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https://github.com/a2x/cs2-dumper.git
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📦 Game Update 13956
This commit is contained in:
@@ -1,5 +1,5 @@
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-05 09:19:35.342246200 UTC
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// 2023-10-05 13:02:38.883800800 UTC
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public static class ActiveModelConfig_t {
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public const nint m_Handle = 0x28; // ModelConfigHandle_t
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@@ -1398,12 +1398,18 @@ public static class CCSPlayerController {
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public const nint m_hOriginalControllerOfCurrentPawn = 0x818; // CHandle<CCSPlayerController>
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public const nint m_iScore = 0x81C; // int32_t
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public const nint m_iRoundScore = 0x820; // int32_t
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public const nint m_iRoundsWon = 0x824; // int32_t
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public const nint m_vecKills = 0x828; // CNetworkUtlVectorBase<EKillTypes_t>
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public const nint m_iMVPs = 0x840; // int32_t
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public const nint m_nUpdateCounter = 0x844; // int32_t
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public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer
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public const nint m_bShowHints = 0xF900; // bool
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public const nint m_iNextTimeCheck = 0xF904; // int32_t
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public const nint m_bJustDidTeamKill = 0xF908; // bool
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public const nint m_bPunishForTeamKill = 0xF909; // bool
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public const nint m_bGaveTeamDamageWarning = 0xF90A; // bool
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public const nint m_bGaveTeamDamageWarningThisRound = 0xF90B; // bool
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public const nint m_LastTeamDamageWarningTime = 0xF90C; // GameTime_t
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}
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public static class CCSPlayerController_ActionTrackingServices {
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@@ -1440,51 +1446,51 @@ public static class CCSPlayerController_InventoryServices {
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}
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public static class CCSPlayerPawn {
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public const nint m_pBulletServices = 0x1568; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x1570; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x1578; // CCSPlayer_BuyServices*
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public const nint m_pActionTrackingServices = 0x1580; // CCSPlayer_ActionTrackingServices*
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public const nint m_pRadioServices = 0x1588; // CCSPlayer_RadioServices*
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public const nint m_pDamageReactServices = 0x1590; // CCSPlayer_DamageReactServices*
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public const nint m_nCharacterDefIndex = 0x1598; // uint16_t
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public const nint m_hPreviousModel = 0x15A0; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_bHasFemaleVoice = 0x15A8; // bool
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public const nint m_strVOPrefix = 0x15B0; // CUtlString
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public const nint m_szLastPlaceName = 0x15B8; // char[18]
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public const nint m_bInBuyZone = 0x1678; // bool
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public const nint m_bWasInBuyZone = 0x1679; // bool
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public const nint m_bInHostageRescueZone = 0x167A; // bool
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public const nint m_bInBombZone = 0x167B; // bool
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public const nint m_bWasInHostageRescueZone = 0x167C; // bool
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public const nint m_iRetakesOffering = 0x1680; // int32_t
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public const nint m_iRetakesOfferingCard = 0x1684; // int32_t
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public const nint m_bRetakesHasDefuseKit = 0x1688; // bool
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public const nint m_bRetakesMVPLastRound = 0x1689; // bool
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public const nint m_iRetakesMVPBoostItem = 0x168C; // int32_t
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public const nint m_RetakesMVPBoostExtraUtility = 0x1690; // loadout_slot_t
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public const nint m_flHealthShotBoostExpirationTime = 0x1694; // GameTime_t
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public const nint m_flLandseconds = 0x1698; // float
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public const nint m_aimPunchAngle = 0x169C; // QAngle
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public const nint m_aimPunchAngleVel = 0x16A8; // QAngle
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public const nint m_aimPunchTickBase = 0x16B4; // int32_t
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public const nint m_aimPunchTickFraction = 0x16B8; // float
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public const nint m_aimPunchCache = 0x16C0; // CUtlVector<QAngle>
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public const nint m_bIsBuyMenuOpen = 0x16D8; // bool
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public const nint m_xLastHeadBoneTransform = 0x1C30; // CTransform
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public const nint m_bLastHeadBoneTransformIsValid = 0x1C50; // bool
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public const nint m_lastLandTime = 0x1C54; // GameTime_t
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public const nint m_iPlayerLocked = 0x1C58; // int32_t
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public const nint m_flTimeOfLastInjury = 0x1C60; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x1C64; // GameTime_t
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public const nint m_bNextSprayDecalTimeExpedited = 0x1C68; // bool
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public const nint m_nRagdollDamageBone = 0x1C6C; // int32_t
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public const nint m_vRagdollDamageForce = 0x1C70; // Vector
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public const nint m_vRagdollDamagePosition = 0x1C7C; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1C88; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1CC8; // bool
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public const nint m_EconGloves = 0x1CD0; // CEconItemView
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public const nint m_qDeathEyeAngles = 0x1F48; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x1F54; // bool
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public const nint m_pBulletServices = 0x1548; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x1550; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x1558; // CCSPlayer_BuyServices*
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public const nint m_pActionTrackingServices = 0x1560; // CCSPlayer_ActionTrackingServices*
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public const nint m_pRadioServices = 0x1568; // CCSPlayer_RadioServices*
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public const nint m_pDamageReactServices = 0x1570; // CCSPlayer_DamageReactServices*
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public const nint m_nCharacterDefIndex = 0x1578; // uint16_t
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public const nint m_hPreviousModel = 0x1580; // CStrongHandle<InfoForResourceTypeCModel>
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public const nint m_bHasFemaleVoice = 0x1588; // bool
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public const nint m_strVOPrefix = 0x1590; // CUtlString
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public const nint m_szLastPlaceName = 0x1598; // char[18]
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public const nint m_bInBuyZone = 0x1658; // bool
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public const nint m_bWasInBuyZone = 0x1659; // bool
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public const nint m_bInHostageRescueZone = 0x165A; // bool
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public const nint m_bInBombZone = 0x165B; // bool
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public const nint m_bWasInHostageRescueZone = 0x165C; // bool
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public const nint m_iRetakesOffering = 0x1660; // int32_t
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public const nint m_iRetakesOfferingCard = 0x1664; // int32_t
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public const nint m_bRetakesHasDefuseKit = 0x1668; // bool
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public const nint m_bRetakesMVPLastRound = 0x1669; // bool
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public const nint m_iRetakesMVPBoostItem = 0x166C; // int32_t
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public const nint m_RetakesMVPBoostExtraUtility = 0x1670; // loadout_slot_t
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public const nint m_flHealthShotBoostExpirationTime = 0x1674; // GameTime_t
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public const nint m_flLandseconds = 0x1678; // float
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public const nint m_aimPunchAngle = 0x167C; // QAngle
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public const nint m_aimPunchAngleVel = 0x1688; // QAngle
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public const nint m_aimPunchTickBase = 0x1694; // int32_t
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public const nint m_aimPunchTickFraction = 0x1698; // float
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public const nint m_aimPunchCache = 0x16A0; // CUtlVector<QAngle>
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public const nint m_bIsBuyMenuOpen = 0x16B8; // bool
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public const nint m_xLastHeadBoneTransform = 0x1C10; // CTransform
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public const nint m_bLastHeadBoneTransformIsValid = 0x1C30; // bool
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public const nint m_lastLandTime = 0x1C34; // GameTime_t
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public const nint m_iPlayerLocked = 0x1C38; // int32_t
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public const nint m_flTimeOfLastInjury = 0x1C40; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x1C44; // GameTime_t
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public const nint m_bNextSprayDecalTimeExpedited = 0x1C48; // bool
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public const nint m_nRagdollDamageBone = 0x1C4C; // int32_t
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public const nint m_vRagdollDamageForce = 0x1C50; // Vector
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public const nint m_vRagdollDamagePosition = 0x1C5C; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1C68; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1CA8; // bool
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public const nint m_EconGloves = 0x1CB0; // CEconItemView
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public const nint m_qDeathEyeAngles = 0x1F28; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x1F34; // bool
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}
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public static class CCSPlayerPawnBase {
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@@ -1533,108 +1539,98 @@ public static class CCSPlayerPawnBase {
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public const nint m_flEmitSoundTime = 0xD38; // GameTime_t
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public const nint m_iNumSpawns = 0xD3C; // int32_t
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public const nint m_iShouldHaveCash = 0xD40; // int32_t
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public const nint m_bJustKilledTeammate = 0xD44; // bool
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public const nint m_bPunishedForTK = 0xD45; // bool
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public const nint m_bInvalidSteamLogonDelayed = 0xD46; // bool
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public const nint m_iTeamKills = 0xD48; // int32_t
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public const nint m_flLastAction = 0xD4C; // GameTime_t
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public const nint m_flNameChangeHistory = 0xD50; // float[5]
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public const nint m_fLastGivenDefuserTime = 0xD64; // float
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public const nint m_fLastGivenBombTime = 0xD68; // float
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public const nint m_bHasNightVision = 0xD6C; // bool
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public const nint m_bNightVisionOn = 0xD6D; // bool
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public const nint m_fNextRadarUpdateTime = 0xD70; // float
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public const nint m_flLastMoneyUpdateTime = 0xD74; // float
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public const nint m_MenuStringBuffer = 0xD78; // char[1024]
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public const nint m_fIntroCamTime = 0x1178; // float
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public const nint m_nMyCollisionGroup = 0x117C; // int32_t
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public const nint m_bInNoDefuseArea = 0x1180; // bool
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public const nint m_bKilledByTaser = 0x1181; // bool
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public const nint m_iMoveState = 0x1184; // int32_t
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public const nint m_grenadeParameterStashTime = 0x1188; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x118C; // bool
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public const nint m_angStashedShootAngles = 0x1190; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x119C; // Vector
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public const nint m_vecStashedVelocity = 0x11A8; // Vector
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public const nint m_angShootAngleHistory = 0x11B4; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x11CC; // Vector[2]
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public const nint m_vecVelocityHistory = 0x11E4; // Vector[2]
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public const nint m_bDiedAirborne = 0x11FC; // bool
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public const nint m_iBombSiteIndex = 0x1200; // CEntityIndex
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public const nint m_nWhichBombZone = 0x1204; // int32_t
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public const nint m_bInBombZoneTrigger = 0x1208; // bool
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public const nint m_bWasInBombZoneTrigger = 0x1209; // bool
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public const nint m_iDirection = 0x120C; // int32_t
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public const nint m_iShotsFired = 0x1210; // int32_t
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public const nint m_ArmorValue = 0x1214; // int32_t
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public const nint m_flFlinchStack = 0x1218; // float
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public const nint m_flVelocityModifier = 0x121C; // float
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public const nint m_flHitHeading = 0x1220; // float
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public const nint m_nHitBodyPart = 0x1224; // int32_t
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public const nint m_iHostagesKilled = 0x1228; // int32_t
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public const nint m_vecTotalBulletForce = 0x122C; // Vector
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public const nint m_flFlashDuration = 0x1238; // float
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public const nint m_flFlashMaxAlpha = 0x123C; // float
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public const nint m_flProgressBarStartTime = 0x1240; // float
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public const nint m_iProgressBarDuration = 0x1244; // int32_t
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public const nint m_bWaitForNoAttack = 0x1248; // bool
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public const nint m_flLowerBodyYawTarget = 0x124C; // float
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public const nint m_bStrafing = 0x1250; // bool
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public const nint m_lastStandingPos = 0x1254; // Vector
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public const nint m_ignoreLadderJumpTime = 0x1260; // float
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public const nint m_ladderSurpressionTimer = 0x1268; // CountdownTimer
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public const nint m_lastLadderNormal = 0x1280; // Vector
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public const nint m_lastLadderPos = 0x128C; // Vector
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public const nint m_thirdPersonHeading = 0x1298; // QAngle
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public const nint m_flSlopeDropOffset = 0x12A4; // float
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public const nint m_flSlopeDropHeight = 0x12A8; // float
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public const nint m_vHeadConstraintOffset = 0x12AC; // Vector
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public const nint m_iLastWeaponFireUsercmd = 0x12C0; // int32_t
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public const nint m_angEyeAngles = 0x12C4; // QAngle
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public const nint m_bVCollisionInitted = 0x12D0; // bool
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public const nint m_storedSpawnPosition = 0x12D4; // Vector
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public const nint m_storedSpawnAngle = 0x12E0; // QAngle
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public const nint m_bIsSpawning = 0x12EC; // bool
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public const nint m_bHideTargetID = 0x12ED; // bool
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public const nint m_nNumDangerZoneDamageHits = 0x12F0; // int32_t
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public const nint m_bHud_MiniScoreHidden = 0x12F4; // bool
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public const nint m_bHud_RadarHidden = 0x12F5; // bool
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public const nint m_nLastKillerIndex = 0x12F8; // CEntityIndex
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public const nint m_nLastConcurrentKilled = 0x12FC; // int32_t
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public const nint m_nDeathCamMusic = 0x1300; // int32_t
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public const nint m_iAddonBits = 0x1304; // int32_t
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public const nint m_iPrimaryAddon = 0x1308; // int32_t
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public const nint m_iSecondaryAddon = 0x130C; // int32_t
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public const nint m_nTeamDamageGivenForMatch = 0x1310; // int32_t
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public const nint m_bTDGaveProtectionWarning = 0x1314; // bool
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public const nint m_bTDGaveProtectionWarningThisRound = 0x1315; // bool
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public const nint m_flLastTHWarningTime = 0x1318; // float
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public const nint m_currentDeafnessFilter = 0x131C; // CUtlStringToken
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public const nint m_NumEnemiesKilledThisSpawn = 0x1320; // int32_t
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public const nint m_NumEnemiesKilledThisRound = 0x1324; // int32_t
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public const nint m_NumEnemiesAtRoundStart = 0x1328; // int32_t
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public const nint m_iRoundsWon = 0x132C; // int32_t
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public const nint m_lastRoundResult = 0x1330; // int32_t
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public const nint m_wasNotKilledNaturally = 0x1334; // bool
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public const nint m_vecPlayerPatchEconIndices = 0x1338; // uint32_t[5]
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public const nint m_iDeathFlags = 0x134C; // int32_t
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public const nint m_hPet = 0x1350; // CHandle<CChicken>
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public const nint m_unCurrentEquipmentValue = 0x1520; // uint16_t
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public const nint m_unRoundStartEquipmentValue = 0x1522; // uint16_t
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public const nint m_unFreezetimeEndEquipmentValue = 0x1524; // uint16_t
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public const nint m_nSuicides = 0x1528; // int32_t
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public const nint m_nSurvivalTeamNumber = 0x152C; // int32_t
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public const nint m_bHasDeathInfo = 0x1530; // bool
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public const nint m_flDeathInfoTime = 0x1534; // float
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public const nint m_vecDeathInfoOrigin = 0x1538; // Vector
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public const nint m_bKilledByHeadshot = 0x1544; // bool
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public const nint m_LastHitBox = 0x1548; // int32_t
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public const nint m_LastHealth = 0x154C; // int32_t
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public const nint m_flLastCollisionCeiling = 0x1550; // float
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public const nint m_flLastCollisionCeilingChangeTime = 0x1554; // float
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public const nint m_pBot = 0x1558; // CCSBot*
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public const nint m_bBotAllowActive = 0x1560; // bool
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public const nint m_bCommittingSuicideOnTeamChange = 0x1561; // bool
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public const nint m_bInvalidSteamLogonDelayed = 0xD44; // bool
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public const nint m_flLastAction = 0xD48; // GameTime_t
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public const nint m_flNameChangeHistory = 0xD4C; // float[5]
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public const nint m_fLastGivenDefuserTime = 0xD60; // float
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public const nint m_fLastGivenBombTime = 0xD64; // float
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public const nint m_bHasNightVision = 0xD68; // bool
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public const nint m_bNightVisionOn = 0xD69; // bool
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public const nint m_fNextRadarUpdateTime = 0xD6C; // float
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public const nint m_flLastMoneyUpdateTime = 0xD70; // float
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public const nint m_MenuStringBuffer = 0xD74; // char[1024]
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public const nint m_fIntroCamTime = 0x1174; // float
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public const nint m_nMyCollisionGroup = 0x1178; // int32_t
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public const nint m_bInNoDefuseArea = 0x117C; // bool
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public const nint m_bKilledByTaser = 0x117D; // bool
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public const nint m_iMoveState = 0x1180; // int32_t
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public const nint m_grenadeParameterStashTime = 0x1184; // GameTime_t
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public const nint m_bGrenadeParametersStashed = 0x1188; // bool
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public const nint m_angStashedShootAngles = 0x118C; // QAngle
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public const nint m_vecStashedGrenadeThrowPosition = 0x1198; // Vector
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public const nint m_vecStashedVelocity = 0x11A4; // Vector
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public const nint m_angShootAngleHistory = 0x11B0; // QAngle[2]
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public const nint m_vecThrowPositionHistory = 0x11C8; // Vector[2]
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public const nint m_vecVelocityHistory = 0x11E0; // Vector[2]
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public const nint m_bDiedAirborne = 0x11F8; // bool
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public const nint m_iBombSiteIndex = 0x11FC; // CEntityIndex
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public const nint m_nWhichBombZone = 0x1200; // int32_t
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public const nint m_bInBombZoneTrigger = 0x1204; // bool
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public const nint m_bWasInBombZoneTrigger = 0x1205; // bool
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public const nint m_iDirection = 0x1208; // int32_t
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public const nint m_iShotsFired = 0x120C; // int32_t
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public const nint m_ArmorValue = 0x1210; // int32_t
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public const nint m_flFlinchStack = 0x1214; // float
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public const nint m_flVelocityModifier = 0x1218; // float
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public const nint m_flHitHeading = 0x121C; // float
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public const nint m_nHitBodyPart = 0x1220; // int32_t
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public const nint m_iHostagesKilled = 0x1224; // int32_t
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public const nint m_vecTotalBulletForce = 0x1228; // Vector
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public const nint m_flFlashDuration = 0x1234; // float
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public const nint m_flFlashMaxAlpha = 0x1238; // float
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public const nint m_flProgressBarStartTime = 0x123C; // float
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public const nint m_iProgressBarDuration = 0x1240; // int32_t
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public const nint m_bWaitForNoAttack = 0x1244; // bool
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public const nint m_flLowerBodyYawTarget = 0x1248; // float
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public const nint m_bStrafing = 0x124C; // bool
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public const nint m_lastStandingPos = 0x1250; // Vector
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public const nint m_ignoreLadderJumpTime = 0x125C; // float
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||||
public const nint m_ladderSurpressionTimer = 0x1260; // CountdownTimer
|
||||
public const nint m_lastLadderNormal = 0x1278; // Vector
|
||||
public const nint m_lastLadderPos = 0x1284; // Vector
|
||||
public const nint m_thirdPersonHeading = 0x1290; // QAngle
|
||||
public const nint m_flSlopeDropOffset = 0x129C; // float
|
||||
public const nint m_flSlopeDropHeight = 0x12A0; // float
|
||||
public const nint m_vHeadConstraintOffset = 0x12A4; // Vector
|
||||
public const nint m_iLastWeaponFireUsercmd = 0x12B8; // int32_t
|
||||
public const nint m_angEyeAngles = 0x12BC; // QAngle
|
||||
public const nint m_bVCollisionInitted = 0x12C8; // bool
|
||||
public const nint m_storedSpawnPosition = 0x12CC; // Vector
|
||||
public const nint m_storedSpawnAngle = 0x12D8; // QAngle
|
||||
public const nint m_bIsSpawning = 0x12E4; // bool
|
||||
public const nint m_bHideTargetID = 0x12E5; // bool
|
||||
public const nint m_nNumDangerZoneDamageHits = 0x12E8; // int32_t
|
||||
public const nint m_bHud_MiniScoreHidden = 0x12EC; // bool
|
||||
public const nint m_bHud_RadarHidden = 0x12ED; // bool
|
||||
public const nint m_nLastKillerIndex = 0x12F0; // CEntityIndex
|
||||
public const nint m_nLastConcurrentKilled = 0x12F4; // int32_t
|
||||
public const nint m_nDeathCamMusic = 0x12F8; // int32_t
|
||||
public const nint m_iAddonBits = 0x12FC; // int32_t
|
||||
public const nint m_iPrimaryAddon = 0x1300; // int32_t
|
||||
public const nint m_iSecondaryAddon = 0x1304; // int32_t
|
||||
public const nint m_currentDeafnessFilter = 0x1308; // CUtlStringToken
|
||||
public const nint m_NumEnemiesKilledThisSpawn = 0x130C; // int32_t
|
||||
public const nint m_NumEnemiesKilledThisRound = 0x1310; // int32_t
|
||||
public const nint m_NumEnemiesAtRoundStart = 0x1314; // int32_t
|
||||
public const nint m_wasNotKilledNaturally = 0x1318; // bool
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x131C; // uint32_t[5]
|
||||
public const nint m_iDeathFlags = 0x1330; // int32_t
|
||||
public const nint m_hPet = 0x1334; // CHandle<CChicken>
|
||||
public const nint m_unCurrentEquipmentValue = 0x1500; // uint16_t
|
||||
public const nint m_unRoundStartEquipmentValue = 0x1502; // uint16_t
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x1504; // uint16_t
|
||||
public const nint m_nSurvivalTeamNumber = 0x1508; // int32_t
|
||||
public const nint m_bHasDeathInfo = 0x150C; // bool
|
||||
public const nint m_flDeathInfoTime = 0x1510; // float
|
||||
public const nint m_vecDeathInfoOrigin = 0x1514; // Vector
|
||||
public const nint m_bKilledByHeadshot = 0x1520; // bool
|
||||
public const nint m_LastHitBox = 0x1524; // int32_t
|
||||
public const nint m_LastHealth = 0x1528; // int32_t
|
||||
public const nint m_flLastCollisionCeiling = 0x152C; // float
|
||||
public const nint m_flLastCollisionCeilingChangeTime = 0x1530; // float
|
||||
public const nint m_pBot = 0x1538; // CCSBot*
|
||||
public const nint m_bBotAllowActive = 0x1540; // bool
|
||||
public const nint m_bCommittingSuicideOnTeamChange = 0x1541; // bool
|
||||
}
|
||||
|
||||
public static class CCSPlayerResource {
|
||||
@@ -5198,6 +5194,9 @@ public static class CSAdditionalMatchStats_t {
|
||||
public const nint m_numClutchKills = 0x2C; // int32_t
|
||||
public const nint m_numPistolKills = 0x30; // int32_t
|
||||
public const nint m_numSniperKills = 0x34; // int32_t
|
||||
public const nint m_iNumSuicides = 0x38; // int32_t
|
||||
public const nint m_iNumTeamKills = 0x3C; // int32_t
|
||||
public const nint m_iTeamDamage = 0x40; // int32_t
|
||||
}
|
||||
|
||||
public static class CSAdditionalPerRoundStats_t {
|
||||
|
||||
Reference in New Issue
Block a user