mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
📦 Game Update 13995
This commit is contained in:
@@ -1,6 +1,6 @@
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'''
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Created using https://github.com/a2x/cs2-dumper
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Fri, 23 Feb 2024 13:31:36 +0000
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Thu, 29 Feb 2024 02:15:36 +0000
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'''
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class ActiveModelConfig_t:
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@@ -908,7 +908,6 @@ class CC4: # CCSWeaponBase
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m_nSpotRules = 0xED0 # int32_t
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m_bPlayedArmingBeeps = 0xED4 # bool[7]
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m_bBombPlanted = 0xEDB # bool
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m_bDroppedFromDeath = 0xEDC # bool
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class CCSArmsRaceScript: # CCSGameModeScript
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m_pOuter = 0xD8 # CCSGameModeRules_ArmsRace*
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@@ -1217,11 +1216,12 @@ class CCSGameRules: # CTeamplayRules
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m_iNumSpawnableTerrorist = 0xDC8 # int32_t
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m_iNumSpawnableCT = 0xDCC # int32_t
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m_arrSelectedHostageSpawnIndices = 0xDD0 # CUtlVector<int32_t>
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m_bFirstConnected = 0xDE8 # bool
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m_bCompleteReset = 0xDE9 # bool
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m_bPickNewTeamsOnReset = 0xDEA # bool
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m_bScrambleTeamsOnRestart = 0xDEB # bool
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m_bSwapTeamsOnRestart = 0xDEC # bool
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m_nSpawnPointsRandomSeed = 0xDE8 # int32_t
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m_bFirstConnected = 0xDEC # bool
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m_bCompleteReset = 0xDED # bool
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m_bPickNewTeamsOnReset = 0xDEE # bool
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m_bScrambleTeamsOnRestart = 0xDEF # bool
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m_bSwapTeamsOnRestart = 0xDF0 # bool
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m_nEndMatchTiedVotes = 0xDF8 # CUtlVector<int32_t>
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m_bNeedToAskPlayersForContinueVote = 0xE14 # bool
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m_numQueuedMatchmakingAccounts = 0xE18 # uint32_t
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@@ -1275,56 +1275,58 @@ class CCSGameRules: # CTeamplayRules
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m_vecMainCTSpawnPos = 0xF58 # Vector
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m_CTSpawnPointsMasterList = 0xF68 # CUtlVector<SpawnPoint*>
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m_TerroristSpawnPointsMasterList = 0xF80 # CUtlVector<SpawnPoint*>
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m_iNextCTSpawnPoint = 0xF98 # int32_t
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m_iNextTerroristSpawnPoint = 0xF9C # int32_t
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m_CTSpawnPoints = 0xFA0 # CUtlVector<SpawnPoint*>
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m_TerroristSpawnPoints = 0xFB8 # CUtlVector<SpawnPoint*>
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m_bIsUnreservedGameServer = 0xFD0 # bool
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m_fAutobalanceDisplayTime = 0xFD4 # float
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m_bAllowWeaponSwitch = 0x1240 # bool
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m_bRoundTimeWarningTriggered = 0x1241 # bool
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m_phaseChangeAnnouncementTime = 0x1244 # GameTime_t
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m_fNextUpdateTeamClanNamesTime = 0x1248 # float
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m_flLastThinkTime = 0x124C # GameTime_t
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m_fAccumulatedRoundOffDamage = 0x1250 # float
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m_nShorthandedBonusLastEvalRound = 0x1254 # int32_t
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m_nMatchAbortedEarlyReason = 0x14D0 # int32_t
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m_bHasTriggeredRoundStartMusic = 0x14D4 # bool
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m_bHasTriggeredCoopSpawnReset = 0x14D5 # bool
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m_bSwitchingTeamsAtRoundReset = 0x14D6 # bool
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m_pGameModeRules = 0x14F0 # CCSGameModeRules*
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m_BtGlobalBlackboard = 0x14F8 # KeyValues3
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m_hPlayerResource = 0x1560 # CHandle<CBaseEntity>
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m_RetakeRules = 0x1568 # CRetakeGameRules
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m_GuardianBotSkillLevelMax = 0x174C # int32_t
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m_GuardianBotSkillLevelMin = 0x1750 # int32_t
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m_arrTeamUniqueKillWeaponsMatch = 0x1758 # CUtlVector<int32_t>[4]
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m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8 # bool[4]
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m_nMatchEndCount = 0x17E0 # uint8_t
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m_nTTeamIntroVariant = 0x17E4 # int32_t
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m_nCTTeamIntroVariant = 0x17E8 # int32_t
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m_bTeamIntroPeriod = 0x17EC # bool
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m_fTeamIntroPeriodEnd = 0x17F0 # GameTime_t
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m_bPlayedTeamIntroVO = 0x17F4 # bool
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m_iRoundEndWinnerTeam = 0x17F8 # int32_t
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m_eRoundEndReason = 0x17FC # int32_t
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m_bRoundEndShowTimerDefend = 0x1800 # bool
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m_iRoundEndTimerTime = 0x1804 # int32_t
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m_sRoundEndFunFactToken = 0x1808 # CUtlString
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m_iRoundEndFunFactPlayerSlot = 0x1810 # CPlayerSlot
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m_iRoundEndFunFactData1 = 0x1814 # int32_t
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m_iRoundEndFunFactData2 = 0x1818 # int32_t
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m_iRoundEndFunFactData3 = 0x181C # int32_t
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m_sRoundEndMessage = 0x1820 # CUtlString
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m_iRoundEndPlayerCount = 0x1828 # int32_t
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m_bRoundEndNoMusic = 0x182C # bool
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m_iRoundEndLegacy = 0x1830 # int32_t
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m_nRoundEndCount = 0x1834 # uint8_t
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m_iRoundStartRoundNumber = 0x1838 # int32_t
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m_nRoundStartCount = 0x183C # uint8_t
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m_nRoundStartTicks = 0x1840 # CUtlVector<int32_t>
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m_flLastPerfSampleTime = 0x5860 # double
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m_bSkipNextServerPerfSample = 0x5868 # bool
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m_bRespawningAllRespawnablePlayers = 0xF98 # bool
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m_iNextCTSpawnPoint = 0xF9C # int32_t
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m_flCTSpawnPointUsedTime = 0xFA0 # float
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m_iNextTerroristSpawnPoint = 0xFA4 # int32_t
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m_flTerroristSpawnPointUsedTime = 0xFA8 # float
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m_CTSpawnPoints = 0xFB0 # CUtlVector<SpawnPoint*>
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m_TerroristSpawnPoints = 0xFC8 # CUtlVector<SpawnPoint*>
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m_bIsUnreservedGameServer = 0xFE0 # bool
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m_fAutobalanceDisplayTime = 0xFE4 # float
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m_bAllowWeaponSwitch = 0x1250 # bool
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m_bRoundTimeWarningTriggered = 0x1251 # bool
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m_phaseChangeAnnouncementTime = 0x1254 # GameTime_t
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m_fNextUpdateTeamClanNamesTime = 0x1258 # float
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m_flLastThinkTime = 0x125C # GameTime_t
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m_fAccumulatedRoundOffDamage = 0x1260 # float
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m_nShorthandedBonusLastEvalRound = 0x1264 # int32_t
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m_nMatchAbortedEarlyReason = 0x14E0 # int32_t
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m_bHasTriggeredRoundStartMusic = 0x14E4 # bool
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m_bHasTriggeredCoopSpawnReset = 0x14E5 # bool
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m_bSwitchingTeamsAtRoundReset = 0x14E6 # bool
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m_pGameModeRules = 0x1500 # CCSGameModeRules*
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m_BtGlobalBlackboard = 0x1508 # KeyValues3
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m_hPlayerResource = 0x1570 # CHandle<CBaseEntity>
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m_RetakeRules = 0x1578 # CRetakeGameRules
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m_GuardianBotSkillLevelMax = 0x175C # int32_t
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m_GuardianBotSkillLevelMin = 0x1760 # int32_t
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m_arrTeamUniqueKillWeaponsMatch = 0x1768 # CUtlVector<int32_t>[4]
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m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8 # bool[4]
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m_nMatchEndCount = 0x17F0 # uint8_t
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m_nTTeamIntroVariant = 0x17F4 # int32_t
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m_nCTTeamIntroVariant = 0x17F8 # int32_t
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m_bTeamIntroPeriod = 0x17FC # bool
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m_fTeamIntroPeriodEnd = 0x1800 # GameTime_t
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m_bPlayedTeamIntroVO = 0x1804 # bool
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m_iRoundEndWinnerTeam = 0x1808 # int32_t
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m_eRoundEndReason = 0x180C # int32_t
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m_bRoundEndShowTimerDefend = 0x1810 # bool
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m_iRoundEndTimerTime = 0x1814 # int32_t
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m_sRoundEndFunFactToken = 0x1818 # CUtlString
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m_iRoundEndFunFactPlayerSlot = 0x1820 # CPlayerSlot
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m_iRoundEndFunFactData1 = 0x1824 # int32_t
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m_iRoundEndFunFactData2 = 0x1828 # int32_t
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m_iRoundEndFunFactData3 = 0x182C # int32_t
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m_sRoundEndMessage = 0x1830 # CUtlString
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m_iRoundEndPlayerCount = 0x1838 # int32_t
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m_bRoundEndNoMusic = 0x183C # bool
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m_iRoundEndLegacy = 0x1840 # int32_t
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m_nRoundEndCount = 0x1844 # uint8_t
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m_iRoundStartRoundNumber = 0x1848 # int32_t
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m_nRoundStartCount = 0x184C # uint8_t
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m_flLastPerfSampleTime = 0x5858 # double
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m_bSkipNextServerPerfSample = 0x5860 # bool
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class CCSGameRulesProxy: # CGameRulesProxy
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m_pGameRules = 0x4C0 # CCSGameRules*
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@@ -1425,21 +1427,25 @@ class CCSPlayerController: # CBasePlayerController
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m_iRoundScore = 0x808 # int32_t
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m_iRoundsWon = 0x80C # int32_t
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m_vecKills = 0x810 # CNetworkUtlVectorBase<EKillTypes_t>
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m_iMVPs = 0x828 # int32_t
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m_nUpdateCounter = 0x82C # int32_t
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m_flSmoothedPing = 0x830 # float
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m_lastHeldVoteTimer = 0xF8D8 # IntervalTimer
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m_bShowHints = 0xF8F0 # bool
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m_iNextTimeCheck = 0xF8F4 # int32_t
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m_bJustDidTeamKill = 0xF8F8 # bool
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m_bPunishForTeamKill = 0xF8F9 # bool
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m_bGaveTeamDamageWarning = 0xF8FA # bool
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m_bGaveTeamDamageWarningThisRound = 0xF8FB # bool
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m_dblLastReceivedPacketPlatFloatTime = 0xF900 # double
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m_LastTeamDamageWarningTime = 0xF908 # GameTime_t
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m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF90C # GameTime_t
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m_nSuspiciousHitCount = 0xF910 # uint32_t
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m_nNonSuspiciousHitStreak = 0xF914 # uint32_t
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m_bMvpNoMusic = 0x828 # bool
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m_eMvpReason = 0x82C # int32_t
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m_iMusicKitID = 0x830 # int32_t
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m_iMusicKitMVPs = 0x834 # int32_t
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m_iMVPs = 0x838 # int32_t
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m_nUpdateCounter = 0x83C # int32_t
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m_flSmoothedPing = 0x840 # float
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m_lastHeldVoteTimer = 0xF8E8 # IntervalTimer
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m_bShowHints = 0xF900 # bool
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m_iNextTimeCheck = 0xF904 # int32_t
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m_bJustDidTeamKill = 0xF908 # bool
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m_bPunishForTeamKill = 0xF909 # bool
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m_bGaveTeamDamageWarning = 0xF90A # bool
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m_bGaveTeamDamageWarningThisRound = 0xF90B # bool
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m_dblLastReceivedPacketPlatFloatTime = 0xF910 # double
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m_LastTeamDamageWarningTime = 0xF918 # GameTime_t
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m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF91C # GameTime_t
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m_nSuspiciousHitCount = 0xF920 # uint32_t
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m_nNonSuspiciousHitStreak = 0xF924 # uint32_t
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class CCSPlayerControllerAPI:
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@@ -1573,7 +1579,7 @@ class CCSPlayerPawnBase: # CBasePlayerPawn
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m_iNumSpawns = 0xD9C # int32_t
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m_iShouldHaveCash = 0xDA0 # int32_t
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m_bInvalidSteamLogonDelayed = 0xDA4 # bool
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m_flLastAction = 0xDA8 # GameTime_t
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m_flIdleTimeSinceLastAction = 0xDA8 # float
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m_flNameChangeHistory = 0xDAC # float[5]
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m_fLastGivenDefuserTime = 0xDC0 # float
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m_fLastGivenBombTime = 0xDC4 # float
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@@ -4512,9 +4518,8 @@ class CPlantedC4: # CBaseAnimGraph
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m_bVoiceAlertFired = 0x9C4 # bool
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m_bVoiceAlertPlayed = 0x9C5 # bool[4]
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m_flNextBotBeepTime = 0x9CC # GameTime_t
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m_bPlantedAfterPickup = 0x9D4 # bool
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m_angCatchUpToPlayerEye = 0x9D8 # QAngle
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m_flLastSpinDetectionTime = 0x9E4 # GameTime_t
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m_angCatchUpToPlayerEye = 0x9D4 # QAngle
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m_flLastSpinDetectionTime = 0x9E0 # GameTime_t
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class CPlatTrigger: # CBaseModelEntity
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m_pPlatform = 0x710 # CHandle<CFuncPlat>
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