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Game update
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-04-22 08:01:05.061863600 UTC
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// 2025-06-11 04:15:50.467574200 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A92F30;
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public const nint dwEntityList = 0x1A1F670;
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public const nint dwGameEntitySystem = 0x1B43EB8;
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public const nint dwCSGOInput = 0x1A75250;
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public const nint dwEntityList = 0x1A020A8;
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public const nint dwGameEntitySystem = 0x1B25BD8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A840B0;
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public const nint dwGlobalVars = 0x1867DA0;
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public const nint dwGlowManager = 0x1A840D0;
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public const nint dwLocalPlayerController = 0x1A6E900;
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public const nint dwLocalPlayerPawn = 0x1874040;
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public const nint dwPlantedC4 = 0x1A8E3E0;
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public const nint dwPrediction = 0x1873EC0;
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public const nint dwSensitivity = 0x1A856A8;
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public const nint dwGameRules = 0x1A66B38;
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public const nint dwGlobalVars = 0x1849EB0;
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public const nint dwGlowManager = 0x1A66270;
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public const nint dwLocalPlayerController = 0x1A50AD0;
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public const nint dwLocalPlayerPawn = 0x18560D0;
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public const nint dwPlantedC4 = 0x1A702F8;
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public const nint dwPrediction = 0x1855F50;
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public const nint dwSensitivity = 0x1A67858;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A93300;
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public const nint dwViewMatrix = 0x1A89070;
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public const nint dwViewRender = 0x1A89880;
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public const nint dwWeaponC4 = 0x1A22570;
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public const nint dwViewAngles = 0x1A75620;
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public const nint dwViewMatrix = 0x1A6B230;
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public const nint dwViewRender = 0x1A6BB80;
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public const nint dwWeaponC4 = 0x1A04590;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x623544;
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public const nint dwWindowWidth = 0x623540;
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public const nint dwWindowHeight = 0x623564;
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public const nint dwWindowWidth = 0x623560;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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@@ -42,7 +42,7 @@ namespace CS2Dumper.Offsets {
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A3190;
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public const nint dwGameTypes = 0x1A52E0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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