pub const m_bWasInBombZoneTrigger: usize = 0x1205; // bool
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pub const m_iDirection: usize = 0x1208; // int32_t
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pub const m_iShotsFired: usize = 0x120C; // int32_t
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pub const m_ArmorValue: usize = 0x1210; // int32_t
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pub const m_flFlinchStack: usize = 0x1214; // float
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pub const m_flVelocityModifier: usize = 0x1218; // float
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pub const m_flHitHeading: usize = 0x121C; // float
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pub const m_nHitBodyPart: usize = 0x1220; // int32_t
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pub const m_iHostagesKilled: usize = 0x1224; // int32_t
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pub const m_vecTotalBulletForce: usize = 0x1228; // Vector
|
||||
pub const m_flFlashDuration: usize = 0x1234; // float
|
||||
pub const m_flFlashMaxAlpha: usize = 0x1238; // float
|
||||
pub const m_flProgressBarStartTime: usize = 0x123C; // float
|
||||
pub const m_iProgressBarDuration: usize = 0x1240; // int32_t
|
||||
pub const m_bWaitForNoAttack: usize = 0x1244; // bool
|
||||
pub const m_flLowerBodyYawTarget: usize = 0x1248; // float
|
||||
pub const m_bStrafing: usize = 0x124C; // bool
|
||||
pub const m_lastStandingPos: usize = 0x1250; // Vector
|
||||
pub const m_ignoreLadderJumpTime: usize = 0x125C; // float
|
||||
pub const m_ladderSurpressionTimer: usize = 0x1260; // CountdownTimer
|
||||
pub const m_lastLadderNormal: usize = 0x1278; // Vector
|
||||
pub const m_lastLadderPos: usize = 0x1284; // Vector
|
||||
pub const m_thirdPersonHeading: usize = 0x1290; // QAngle
|
||||
pub const m_flSlopeDropOffset: usize = 0x129C; // float
|
||||
pub const m_flSlopeDropHeight: usize = 0x12A0; // float
|
||||
pub const m_vHeadConstraintOffset: usize = 0x12A4; // Vector
|
||||
pub const m_iLastWeaponFireUsercmd: usize = 0x12B8; // int32_t
|
||||
pub const m_angEyeAngles: usize = 0x12BC; // QAngle
|
||||
pub const m_bVCollisionInitted: usize = 0x12C8; // bool
|
||||
pub const m_storedSpawnPosition: usize = 0x12CC; // Vector
|
||||
pub const m_storedSpawnAngle: usize = 0x12D8; // QAngle
|
||||
pub const m_bIsSpawning: usize = 0x12E4; // bool
|
||||
pub const m_bHideTargetID: usize = 0x12E5; // bool
|
||||
pub const m_nNumDangerZoneDamageHits: usize = 0x12E8; // int32_t
|
||||
pub const m_bHud_MiniScoreHidden: usize = 0x12EC; // bool
|
||||
pub const m_bHud_RadarHidden: usize = 0x12ED; // bool
|
||||
pub const m_nLastKillerIndex: usize = 0x12F0; // CEntityIndex
|
||||
pub const m_nLastConcurrentKilled: usize = 0x12F4; // int32_t
|
||||
pub const m_nDeathCamMusic: usize = 0x12F8; // int32_t
|
||||
pub const m_iAddonBits: usize = 0x12FC; // int32_t
|
||||
pub const m_iPrimaryAddon: usize = 0x1300; // int32_t
|
||||
pub const m_iSecondaryAddon: usize = 0x1304; // int32_t
|
||||
pub const m_currentDeafnessFilter: usize = 0x1308; // CUtlStringToken
|
||||
pub const m_NumEnemiesKilledThisSpawn: usize = 0x130C; // int32_t
|
||||
pub const m_NumEnemiesKilledThisRound: usize = 0x1310; // int32_t
|
||||
pub const m_NumEnemiesAtRoundStart: usize = 0x1314; // int32_t
|
||||
pub const m_wasNotKilledNaturally: usize = 0x1318; // bool
|
||||
pub const m_vecPlayerPatchEconIndices: usize = 0x131C; // uint32_t[5]
|
||||
pub const m_iDeathFlags: usize = 0x1330; // int32_t
|
||||
pub const m_hPet: usize = 0x1334; // CHandle<CChicken>
|
||||
pub const m_unCurrentEquipmentValue: usize = 0x1500; // uint16_t
|
||||
pub const m_unRoundStartEquipmentValue: usize = 0x1502; // uint16_t
|
||||
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1504; // uint16_t
|
||||
pub const m_nSurvivalTeamNumber: usize = 0x1508; // int32_t
|
||||
pub const m_bHasDeathInfo: usize = 0x150C; // bool
|
||||
pub const m_flDeathInfoTime: usize = 0x1510; // float
|
||||
pub const m_vecDeathInfoOrigin: usize = 0x1514; // Vector
|
||||
pub const m_bKilledByHeadshot: usize = 0x1520; // bool
|
||||
pub const m_LastHitBox: usize = 0x1524; // int32_t
|
||||
pub const m_LastHealth: usize = 0x1528; // int32_t
|
||||
pub const m_flLastCollisionCeiling: usize = 0x152C; // float
|
||||
pub const m_flLastCollisionCeilingChangeTime: usize = 0x1530; // float
|
||||
pub const m_pBot: usize = 0x1538; // CCSBot*
|
||||
pub const m_bBotAllowActive: usize = 0x1540; // bool
|
||||
pub const m_bCommittingSuicideOnTeamChange: usize = 0x1541; // bool
|
||||
}
|
||||
|
||||
pub mod CCSPlayerResource {
|
||||
@@ -5200,6 +5196,9 @@ pub mod CSAdditionalMatchStats_t {
|
||||
pub const m_numClutchKills: usize = 0x2C; // int32_t
|
||||
pub const m_numPistolKills: usize = 0x30; // int32_t
|
||||
pub const m_numSniperKills: usize = 0x34; // int32_t
|
||||
pub const m_iNumSuicides: usize = 0x38; // int32_t
|
||||
pub const m_iNumTeamKills: usize = 0x3C; // int32_t
|
||||
pub const m_iTeamDamage: usize = 0x40; // int32_t
|
||||
}
|
||||
|
||||
pub mod CSAdditionalPerRoundStats_t {
|
||||
|
||||
Reference in New Issue
Block a user