mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 13:19:58 +08:00
📦 Game Update 13963
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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* https://github.com/a2x/cs2-dumper
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* 2023-10-17 02:04:51.383225900 UTC
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* 2023-10-18 01:33:56.643809100 UTC
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*/
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public static class ActiveModelConfig_t {
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@@ -285,6 +285,7 @@ public static class CCSPlayerController_ActionTrackingServices {
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public const nint m_matchStats = 0x90; // CSMatchStats_t
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public const nint m_iNumRoundKills = 0x108; // int32_t
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public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32_t
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public const nint m_unTotalRoundDamageDealt = 0x110; // uint32_t
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}
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public static class CCSPlayerController_DamageServices {
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@@ -1612,9 +1613,9 @@ public static class C_CSGO_PreviewModel {
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}
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public static class C_CSGO_PreviewPlayer {
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public const nint m_animgraph = 0x22C8; // CUtlString
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public const nint m_animgraphCharacterModeString = 0x22D0; // CUtlString
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public const nint m_flInitialModelScale = 0x22D8; // float
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public const nint m_animgraph = 0x22C0; // CUtlString
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public const nint m_animgraphCharacterModeString = 0x22C8; // CUtlString
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public const nint m_flInitialModelScale = 0x22D0; // float
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}
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public static class C_CSGO_TeamPreviewCamera {
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@@ -1747,60 +1748,60 @@ public static class C_CSGameRulesProxy {
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}
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public static class C_CSObserverPawn {
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public const nint m_hDetectParentChange = 0x16A0; // CEntityHandle
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public const nint m_hDetectParentChange = 0x1698; // CEntityHandle
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}
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public static class C_CSPlayerPawn {
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public const nint m_pBulletServices = 0x16A0; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x16A8; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x16B0; // CCSPlayer_BuyServices*
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public const nint m_pGlowServices = 0x16B8; // CCSPlayer_GlowServices*
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public const nint m_pActionTrackingServices = 0x16C0; // CCSPlayer_ActionTrackingServices*
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public const nint m_flHealthShotBoostExpirationTime = 0x16C8; // GameTime_t
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public const nint m_flLastFiredWeaponTime = 0x16CC; // GameTime_t
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public const nint m_bHasFemaleVoice = 0x16D0; // bool
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public const nint m_flLandseconds = 0x16D4; // float
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public const nint m_flOldFallVelocity = 0x16D8; // float
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public const nint m_szLastPlaceName = 0x16DC; // char[18]
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public const nint m_bPrevDefuser = 0x16EE; // bool
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public const nint m_bPrevHelmet = 0x16EF; // bool
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public const nint m_nPrevArmorVal = 0x16F0; // int32_t
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public const nint m_nPrevGrenadeAmmoCount = 0x16F4; // int32_t
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public const nint m_unPreviousWeaponHash = 0x16F8; // uint32_t
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public const nint m_unWeaponHash = 0x16FC; // uint32_t
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public const nint m_bInBuyZone = 0x1700; // bool
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public const nint m_bPreviouslyInBuyZone = 0x1701; // bool
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public const nint m_aimPunchAngle = 0x1704; // QAngle
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public const nint m_aimPunchAngleVel = 0x1710; // QAngle
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public const nint m_aimPunchTickBase = 0x171C; // int32_t
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public const nint m_aimPunchTickFraction = 0x1720; // float
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public const nint m_aimPunchCache = 0x1728; // CUtlVector<QAngle>
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public const nint m_bInLanding = 0x1748; // bool
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public const nint m_flLandingTime = 0x174C; // float
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public const nint m_bInHostageRescueZone = 0x1750; // bool
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public const nint m_bInBombZone = 0x1751; // bool
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public const nint m_bIsBuyMenuOpen = 0x1752; // bool
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public const nint m_flTimeOfLastInjury = 0x1754; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x1758; // GameTime_t
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public const nint m_iRetakesOffering = 0x1870; // int32_t
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public const nint m_iRetakesOfferingCard = 0x1874; // int32_t
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public const nint m_bRetakesHasDefuseKit = 0x1878; // bool
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public const nint m_bRetakesMVPLastRound = 0x1879; // bool
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public const nint m_iRetakesMVPBoostItem = 0x187C; // int32_t
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public const nint m_RetakesMVPBoostExtraUtility = 0x1880; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x18A0; // bool
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public const nint m_EconGloves = 0x18A8; // C_EconItemView
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public const nint m_bMustSyncRagdollState = 0x1CF0; // bool
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public const nint m_nRagdollDamageBone = 0x1CF4; // int32_t
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public const nint m_vRagdollDamageForce = 0x1CF8; // Vector
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public const nint m_vRagdollDamagePosition = 0x1D04; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D10; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1D50; // bool
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public const nint m_bLastHeadBoneTransformIsValid = 0x2290; // bool
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public const nint m_lastLandTime = 0x2294; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2298; // bool
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public const nint m_qDeathEyeAngles = 0x22B4; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool
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public const nint m_pBulletServices = 0x1698; // CCSPlayer_BulletServices*
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public const nint m_pHostageServices = 0x16A0; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0x16A8; // CCSPlayer_BuyServices*
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public const nint m_pGlowServices = 0x16B0; // CCSPlayer_GlowServices*
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public const nint m_pActionTrackingServices = 0x16B8; // CCSPlayer_ActionTrackingServices*
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public const nint m_flHealthShotBoostExpirationTime = 0x16C0; // GameTime_t
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public const nint m_flLastFiredWeaponTime = 0x16C4; // GameTime_t
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public const nint m_bHasFemaleVoice = 0x16C8; // bool
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public const nint m_flLandseconds = 0x16CC; // float
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public const nint m_flOldFallVelocity = 0x16D0; // float
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public const nint m_szLastPlaceName = 0x16D4; // char[18]
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public const nint m_bPrevDefuser = 0x16E6; // bool
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public const nint m_bPrevHelmet = 0x16E7; // bool
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public const nint m_nPrevArmorVal = 0x16E8; // int32_t
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public const nint m_nPrevGrenadeAmmoCount = 0x16EC; // int32_t
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public const nint m_unPreviousWeaponHash = 0x16F0; // uint32_t
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public const nint m_unWeaponHash = 0x16F4; // uint32_t
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public const nint m_bInBuyZone = 0x16F8; // bool
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public const nint m_bPreviouslyInBuyZone = 0x16F9; // bool
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public const nint m_aimPunchAngle = 0x16FC; // QAngle
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public const nint m_aimPunchAngleVel = 0x1708; // QAngle
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public const nint m_aimPunchTickBase = 0x1714; // int32_t
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public const nint m_aimPunchTickFraction = 0x1718; // float
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public const nint m_aimPunchCache = 0x1720; // CUtlVector<QAngle>
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public const nint m_bInLanding = 0x1740; // bool
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public const nint m_flLandingTime = 0x1744; // float
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public const nint m_bInHostageRescueZone = 0x1748; // bool
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public const nint m_bInBombZone = 0x1749; // bool
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public const nint m_bIsBuyMenuOpen = 0x174A; // bool
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public const nint m_flTimeOfLastInjury = 0x174C; // GameTime_t
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public const nint m_flNextSprayDecalTime = 0x1750; // GameTime_t
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public const nint m_iRetakesOffering = 0x1868; // int32_t
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public const nint m_iRetakesOfferingCard = 0x186C; // int32_t
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public const nint m_bRetakesHasDefuseKit = 0x1870; // bool
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public const nint m_bRetakesMVPLastRound = 0x1871; // bool
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public const nint m_iRetakesMVPBoostItem = 0x1874; // int32_t
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public const nint m_RetakesMVPBoostExtraUtility = 0x1878; // loadout_slot_t
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public const nint m_bNeedToReApplyGloves = 0x1898; // bool
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public const nint m_EconGloves = 0x18A0; // C_EconItemView
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public const nint m_bMustSyncRagdollState = 0x1CE8; // bool
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public const nint m_nRagdollDamageBone = 0x1CEC; // int32_t
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public const nint m_vRagdollDamageForce = 0x1CF0; // Vector
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public const nint m_vRagdollDamagePosition = 0x1CFC; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D08; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1D48; // bool
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public const nint m_bLastHeadBoneTransformIsValid = 0x2288; // bool
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public const nint m_lastLandTime = 0x228C; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2290; // bool
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public const nint m_qDeathEyeAngles = 0x22AC; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22B8; // bool
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}
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public static class C_CSPlayerPawnBase {
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@@ -1840,111 +1841,110 @@ public static class C_CSPlayerPawnBase {
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public const nint m_fImmuneToGunGameDamageTimeLast = 0x13A0; // GameTime_t
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public const nint m_bGunGameImmunity = 0x13A4; // bool
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public const nint m_bHasMovedSinceSpawn = 0x13A5; // bool
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public const nint m_unTotalRoundDamageDealt = 0x13A8; // uint32_t
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public const nint m_fMolotovUseTime = 0x13AC; // float
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public const nint m_fMolotovDamageTime = 0x13B0; // float
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public const nint m_nWhichBombZone = 0x13B4; // int32_t
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public const nint m_bInNoDefuseArea = 0x13B8; // bool
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public const nint m_iThrowGrenadeCounter = 0x13BC; // int32_t
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public const nint m_bWaitForNoAttack = 0x13C0; // bool
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public const nint m_flGuardianTooFarDistFrac = 0x13C4; // float
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public const nint m_flDetectedByEnemySensorTime = 0x13C8; // GameTime_t
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public const nint m_flNextGuardianTooFarWarning = 0x13CC; // float
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public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13D0; // bool
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public const nint m_bKilledByTaser = 0x13D1; // bool
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public const nint m_iMoveState = 0x13D4; // int32_t
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public const nint m_bCanMoveDuringFreezePeriod = 0x13D8; // bool
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public const nint m_flLowerBodyYawTarget = 0x13DC; // float
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public const nint m_bStrafing = 0x13E0; // bool
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public const nint m_flLastSpawnTimeIndex = 0x13E4; // GameTime_t
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public const nint m_flEmitSoundTime = 0x13E8; // GameTime_t
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public const nint m_iAddonBits = 0x13EC; // int32_t
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public const nint m_iPrimaryAddon = 0x13F0; // int32_t
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public const nint m_iSecondaryAddon = 0x13F4; // int32_t
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public const nint m_iProgressBarDuration = 0x13F8; // int32_t
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public const nint m_flProgressBarStartTime = 0x13FC; // float
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public const nint m_iDirection = 0x1400; // int32_t
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public const nint m_iShotsFired = 0x1404; // int32_t
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public const nint m_bNightVisionOn = 0x1408; // bool
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public const nint m_bHasNightVision = 0x1409; // bool
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public const nint m_flVelocityModifier = 0x140C; // float
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public const nint m_flHitHeading = 0x1410; // float
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public const nint m_nHitBodyPart = 0x1414; // int32_t
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public const nint m_iStartAccount = 0x1418; // int32_t
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public const nint m_vecIntroStartEyePosition = 0x141C; // Vector
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public const nint m_vecIntroStartPlayerForward = 0x1428; // Vector
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public const nint m_flClientDeathTime = 0x1434; // GameTime_t
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public const nint m_flNightVisionAlpha = 0x1438; // float
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public const nint m_bScreenTearFrameCaptured = 0x143C; // bool
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public const nint m_flFlashBangTime = 0x1440; // float
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public const nint m_flFlashScreenshotAlpha = 0x1444; // float
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public const nint m_flFlashOverlayAlpha = 0x1448; // float
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public const nint m_bFlashBuildUp = 0x144C; // bool
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public const nint m_bFlashDspHasBeenCleared = 0x144D; // bool
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public const nint m_bFlashScreenshotHasBeenGrabbed = 0x144E; // bool
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public const nint m_flFlashMaxAlpha = 0x1450; // float
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public const nint m_flFlashDuration = 0x1454; // float
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public const nint m_lastStandingPos = 0x1458; // Vector
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public const nint m_vecLastMuzzleFlashPos = 0x1464; // Vector
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public const nint m_angLastMuzzleFlashAngle = 0x1470; // QAngle
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public const nint m_hMuzzleFlashShape = 0x147C; // CHandle<C_BaseEntity>
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public const nint m_iHealthBarRenderMaskIndex = 0x1480; // int32_t
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public const nint m_flHealthFadeValue = 0x1484; // float
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public const nint m_flHealthFadeAlpha = 0x1488; // float
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public const nint m_nMyCollisionGroup = 0x148C; // int32_t
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public const nint m_ignoreLadderJumpTime = 0x1490; // float
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public const nint m_ladderSurpressionTimer = 0x1498; // CountdownTimer
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public const nint m_lastLadderNormal = 0x14B0; // Vector
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public const nint m_lastLadderPos = 0x14BC; // Vector
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public const nint m_flDeathCCWeight = 0x14D0; // float
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public const nint m_bOldIsScoped = 0x14D4; // bool
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public const nint m_flPrevRoundEndTime = 0x14D8; // float
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public const nint m_flPrevMatchEndTime = 0x14DC; // float
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public const nint m_unCurrentEquipmentValue = 0x14E0; // uint16_t
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public const nint m_unRoundStartEquipmentValue = 0x14E2; // uint16_t
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public const nint m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16_t
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public const nint m_vecThirdPersonViewPositionOverride = 0x14E8; // Vector
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public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32_t
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public const nint m_ArmorValue = 0x14F8; // int32_t
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public const nint m_angEyeAngles = 0x1500; // QAngle
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public const nint m_fNextThinkPushAway = 0x1518; // float
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public const nint m_bShouldAutobuyDMWeapons = 0x151C; // bool
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public const nint m_bShouldAutobuyNow = 0x151D; // bool
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public const nint m_bHud_MiniScoreHidden = 0x151E; // bool
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public const nint m_bHud_RadarHidden = 0x151F; // bool
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public const nint m_nLastKillerIndex = 0x1520; // CEntityIndex
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public const nint m_nLastConcurrentKilled = 0x1524; // int32_t
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public const nint m_nDeathCamMusic = 0x1528; // int32_t
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public const nint m_iIDEntIndex = 0x152C; // CEntityIndex
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public const nint m_delayTargetIDTimer = 0x1530; // CountdownTimer
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public const nint m_iTargetedWeaponEntIndex = 0x1548; // CEntityIndex
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public const nint m_iOldIDEntIndex = 0x154C; // CEntityIndex
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public const nint m_holdTargetIDTimer = 0x1550; // CountdownTimer
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public const nint m_flCurrentMusicStartTime = 0x156C; // float
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public const nint m_flMusicRoundStartTime = 0x1570; // float
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public const nint m_bDeferStartMusicOnWarmup = 0x1574; // bool
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public const nint m_cycleLatch = 0x1578; // int32_t
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public const nint m_serverIntendedCycle = 0x157C; // float
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public const nint m_vecPlayerPatchEconIndices = 0x1580; // uint32_t[5]
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public const nint m_bHideTargetID = 0x159C; // bool
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public const nint m_nextTaserShakeTime = 0x15A0; // float
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public const nint m_firstTaserShakeTime = 0x15A4; // float
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public const nint m_flLastSmokeOverlayAlpha = 0x15A8; // float
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public const nint m_vLastSmokeOverlayColor = 0x15AC; // Vector
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public const nint m_nPlayerSmokedFx = 0x15B8; // ParticleIndex_t
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public const nint m_flNextMagDropTime = 0x15BC; // float
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public const nint m_nLastMagDropAttachmentIndex = 0x15C0; // int32_t
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public const nint m_vecBulletHitModels = 0x15C8; // CUtlVector<C_BulletHitModel*>
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public const nint m_vecPickupModelSlerpers = 0x15E0; // CUtlVector<C_PickUpModelSlerper*>
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public const nint m_vecLastAliveLocalVelocity = 0x15F8; // Vector
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public const nint m_entitySpottedState = 0x1620; // EntitySpottedState_t
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public const nint m_nSurvivalTeamNumber = 0x1638; // int32_t
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public const nint m_bGuardianShouldSprayCustomXMark = 0x163C; // bool
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public const nint m_bHasDeathInfo = 0x163D; // bool
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public const nint m_flDeathInfoTime = 0x1640; // float
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public const nint m_vecDeathInfoOrigin = 0x1644; // Vector
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public const nint m_bKilledByHeadshot = 0x1650; // bool
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public const nint m_hOriginalController = 0x1654; // CHandle<CCSPlayerController>
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public const nint m_fMolotovUseTime = 0x13A8; // float
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public const nint m_fMolotovDamageTime = 0x13AC; // float
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public const nint m_nWhichBombZone = 0x13B0; // int32_t
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public const nint m_bInNoDefuseArea = 0x13B4; // bool
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public const nint m_iThrowGrenadeCounter = 0x13B8; // int32_t
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public const nint m_bWaitForNoAttack = 0x13BC; // bool
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public const nint m_flGuardianTooFarDistFrac = 0x13C0; // float
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public const nint m_flDetectedByEnemySensorTime = 0x13C4; // GameTime_t
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public const nint m_flNextGuardianTooFarWarning = 0x13C8; // float
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public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13CC; // bool
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public const nint m_bKilledByTaser = 0x13CD; // bool
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public const nint m_iMoveState = 0x13D0; // int32_t
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public const nint m_bCanMoveDuringFreezePeriod = 0x13D4; // bool
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public const nint m_flLowerBodyYawTarget = 0x13D8; // float
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public const nint m_bStrafing = 0x13DC; // bool
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public const nint m_flLastSpawnTimeIndex = 0x13E0; // GameTime_t
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public const nint m_flEmitSoundTime = 0x13E4; // GameTime_t
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public const nint m_iAddonBits = 0x13E8; // int32_t
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public const nint m_iPrimaryAddon = 0x13EC; // int32_t
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public const nint m_iSecondaryAddon = 0x13F0; // int32_t
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public const nint m_iProgressBarDuration = 0x13F4; // int32_t
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public const nint m_flProgressBarStartTime = 0x13F8; // float
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public const nint m_iDirection = 0x13FC; // int32_t
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public const nint m_iShotsFired = 0x1400; // int32_t
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public const nint m_bNightVisionOn = 0x1404; // bool
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public const nint m_bHasNightVision = 0x1405; // bool
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public const nint m_flVelocityModifier = 0x1408; // float
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public const nint m_flHitHeading = 0x140C; // float
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public const nint m_nHitBodyPart = 0x1410; // int32_t
|
||||
public const nint m_iStartAccount = 0x1414; // int32_t
|
||||
public const nint m_vecIntroStartEyePosition = 0x1418; // Vector
|
||||
public const nint m_vecIntroStartPlayerForward = 0x1424; // Vector
|
||||
public const nint m_flClientDeathTime = 0x1430; // GameTime_t
|
||||
public const nint m_flNightVisionAlpha = 0x1434; // float
|
||||
public const nint m_bScreenTearFrameCaptured = 0x1438; // bool
|
||||
public const nint m_flFlashBangTime = 0x143C; // float
|
||||
public const nint m_flFlashScreenshotAlpha = 0x1440; // float
|
||||
public const nint m_flFlashOverlayAlpha = 0x1444; // float
|
||||
public const nint m_bFlashBuildUp = 0x1448; // bool
|
||||
public const nint m_bFlashDspHasBeenCleared = 0x1449; // bool
|
||||
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x144A; // bool
|
||||
public const nint m_flFlashMaxAlpha = 0x144C; // float
|
||||
public const nint m_flFlashDuration = 0x1450; // float
|
||||
public const nint m_lastStandingPos = 0x1454; // Vector
|
||||
public const nint m_vecLastMuzzleFlashPos = 0x1460; // Vector
|
||||
public const nint m_angLastMuzzleFlashAngle = 0x146C; // QAngle
|
||||
public const nint m_hMuzzleFlashShape = 0x1478; // CHandle<C_BaseEntity>
|
||||
public const nint m_iHealthBarRenderMaskIndex = 0x147C; // int32_t
|
||||
public const nint m_flHealthFadeValue = 0x1480; // float
|
||||
public const nint m_flHealthFadeAlpha = 0x1484; // float
|
||||
public const nint m_nMyCollisionGroup = 0x1488; // int32_t
|
||||
public const nint m_ignoreLadderJumpTime = 0x148C; // float
|
||||
public const nint m_ladderSurpressionTimer = 0x1490; // CountdownTimer
|
||||
public const nint m_lastLadderNormal = 0x14A8; // Vector
|
||||
public const nint m_lastLadderPos = 0x14B4; // Vector
|
||||
public const nint m_flDeathCCWeight = 0x14C8; // float
|
||||
public const nint m_bOldIsScoped = 0x14CC; // bool
|
||||
public const nint m_flPrevRoundEndTime = 0x14D0; // float
|
||||
public const nint m_flPrevMatchEndTime = 0x14D4; // float
|
||||
public const nint m_unCurrentEquipmentValue = 0x14D8; // uint16_t
|
||||
public const nint m_unRoundStartEquipmentValue = 0x14DA; // uint16_t
|
||||
public const nint m_unFreezetimeEndEquipmentValue = 0x14DC; // uint16_t
|
||||
public const nint m_vecThirdPersonViewPositionOverride = 0x14E0; // Vector
|
||||
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14EC; // int32_t
|
||||
public const nint m_ArmorValue = 0x14F0; // int32_t
|
||||
public const nint m_angEyeAngles = 0x14F8; // QAngle
|
||||
public const nint m_fNextThinkPushAway = 0x1510; // float
|
||||
public const nint m_bShouldAutobuyDMWeapons = 0x1514; // bool
|
||||
public const nint m_bShouldAutobuyNow = 0x1515; // bool
|
||||
public const nint m_bHud_MiniScoreHidden = 0x1516; // bool
|
||||
public const nint m_bHud_RadarHidden = 0x1517; // bool
|
||||
public const nint m_nLastKillerIndex = 0x1518; // CEntityIndex
|
||||
public const nint m_nLastConcurrentKilled = 0x151C; // int32_t
|
||||
public const nint m_nDeathCamMusic = 0x1520; // int32_t
|
||||
public const nint m_iIDEntIndex = 0x1524; // CEntityIndex
|
||||
public const nint m_delayTargetIDTimer = 0x1528; // CountdownTimer
|
||||
public const nint m_iTargetedWeaponEntIndex = 0x1540; // CEntityIndex
|
||||
public const nint m_iOldIDEntIndex = 0x1544; // CEntityIndex
|
||||
public const nint m_holdTargetIDTimer = 0x1548; // CountdownTimer
|
||||
public const nint m_flCurrentMusicStartTime = 0x1564; // float
|
||||
public const nint m_flMusicRoundStartTime = 0x1568; // float
|
||||
public const nint m_bDeferStartMusicOnWarmup = 0x156C; // bool
|
||||
public const nint m_cycleLatch = 0x1570; // int32_t
|
||||
public const nint m_serverIntendedCycle = 0x1574; // float
|
||||
public const nint m_vecPlayerPatchEconIndices = 0x1578; // uint32_t[5]
|
||||
public const nint m_bHideTargetID = 0x1594; // bool
|
||||
public const nint m_nextTaserShakeTime = 0x1598; // float
|
||||
public const nint m_firstTaserShakeTime = 0x159C; // float
|
||||
public const nint m_flLastSmokeOverlayAlpha = 0x15A0; // float
|
||||
public const nint m_vLastSmokeOverlayColor = 0x15A4; // Vector
|
||||
public const nint m_nPlayerSmokedFx = 0x15B0; // ParticleIndex_t
|
||||
public const nint m_flNextMagDropTime = 0x15B4; // float
|
||||
public const nint m_nLastMagDropAttachmentIndex = 0x15B8; // int32_t
|
||||
public const nint m_vecBulletHitModels = 0x15C0; // CUtlVector<C_BulletHitModel*>
|
||||
public const nint m_vecPickupModelSlerpers = 0x15D8; // CUtlVector<C_PickUpModelSlerper*>
|
||||
public const nint m_vecLastAliveLocalVelocity = 0x15F0; // Vector
|
||||
public const nint m_entitySpottedState = 0x1618; // EntitySpottedState_t
|
||||
public const nint m_nSurvivalTeamNumber = 0x1630; // int32_t
|
||||
public const nint m_bGuardianShouldSprayCustomXMark = 0x1634; // bool
|
||||
public const nint m_bHasDeathInfo = 0x1635; // bool
|
||||
public const nint m_flDeathInfoTime = 0x1638; // float
|
||||
public const nint m_vecDeathInfoOrigin = 0x163C; // Vector
|
||||
public const nint m_bKilledByHeadshot = 0x1648; // bool
|
||||
public const nint m_hOriginalController = 0x164C; // CHandle<CCSPlayerController>
|
||||
}
|
||||
|
||||
public static class C_CSPlayerResource {
|
||||
@@ -2884,20 +2884,20 @@ public static class C_PlantedC4 {
|
||||
public const nint m_bHasExploded = 0xEB5; // bool
|
||||
public const nint m_flTimerLength = 0xEB8; // float
|
||||
public const nint m_bBeingDefused = 0xEBC; // bool
|
||||
public const nint m_bTenSecWarning = 0xEC0; // float
|
||||
public const nint m_bTriggerWarning = 0xEC4; // float
|
||||
public const nint m_bExplodeWarning = 0xEC8; // float
|
||||
public const nint m_bC4Activated = 0xECC; // bool
|
||||
public const nint m_flDefuseLength = 0xED0; // float
|
||||
public const nint m_flDefuseCountDown = 0xED4; // GameTime_t
|
||||
public const nint m_bBombDefused = 0xED8; // bool
|
||||
public const nint m_hBombDefuser = 0xEDC; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_hControlPanel = 0xEE0; // CHandle<C_BaseEntity>
|
||||
public const nint m_hDefuserMultimeter = 0xEE4; // CHandle<C_Multimeter>
|
||||
public const nint m_flNextRadarFlashTime = 0xEE8; // GameTime_t
|
||||
public const nint m_bRadarFlash = 0xEEC; // bool
|
||||
public const nint m_pBombDefuser = 0xEF0; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_fLastDefuseTime = 0xEF4; // GameTime_t
|
||||
public const nint m_bTriggerWarning = 0xEC0; // float
|
||||
public const nint m_bExplodeWarning = 0xEC4; // float
|
||||
public const nint m_bC4Activated = 0xEC8; // bool
|
||||
public const nint m_bTenSecWarning = 0xEC9; // bool
|
||||
public const nint m_flDefuseLength = 0xECC; // float
|
||||
public const nint m_flDefuseCountDown = 0xED0; // GameTime_t
|
||||
public const nint m_bBombDefused = 0xED4; // bool
|
||||
public const nint m_hBombDefuser = 0xED8; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_hControlPanel = 0xEDC; // CHandle<C_BaseEntity>
|
||||
public const nint m_hDefuserMultimeter = 0xEE0; // CHandle<C_Multimeter>
|
||||
public const nint m_flNextRadarFlashTime = 0xEE4; // GameTime_t
|
||||
public const nint m_bRadarFlash = 0xEE8; // bool
|
||||
public const nint m_pBombDefuser = 0xEEC; // CHandle<C_CSPlayerPawn>
|
||||
public const nint m_fLastDefuseTime = 0xEF0; // GameTime_t
|
||||
public const nint m_pPredictionOwner = 0xEF8; // CBasePlayerController*
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user