📦 Game Update 13963

This commit is contained in:
a2x
2023-10-18 11:35:36 +10:00
parent 0a86db6b40
commit c8921b5e83
77 changed files with 1682 additions and 1682 deletions

View File

@@ -1,6 +1,6 @@
/*
* https://github.com/a2x/cs2-dumper
* 2023-10-17 02:04:51.467219600 UTC
* 2023-10-18 01:33:56.728712600 UTC
*/
#![allow(non_snake_case, non_upper_case_globals)]
@@ -287,6 +287,7 @@ pub mod CCSPlayerController_ActionTrackingServices {
pub const m_matchStats: usize = 0x90; // CSMatchStats_t
pub const m_iNumRoundKills: usize = 0x108; // int32_t
pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32_t
pub const m_unTotalRoundDamageDealt: usize = 0x110; // uint32_t
}
pub mod CCSPlayerController_DamageServices {
@@ -1614,9 +1615,9 @@ pub mod C_CSGO_PreviewModel {
}
pub mod C_CSGO_PreviewPlayer {
pub const m_animgraph: usize = 0x22C8; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x22D0; // CUtlString
pub const m_flInitialModelScale: usize = 0x22D8; // float
pub const m_animgraph: usize = 0x22C0; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x22C8; // CUtlString
pub const m_flInitialModelScale: usize = 0x22D0; // float
}
pub mod C_CSGO_TeamPreviewCamera {
@@ -1749,60 +1750,60 @@ pub mod C_CSGameRulesProxy {
}
pub mod C_CSObserverPawn {
pub const m_hDetectParentChange: usize = 0x16A0; // CEntityHandle
pub const m_hDetectParentChange: usize = 0x1698; // CEntityHandle
}
pub mod C_CSPlayerPawn {
pub const m_pBulletServices: usize = 0x16A0; // CCSPlayer_BulletServices*
pub const m_pHostageServices: usize = 0x16A8; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0x16B0; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x16B8; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x16C0; // CCSPlayer_ActionTrackingServices*
pub const m_flHealthShotBoostExpirationTime: usize = 0x16C8; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x16CC; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x16D0; // bool
pub const m_flLandseconds: usize = 0x16D4; // float
pub const m_flOldFallVelocity: usize = 0x16D8; // float
pub const m_szLastPlaceName: usize = 0x16DC; // char[18]
pub const m_bPrevDefuser: usize = 0x16EE; // bool
pub const m_bPrevHelmet: usize = 0x16EF; // bool
pub const m_nPrevArmorVal: usize = 0x16F0; // int32_t
pub const m_nPrevGrenadeAmmoCount: usize = 0x16F4; // int32_t
pub const m_unPreviousWeaponHash: usize = 0x16F8; // uint32_t
pub const m_unWeaponHash: usize = 0x16FC; // uint32_t
pub const m_bInBuyZone: usize = 0x1700; // bool
pub const m_bPreviouslyInBuyZone: usize = 0x1701; // bool
pub const m_aimPunchAngle: usize = 0x1704; // QAngle
pub const m_aimPunchAngleVel: usize = 0x1710; // QAngle
pub const m_aimPunchTickBase: usize = 0x171C; // int32_t
pub const m_aimPunchTickFraction: usize = 0x1720; // float
pub const m_aimPunchCache: usize = 0x1728; // CUtlVector<QAngle>
pub const m_bInLanding: usize = 0x1748; // bool
pub const m_flLandingTime: usize = 0x174C; // float
pub const m_bInHostageRescueZone: usize = 0x1750; // bool
pub const m_bInBombZone: usize = 0x1751; // bool
pub const m_bIsBuyMenuOpen: usize = 0x1752; // bool
pub const m_flTimeOfLastInjury: usize = 0x1754; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1758; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1870; // int32_t
pub const m_iRetakesOfferingCard: usize = 0x1874; // int32_t
pub const m_bRetakesHasDefuseKit: usize = 0x1878; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1879; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x187C; // int32_t
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1880; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x18A0; // bool
pub const m_EconGloves: usize = 0x18A8; // C_EconItemView
pub const m_bMustSyncRagdollState: usize = 0x1CF0; // bool
pub const m_nRagdollDamageBone: usize = 0x1CF4; // int32_t
pub const m_vRagdollDamageForce: usize = 0x1CF8; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1D04; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x1D10; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x1D50; // bool
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2290; // bool
pub const m_lastLandTime: usize = 0x2294; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2298; // bool
pub const m_qDeathEyeAngles: usize = 0x22B4; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22C0; // bool
pub const m_pBulletServices: usize = 0x1698; // CCSPlayer_BulletServices*
pub const m_pHostageServices: usize = 0x16A0; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0x16A8; // CCSPlayer_BuyServices*
pub const m_pGlowServices: usize = 0x16B0; // CCSPlayer_GlowServices*
pub const m_pActionTrackingServices: usize = 0x16B8; // CCSPlayer_ActionTrackingServices*
pub const m_flHealthShotBoostExpirationTime: usize = 0x16C0; // GameTime_t
pub const m_flLastFiredWeaponTime: usize = 0x16C4; // GameTime_t
pub const m_bHasFemaleVoice: usize = 0x16C8; // bool
pub const m_flLandseconds: usize = 0x16CC; // float
pub const m_flOldFallVelocity: usize = 0x16D0; // float
pub const m_szLastPlaceName: usize = 0x16D4; // char[18]
pub const m_bPrevDefuser: usize = 0x16E6; // bool
pub const m_bPrevHelmet: usize = 0x16E7; // bool
pub const m_nPrevArmorVal: usize = 0x16E8; // int32_t
pub const m_nPrevGrenadeAmmoCount: usize = 0x16EC; // int32_t
pub const m_unPreviousWeaponHash: usize = 0x16F0; // uint32_t
pub const m_unWeaponHash: usize = 0x16F4; // uint32_t
pub const m_bInBuyZone: usize = 0x16F8; // bool
pub const m_bPreviouslyInBuyZone: usize = 0x16F9; // bool
pub const m_aimPunchAngle: usize = 0x16FC; // QAngle
pub const m_aimPunchAngleVel: usize = 0x1708; // QAngle
pub const m_aimPunchTickBase: usize = 0x1714; // int32_t
pub const m_aimPunchTickFraction: usize = 0x1718; // float
pub const m_aimPunchCache: usize = 0x1720; // CUtlVector<QAngle>
pub const m_bInLanding: usize = 0x1740; // bool
pub const m_flLandingTime: usize = 0x1744; // float
pub const m_bInHostageRescueZone: usize = 0x1748; // bool
pub const m_bInBombZone: usize = 0x1749; // bool
pub const m_bIsBuyMenuOpen: usize = 0x174A; // bool
pub const m_flTimeOfLastInjury: usize = 0x174C; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1750; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1868; // int32_t
pub const m_iRetakesOfferingCard: usize = 0x186C; // int32_t
pub const m_bRetakesHasDefuseKit: usize = 0x1870; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1871; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x1874; // int32_t
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1878; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1898; // bool
pub const m_EconGloves: usize = 0x18A0; // C_EconItemView
pub const m_bMustSyncRagdollState: usize = 0x1CE8; // bool
pub const m_nRagdollDamageBone: usize = 0x1CEC; // int32_t
pub const m_vRagdollDamageForce: usize = 0x1CF0; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1CFC; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x1D08; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x1D48; // bool
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2288; // bool
pub const m_lastLandTime: usize = 0x228C; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2290; // bool
pub const m_qDeathEyeAngles: usize = 0x22AC; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22B8; // bool
}
pub mod C_CSPlayerPawnBase {
@@ -1842,111 +1843,110 @@ pub mod C_CSPlayerPawnBase {
pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13A0; // GameTime_t
pub const m_bGunGameImmunity: usize = 0x13A4; // bool
pub const m_bHasMovedSinceSpawn: usize = 0x13A5; // bool
pub const m_unTotalRoundDamageDealt: usize = 0x13A8; // uint32_t
pub const m_fMolotovUseTime: usize = 0x13AC; // float
pub const m_fMolotovDamageTime: usize = 0x13B0; // float
pub const m_nWhichBombZone: usize = 0x13B4; // int32_t
pub const m_bInNoDefuseArea: usize = 0x13B8; // bool
pub const m_iThrowGrenadeCounter: usize = 0x13BC; // int32_t
pub const m_bWaitForNoAttack: usize = 0x13C0; // bool
pub const m_flGuardianTooFarDistFrac: usize = 0x13C4; // float
pub const m_flDetectedByEnemySensorTime: usize = 0x13C8; // GameTime_t
pub const m_flNextGuardianTooFarWarning: usize = 0x13CC; // float
pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13D0; // bool
pub const m_bKilledByTaser: usize = 0x13D1; // bool
pub const m_iMoveState: usize = 0x13D4; // int32_t
pub const m_bCanMoveDuringFreezePeriod: usize = 0x13D8; // bool
pub const m_flLowerBodyYawTarget: usize = 0x13DC; // float
pub const m_bStrafing: usize = 0x13E0; // bool
pub const m_flLastSpawnTimeIndex: usize = 0x13E4; // GameTime_t
pub const m_flEmitSoundTime: usize = 0x13E8; // GameTime_t
pub const m_iAddonBits: usize = 0x13EC; // int32_t
pub const m_iPrimaryAddon: usize = 0x13F0; // int32_t
pub const m_iSecondaryAddon: usize = 0x13F4; // int32_t
pub const m_iProgressBarDuration: usize = 0x13F8; // int32_t
pub const m_flProgressBarStartTime: usize = 0x13FC; // float
pub const m_iDirection: usize = 0x1400; // int32_t
pub const m_iShotsFired: usize = 0x1404; // int32_t
pub const m_bNightVisionOn: usize = 0x1408; // bool
pub const m_bHasNightVision: usize = 0x1409; // bool
pub const m_flVelocityModifier: usize = 0x140C; // float
pub const m_flHitHeading: usize = 0x1410; // float
pub const m_nHitBodyPart: usize = 0x1414; // int32_t
pub const m_iStartAccount: usize = 0x1418; // int32_t
pub const m_vecIntroStartEyePosition: usize = 0x141C; // Vector
pub const m_vecIntroStartPlayerForward: usize = 0x1428; // Vector
pub const m_flClientDeathTime: usize = 0x1434; // GameTime_t
pub const m_flNightVisionAlpha: usize = 0x1438; // float
pub const m_bScreenTearFrameCaptured: usize = 0x143C; // bool
pub const m_flFlashBangTime: usize = 0x1440; // float
pub const m_flFlashScreenshotAlpha: usize = 0x1444; // float
pub const m_flFlashOverlayAlpha: usize = 0x1448; // float
pub const m_bFlashBuildUp: usize = 0x144C; // bool
pub const m_bFlashDspHasBeenCleared: usize = 0x144D; // bool
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x144E; // bool
pub const m_flFlashMaxAlpha: usize = 0x1450; // float
pub const m_flFlashDuration: usize = 0x1454; // float
pub const m_lastStandingPos: usize = 0x1458; // Vector
pub const m_vecLastMuzzleFlashPos: usize = 0x1464; // Vector
pub const m_angLastMuzzleFlashAngle: usize = 0x1470; // QAngle
pub const m_hMuzzleFlashShape: usize = 0x147C; // CHandle<C_BaseEntity>
pub const m_iHealthBarRenderMaskIndex: usize = 0x1480; // int32_t
pub const m_flHealthFadeValue: usize = 0x1484; // float
pub const m_flHealthFadeAlpha: usize = 0x1488; // float
pub const m_nMyCollisionGroup: usize = 0x148C; // int32_t
pub const m_ignoreLadderJumpTime: usize = 0x1490; // float
pub const m_ladderSurpressionTimer: usize = 0x1498; // CountdownTimer
pub const m_lastLadderNormal: usize = 0x14B0; // Vector
pub const m_lastLadderPos: usize = 0x14BC; // Vector
pub const m_flDeathCCWeight: usize = 0x14D0; // float
pub const m_bOldIsScoped: usize = 0x14D4; // bool
pub const m_flPrevRoundEndTime: usize = 0x14D8; // float
pub const m_flPrevMatchEndTime: usize = 0x14DC; // float
pub const m_unCurrentEquipmentValue: usize = 0x14E0; // uint16_t
pub const m_unRoundStartEquipmentValue: usize = 0x14E2; // uint16_t
pub const m_unFreezetimeEndEquipmentValue: usize = 0x14E4; // uint16_t
pub const m_vecThirdPersonViewPositionOverride: usize = 0x14E8; // Vector
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14F4; // int32_t
pub const m_ArmorValue: usize = 0x14F8; // int32_t
pub const m_angEyeAngles: usize = 0x1500; // QAngle
pub const m_fNextThinkPushAway: usize = 0x1518; // float
pub const m_bShouldAutobuyDMWeapons: usize = 0x151C; // bool
pub const m_bShouldAutobuyNow: usize = 0x151D; // bool
pub const m_bHud_MiniScoreHidden: usize = 0x151E; // bool
pub const m_bHud_RadarHidden: usize = 0x151F; // bool
pub const m_nLastKillerIndex: usize = 0x1520; // CEntityIndex
pub const m_nLastConcurrentKilled: usize = 0x1524; // int32_t
pub const m_nDeathCamMusic: usize = 0x1528; // int32_t
pub const m_iIDEntIndex: usize = 0x152C; // CEntityIndex
pub const m_delayTargetIDTimer: usize = 0x1530; // CountdownTimer
pub const m_iTargetedWeaponEntIndex: usize = 0x1548; // CEntityIndex
pub const m_iOldIDEntIndex: usize = 0x154C; // CEntityIndex
pub const m_holdTargetIDTimer: usize = 0x1550; // CountdownTimer
pub const m_flCurrentMusicStartTime: usize = 0x156C; // float
pub const m_flMusicRoundStartTime: usize = 0x1570; // float
pub const m_bDeferStartMusicOnWarmup: usize = 0x1574; // bool
pub const m_cycleLatch: usize = 0x1578; // int32_t
pub const m_serverIntendedCycle: usize = 0x157C; // float
pub const m_vecPlayerPatchEconIndices: usize = 0x1580; // uint32_t[5]
pub const m_bHideTargetID: usize = 0x159C; // bool
pub const m_nextTaserShakeTime: usize = 0x15A0; // float
pub const m_firstTaserShakeTime: usize = 0x15A4; // float
pub const m_flLastSmokeOverlayAlpha: usize = 0x15A8; // float
pub const m_vLastSmokeOverlayColor: usize = 0x15AC; // Vector
pub const m_nPlayerSmokedFx: usize = 0x15B8; // ParticleIndex_t
pub const m_flNextMagDropTime: usize = 0x15BC; // float
pub const m_nLastMagDropAttachmentIndex: usize = 0x15C0; // int32_t
pub const m_vecBulletHitModels: usize = 0x15C8; // CUtlVector<C_BulletHitModel*>
pub const m_vecPickupModelSlerpers: usize = 0x15E0; // CUtlVector<C_PickUpModelSlerper*>
pub const m_vecLastAliveLocalVelocity: usize = 0x15F8; // Vector
pub const m_entitySpottedState: usize = 0x1620; // EntitySpottedState_t
pub const m_nSurvivalTeamNumber: usize = 0x1638; // int32_t
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x163C; // bool
pub const m_bHasDeathInfo: usize = 0x163D; // bool
pub const m_flDeathInfoTime: usize = 0x1640; // float
pub const m_vecDeathInfoOrigin: usize = 0x1644; // Vector
pub const m_bKilledByHeadshot: usize = 0x1650; // bool
pub const m_hOriginalController: usize = 0x1654; // CHandle<CCSPlayerController>
pub const m_fMolotovUseTime: usize = 0x13A8; // float
pub const m_fMolotovDamageTime: usize = 0x13AC; // float
pub const m_nWhichBombZone: usize = 0x13B0; // int32_t
pub const m_bInNoDefuseArea: usize = 0x13B4; // bool
pub const m_iThrowGrenadeCounter: usize = 0x13B8; // int32_t
pub const m_bWaitForNoAttack: usize = 0x13BC; // bool
pub const m_flGuardianTooFarDistFrac: usize = 0x13C0; // float
pub const m_flDetectedByEnemySensorTime: usize = 0x13C4; // GameTime_t
pub const m_flNextGuardianTooFarWarning: usize = 0x13C8; // float
pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13CC; // bool
pub const m_bKilledByTaser: usize = 0x13CD; // bool
pub const m_iMoveState: usize = 0x13D0; // int32_t
pub const m_bCanMoveDuringFreezePeriod: usize = 0x13D4; // bool
pub const m_flLowerBodyYawTarget: usize = 0x13D8; // float
pub const m_bStrafing: usize = 0x13DC; // bool
pub const m_flLastSpawnTimeIndex: usize = 0x13E0; // GameTime_t
pub const m_flEmitSoundTime: usize = 0x13E4; // GameTime_t
pub const m_iAddonBits: usize = 0x13E8; // int32_t
pub const m_iPrimaryAddon: usize = 0x13EC; // int32_t
pub const m_iSecondaryAddon: usize = 0x13F0; // int32_t
pub const m_iProgressBarDuration: usize = 0x13F4; // int32_t
pub const m_flProgressBarStartTime: usize = 0x13F8; // float
pub const m_iDirection: usize = 0x13FC; // int32_t
pub const m_iShotsFired: usize = 0x1400; // int32_t
pub const m_bNightVisionOn: usize = 0x1404; // bool
pub const m_bHasNightVision: usize = 0x1405; // bool
pub const m_flVelocityModifier: usize = 0x1408; // float
pub const m_flHitHeading: usize = 0x140C; // float
pub const m_nHitBodyPart: usize = 0x1410; // int32_t
pub const m_iStartAccount: usize = 0x1414; // int32_t
pub const m_vecIntroStartEyePosition: usize = 0x1418; // Vector
pub const m_vecIntroStartPlayerForward: usize = 0x1424; // Vector
pub const m_flClientDeathTime: usize = 0x1430; // GameTime_t
pub const m_flNightVisionAlpha: usize = 0x1434; // float
pub const m_bScreenTearFrameCaptured: usize = 0x1438; // bool
pub const m_flFlashBangTime: usize = 0x143C; // float
pub const m_flFlashScreenshotAlpha: usize = 0x1440; // float
pub const m_flFlashOverlayAlpha: usize = 0x1444; // float
pub const m_bFlashBuildUp: usize = 0x1448; // bool
pub const m_bFlashDspHasBeenCleared: usize = 0x1449; // bool
pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x144A; // bool
pub const m_flFlashMaxAlpha: usize = 0x144C; // float
pub const m_flFlashDuration: usize = 0x1450; // float
pub const m_lastStandingPos: usize = 0x1454; // Vector
pub const m_vecLastMuzzleFlashPos: usize = 0x1460; // Vector
pub const m_angLastMuzzleFlashAngle: usize = 0x146C; // QAngle
pub const m_hMuzzleFlashShape: usize = 0x1478; // CHandle<C_BaseEntity>
pub const m_iHealthBarRenderMaskIndex: usize = 0x147C; // int32_t
pub const m_flHealthFadeValue: usize = 0x1480; // float
pub const m_flHealthFadeAlpha: usize = 0x1484; // float
pub const m_nMyCollisionGroup: usize = 0x1488; // int32_t
pub const m_ignoreLadderJumpTime: usize = 0x148C; // float
pub const m_ladderSurpressionTimer: usize = 0x1490; // CountdownTimer
pub const m_lastLadderNormal: usize = 0x14A8; // Vector
pub const m_lastLadderPos: usize = 0x14B4; // Vector
pub const m_flDeathCCWeight: usize = 0x14C8; // float
pub const m_bOldIsScoped: usize = 0x14CC; // bool
pub const m_flPrevRoundEndTime: usize = 0x14D0; // float
pub const m_flPrevMatchEndTime: usize = 0x14D4; // float
pub const m_unCurrentEquipmentValue: usize = 0x14D8; // uint16_t
pub const m_unRoundStartEquipmentValue: usize = 0x14DA; // uint16_t
pub const m_unFreezetimeEndEquipmentValue: usize = 0x14DC; // uint16_t
pub const m_vecThirdPersonViewPositionOverride: usize = 0x14E0; // Vector
pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14EC; // int32_t
pub const m_ArmorValue: usize = 0x14F0; // int32_t
pub const m_angEyeAngles: usize = 0x14F8; // QAngle
pub const m_fNextThinkPushAway: usize = 0x1510; // float
pub const m_bShouldAutobuyDMWeapons: usize = 0x1514; // bool
pub const m_bShouldAutobuyNow: usize = 0x1515; // bool
pub const m_bHud_MiniScoreHidden: usize = 0x1516; // bool
pub const m_bHud_RadarHidden: usize = 0x1517; // bool
pub const m_nLastKillerIndex: usize = 0x1518; // CEntityIndex
pub const m_nLastConcurrentKilled: usize = 0x151C; // int32_t
pub const m_nDeathCamMusic: usize = 0x1520; // int32_t
pub const m_iIDEntIndex: usize = 0x1524; // CEntityIndex
pub const m_delayTargetIDTimer: usize = 0x1528; // CountdownTimer
pub const m_iTargetedWeaponEntIndex: usize = 0x1540; // CEntityIndex
pub const m_iOldIDEntIndex: usize = 0x1544; // CEntityIndex
pub const m_holdTargetIDTimer: usize = 0x1548; // CountdownTimer
pub const m_flCurrentMusicStartTime: usize = 0x1564; // float
pub const m_flMusicRoundStartTime: usize = 0x1568; // float
pub const m_bDeferStartMusicOnWarmup: usize = 0x156C; // bool
pub const m_cycleLatch: usize = 0x1570; // int32_t
pub const m_serverIntendedCycle: usize = 0x1574; // float
pub const m_vecPlayerPatchEconIndices: usize = 0x1578; // uint32_t[5]
pub const m_bHideTargetID: usize = 0x1594; // bool
pub const m_nextTaserShakeTime: usize = 0x1598; // float
pub const m_firstTaserShakeTime: usize = 0x159C; // float
pub const m_flLastSmokeOverlayAlpha: usize = 0x15A0; // float
pub const m_vLastSmokeOverlayColor: usize = 0x15A4; // Vector
pub const m_nPlayerSmokedFx: usize = 0x15B0; // ParticleIndex_t
pub const m_flNextMagDropTime: usize = 0x15B4; // float
pub const m_nLastMagDropAttachmentIndex: usize = 0x15B8; // int32_t
pub const m_vecBulletHitModels: usize = 0x15C0; // CUtlVector<C_BulletHitModel*>
pub const m_vecPickupModelSlerpers: usize = 0x15D8; // CUtlVector<C_PickUpModelSlerper*>
pub const m_vecLastAliveLocalVelocity: usize = 0x15F0; // Vector
pub const m_entitySpottedState: usize = 0x1618; // EntitySpottedState_t
pub const m_nSurvivalTeamNumber: usize = 0x1630; // int32_t
pub const m_bGuardianShouldSprayCustomXMark: usize = 0x1634; // bool
pub const m_bHasDeathInfo: usize = 0x1635; // bool
pub const m_flDeathInfoTime: usize = 0x1638; // float
pub const m_vecDeathInfoOrigin: usize = 0x163C; // Vector
pub const m_bKilledByHeadshot: usize = 0x1648; // bool
pub const m_hOriginalController: usize = 0x164C; // CHandle<CCSPlayerController>
}
pub mod C_CSPlayerResource {
@@ -2886,20 +2886,20 @@ pub mod C_PlantedC4 {
pub const m_bHasExploded: usize = 0xEB5; // bool
pub const m_flTimerLength: usize = 0xEB8; // float
pub const m_bBeingDefused: usize = 0xEBC; // bool
pub const m_bTenSecWarning: usize = 0xEC0; // float
pub const m_bTriggerWarning: usize = 0xEC4; // float
pub const m_bExplodeWarning: usize = 0xEC8; // float
pub const m_bC4Activated: usize = 0xECC; // bool
pub const m_flDefuseLength: usize = 0xED0; // float
pub const m_flDefuseCountDown: usize = 0xED4; // GameTime_t
pub const m_bBombDefused: usize = 0xED8; // bool
pub const m_hBombDefuser: usize = 0xEDC; // CHandle<C_CSPlayerPawn>
pub const m_hControlPanel: usize = 0xEE0; // CHandle<C_BaseEntity>
pub const m_hDefuserMultimeter: usize = 0xEE4; // CHandle<C_Multimeter>
pub const m_flNextRadarFlashTime: usize = 0xEE8; // GameTime_t
pub const m_bRadarFlash: usize = 0xEEC; // bool
pub const m_pBombDefuser: usize = 0xEF0; // CHandle<C_CSPlayerPawn>
pub const m_fLastDefuseTime: usize = 0xEF4; // GameTime_t
pub const m_bTriggerWarning: usize = 0xEC0; // float
pub const m_bExplodeWarning: usize = 0xEC4; // float
pub const m_bC4Activated: usize = 0xEC8; // bool
pub const m_bTenSecWarning: usize = 0xEC9; // bool
pub const m_flDefuseLength: usize = 0xECC; // float
pub const m_flDefuseCountDown: usize = 0xED0; // GameTime_t
pub const m_bBombDefused: usize = 0xED4; // bool
pub const m_hBombDefuser: usize = 0xED8; // CHandle<C_CSPlayerPawn>
pub const m_hControlPanel: usize = 0xEDC; // CHandle<C_BaseEntity>
pub const m_hDefuserMultimeter: usize = 0xEE0; // CHandle<C_Multimeter>
pub const m_flNextRadarFlashTime: usize = 0xEE4; // GameTime_t
pub const m_bRadarFlash: usize = 0xEE8; // bool
pub const m_pBombDefuser: usize = 0xEEC; // CHandle<C_CSPlayerPawn>
pub const m_fLastDefuseTime: usize = 0xEF0; // GameTime_t
pub const m_pPredictionOwner: usize = 0xEF8; // CBasePlayerController*
}