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29
generated_linux/offsets.hpp
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29
generated_linux/offsets.hpp
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/*
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* Generated using https://github.com/a2x/cs2-dumper
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* Thu, 7 Mar 2024 10:34:48 +0000
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*/
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#pragma once
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#include <cstddef>
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namespace game_info { // Some additional information about the game at dump time
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constexpr std::ptrdiff_t buildNumber = 0x36AB; // Game build number
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}
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namespace libclient_so { // libclient.so
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constexpr std::ptrdiff_t dwEntityList = 0x35A5808;
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constexpr std::ptrdiff_t dwForceAttack = 0x372FEB0;
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constexpr std::ptrdiff_t dwForceAttack2 = 0x372FE10;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x385B700;
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constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1540;
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constexpr std::ptrdiff_t dwGameRules = 0x3731248;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x3716778;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x3736A38;
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constexpr std::ptrdiff_t dwViewMatrix = 0x3737660;
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}
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namespace libengine2_so { // libengine2.so
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constexpr std::ptrdiff_t dwBuildNumber = 0x6D35F4;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278;
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}
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