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https://github.com/a2x/cs2-dumper.git
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Add generated files
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173
generated_linux/libworldrenderer.so.yaml
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173
generated_linux/libworldrenderer.so.yaml
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---
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AggregateLODSetup_t:
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m_vLODOrigin: 0 # Vector
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m_fMaxObjectScale: 12 # float
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m_fSwitchDistances: 16 # CUtlVectorFixedGrowable<float>
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AggregateMeshInfo_t:
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m_nVisClusterMemberOffset: 0 # uint32_t
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m_nVisClusterMemberCount: 4 # uint8_t
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m_bHasTransform: 5 # bool
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m_nDrawCallIndex: 6 # int16_t
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m_nLODSetupIndex: 8 # int16_t
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m_nLODGroupMask: 10 # uint8_t
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m_vTintColor: 11 # Color
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m_objectFlags: 16 # ObjectTypeFlags_t
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m_nLightProbeVolumePrecomputedHandshake: 20 # int32_t
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AggregateSceneObject_t:
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m_allFlags: 0 # ObjectTypeFlags_t
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m_anyFlags: 4 # ObjectTypeFlags_t
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m_nLayer: 8 # int16_t
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m_aggregateMeshes: 16 # CUtlVector<AggregateMeshInfo_t>
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m_lodSetups: 40 # CUtlVector<AggregateLODSetup_t>
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m_visClusterMembership: 64 # CUtlVector<uint16_t>
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m_fragmentTransforms: 88 # CUtlVector<matrix3x4_t>
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m_renderableModel: 112 # CStrongHandle<InfoForResourceTypeCModel>
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BakedLightingInfo_t:
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m_nLightmapVersionNumber: 0 # uint32_t
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m_nLightmapGameVersionNumber: 4 # uint32_t
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m_vLightmapUvScale: 8 # Vector2D
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m_bHasLightmaps: 16 # bool
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m_lightMaps: 24 # CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
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BaseSceneObjectOverride_t:
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m_nSceneObjectIndex: 0 # uint32_t
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CEntityComponent:
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CEntityIdentity:
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m_nameStringableIndex: 20 # int32_t
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m_name: 24 # CUtlSymbolLarge
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m_designerName: 32 # CUtlSymbolLarge
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m_flags: 48 # uint32_t
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m_worldGroupId: 56 # WorldGroupId_t
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m_fDataObjectTypes: 60 # uint32_t
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m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t
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m_pPrev: 88 # CEntityIdentity*
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m_pNext: 96 # CEntityIdentity*
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m_pPrevByClass: 104 # CEntityIdentity*
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m_pNextByClass: 112 # CEntityIdentity*
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CEntityInstance:
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m_iszPrivateVScripts: 8 # CUtlSymbolLarge
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m_pEntity: 16 # CEntityIdentity*
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m_CScriptComponent: 40 # CScriptComponent*
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m_bVisibleinPVS: 48 # bool
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CScriptComponent: # CEntityComponent
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m_scriptClassName: 48 # CUtlSymbolLarge
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CVoxelVisibility:
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m_nBaseClusterCount: 64 # uint32_t
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m_nPVSBytesPerCluster: 68 # uint32_t
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m_vMinBounds: 72 # Vector
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m_vMaxBounds: 84 # Vector
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m_flGridSize: 96 # float
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m_nSkyVisibilityCluster: 100 # uint32_t
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m_nSunVisibilityCluster: 104 # uint32_t
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m_NodeBlock: 108 # VoxelVisBlockOffset_t
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m_RegionBlock: 116 # VoxelVisBlockOffset_t
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m_EnclosedClusterListBlock: 124 # VoxelVisBlockOffset_t
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m_EnclosedClustersBlock: 132 # VoxelVisBlockOffset_t
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m_MasksBlock: 140 # VoxelVisBlockOffset_t
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m_nVisBlocks: 148 # VoxelVisBlockOffset_t
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ClutterSceneObject_t:
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m_Bounds: 0 # AABB_t
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m_flags: 24 # ObjectTypeFlags_t
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m_nLayer: 28 # int16_t
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m_instancePositions: 32 # CUtlVector<Vector>
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m_instanceScales: 80 # CUtlVector<float>
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m_instanceTintSrgb: 104 # CUtlVector<Color>
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m_tiles: 128 # CUtlVector<ClutterTile_t>
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m_renderableModel: 152 # CStrongHandle<InfoForResourceTypeCModel>
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ClutterTile_t:
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m_nFirstInstance: 0 # uint32_t
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m_nLastInstance: 4 # uint32_t
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m_BoundsWs: 8 # AABB_t
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EntityIOConnectionData_t:
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m_outputName: 0 # CUtlString
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m_targetType: 8 # uint32_t
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m_targetName: 16 # CUtlString
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m_inputName: 24 # CUtlString
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m_overrideParam: 32 # CUtlString
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m_flDelay: 40 # float
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m_nTimesToFire: 44 # int32_t
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EntityKeyValueData_t:
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m_connections: 8 # CUtlVector<EntityIOConnectionData_t>
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m_keyValuesData: 32 # CUtlBinaryBlock
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ExtraVertexStreamOverride_t: # BaseSceneObjectOverride_t
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m_nSubSceneObject: 4 # uint32_t
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m_nDrawCallIndex: 8 # uint32_t
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m_nAdditionalMeshDrawPrimitiveFlags: 12 # MeshDrawPrimitiveFlags_t
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m_extraBufferBinding: 16 # CRenderBufferBinding
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InfoForResourceTypeVMapResourceData_t:
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InfoOverlayData_t:
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m_transform: 0 # matrix3x4_t
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m_flWidth: 48 # float
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m_flHeight: 52 # float
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m_flDepth: 56 # float
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m_vUVStart: 60 # Vector2D
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m_vUVEnd: 68 # Vector2D
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m_pMaterial: 80 # CStrongHandle<InfoForResourceTypeIMaterial2>
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m_nRenderOrder: 88 # int32_t
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m_vTintColor: 92 # Vector4D
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m_nSequenceOverride: 108 # int32_t
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MaterialOverride_t: # BaseSceneObjectOverride_t
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m_nSubSceneObject: 4 # uint32_t
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m_nDrawCallIndex: 8 # uint32_t
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m_pMaterial: 16 # CStrongHandle<InfoForResourceTypeIMaterial2>
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NodeData_t:
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m_nParent: 0 # int32_t
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m_vOrigin: 4 # Vector
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m_vMinBounds: 16 # Vector
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m_vMaxBounds: 28 # Vector
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m_flMinimumDistance: 40 # float
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m_ChildNodeIndices: 48 # CUtlVector<int32_t>
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m_worldNodePrefix: 72 # CUtlString
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PermEntityLumpData_t:
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m_name: 8 # CUtlString
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m_hammerUniqueId: 16 # CUtlString
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m_childLumps: 24 # CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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m_entityKeyValues: 48 # CUtlLeanVector<EntityKeyValueData_t>
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SceneObject_t:
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m_nObjectID: 0 # uint32_t
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m_vTransform: 4 # Vector4D[3]
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m_flFadeStartDistance: 52 # float
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m_flFadeEndDistance: 56 # float
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m_vTintColor: 60 # Vector4D
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m_skin: 80 # CUtlString
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m_nObjectTypeFlags: 88 # ObjectTypeFlags_t
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m_vLightingOrigin: 92 # Vector
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m_nOverlayRenderOrder: 104 # int16_t
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m_nLODOverride: 106 # int16_t
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m_nCubeMapPrecomputedHandshake: 108 # int32_t
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m_nLightProbeVolumePrecomputedHandshake: 112 # int32_t
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m_renderableModel: 120 # CStrongHandle<InfoForResourceTypeCModel>
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m_renderable: 128 # CStrongHandle<InfoForResourceTypeCRenderMesh>
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VMapResourceData_t:
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VoxelVisBlockOffset_t:
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m_nOffset: 0 # uint32_t
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m_nElementCount: 4 # uint32_t
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WorldBuilderParams_t:
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m_flMinDrawVolumeSize: 0 # float
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m_bBuildBakedLighting: 4 # bool
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m_vLightmapUvScale: 8 # Vector2D
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m_nCompileTimestamp: 16 # uint64_t
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m_nCompileFingerprint: 24 # uint64_t
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WorldNodeOnDiskBufferData_t:
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m_nElementCount: 0 # int32_t
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m_nElementSizeInBytes: 4 # int32_t
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m_inputLayoutFields: 8 # CUtlVector<RenderInputLayoutField_t>
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m_pData: 32 # CUtlVector<uint8_t>
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WorldNode_t:
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m_sceneObjects: 0 # CUtlVector<SceneObject_t>
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m_infoOverlays: 24 # CUtlVector<InfoOverlayData_t>
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m_visClusterMembership: 48 # CUtlVector<uint16_t>
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m_aggregateSceneObjects: 72 # CUtlVector<AggregateSceneObject_t>
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m_clutterSceneObjects: 96 # CUtlVector<ClutterSceneObject_t>
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m_extraVertexStreamOverrides: 120 # CUtlVector<ExtraVertexStreamOverride_t>
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m_materialOverrides: 144 # CUtlVector<MaterialOverride_t>
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m_extraVertexStreams: 168 # CUtlVector<WorldNodeOnDiskBufferData_t>
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m_layerNames: 192 # CUtlVector<CUtlString>
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m_sceneObjectLayerIndices: 216 # CUtlVector<uint8_t>
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m_overlayLayerIndices: 240 # CUtlVector<uint8_t>
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m_grassFileName: 264 # CUtlString
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m_nodeLightingInfo: 272 # BakedLightingInfo_t
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World_t:
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m_builderParams: 0 # WorldBuilderParams_t
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m_worldNodes: 32 # CUtlVector<NodeData_t>
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m_worldLightingInfo: 56 # BakedLightingInfo_t
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m_entityLumps: 104 # CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
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