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https://github.com/a2x/cs2-dumper.git
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191
generated_linux/libengine2.so.py
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191
generated_linux/libengine2.so.py
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'''
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Generated using https://github.com/a2x/cs2-dumper
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Thu, 7 Mar 2024 10:34:33 +0000
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'''
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class CEmptyEntityInstance:
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class CEntityComponent:
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class CEntityComponentHelper:
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m_flags = 0x8 # uint32_t
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m_pInfo = 0x10 # EntComponentInfo_t*
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m_nPriority = 0x18 # int32_t
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m_pNext = 0x20 # CEntityComponentHelper*
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class CEntityIOOutput:
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m_Value = 0x18 # CVariantBase<CVariantDefaultAllocator>
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class CEntityIdentity:
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m_nameStringableIndex = 0x14 # int32_t
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m_name = 0x18 # CUtlSymbolLarge
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m_designerName = 0x20 # CUtlSymbolLarge
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m_flags = 0x30 # uint32_t
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m_worldGroupId = 0x38 # WorldGroupId_t
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m_fDataObjectTypes = 0x3C # uint32_t
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m_PathIndex = 0x40 # ChangeAccessorFieldPathIndex_t
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m_pPrev = 0x58 # CEntityIdentity*
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m_pNext = 0x60 # CEntityIdentity*
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m_pPrevByClass = 0x68 # CEntityIdentity*
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m_pNextByClass = 0x70 # CEntityIdentity*
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class CEntityInstance:
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m_iszPrivateVScripts = 0x8 # CUtlSymbolLarge
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m_pEntity = 0x10 # CEntityIdentity*
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m_CScriptComponent = 0x28 # CScriptComponent*
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m_bVisibleinPVS = 0x30 # bool
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class CNetworkVarChainer:
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m_PathIndex = 0x20 # ChangeAccessorFieldPathIndex_t
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class CScriptComponent: # CEntityComponent
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m_scriptClassName = 0x30 # CUtlSymbolLarge
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class CVariantDefaultAllocator:
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class EngineLoopState_t:
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m_nPlatWindowWidth = 0x18 # int32_t
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m_nPlatWindowHeight = 0x1C # int32_t
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m_nRenderWidth = 0x20 # int32_t
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m_nRenderHeight = 0x24 # int32_t
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class EntComponentInfo_t:
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m_pName = 0x0 # char*
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m_pCPPClassname = 0x8 # char*
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m_pNetworkDataReferencedDescription = 0x10 # char*
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m_pNetworkDataReferencedPtrPropDescription = 0x18 # char*
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m_nRuntimeIndex = 0x20 # int32_t
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m_nFlags = 0x24 # uint32_t
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m_pBaseClassComponentHelper = 0x60 # CEntityComponentHelper*
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class EntInput_t:
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class EntOutput_t:
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class EventAdvanceTick_t: # EventSimulate_t
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m_nCurrentTick = 0x2C # int32_t
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m_nCurrentTickThisFrame = 0x30 # int32_t
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m_nTotalTicksThisFrame = 0x34 # int32_t
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m_nTotalTicks = 0x38 # int32_t
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class EventAppShutdown_t:
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m_nDummy0 = 0x0 # int32_t
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class EventClientAdvanceTick_t: # EventAdvanceTick_t
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class EventClientFrameSimulate_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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m_flFrameTime = 0x2C # float
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m_flWhenScheduleSendTickPacket = 0x30 # double
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class EventClientOutput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRenderTime = 0x28 # float
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m_flRealTime = 0x2C # float
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m_flRenderFrameTimeUnbounded = 0x30 # float
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m_bRenderOnly = 0x34 # bool
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class EventClientPauseSimulate_t: # EventSimulate_t
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class EventClientPollInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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class EventClientPollNetworking_t:
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m_nTickCount = 0x0 # int32_t
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class EventClientPostAdvanceTick_t: # EventPostAdvanceTick_t
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class EventClientPostOutput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRenderTime = 0x28 # double
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m_flRenderFrameTime = 0x30 # float
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m_flRenderFrameTimeUnbounded = 0x34 # float
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m_bRenderOnly = 0x38 # bool
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class EventClientPostSimulate_t: # EventSimulate_t
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class EventClientPreOutput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRenderTime = 0x28 # double
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m_flRenderFrameTime = 0x30 # double
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m_flRenderFrameTimeUnbounded = 0x38 # double
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m_flRealTime = 0x40 # float
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m_bRenderOnly = 0x44 # bool
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class EventClientPreSimulate_t: # EventSimulate_t
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class EventClientPredictionPostNetupdate_t:
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class EventClientProcessGameInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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m_flFrameTime = 0x2C # float
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class EventClientProcessInput_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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m_flTickInterval = 0x2C # float
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m_flTickStartTime = 0x30 # double
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class EventClientProcessNetworking_t:
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class EventClientSceneSystemThreadStateChange_t:
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m_bThreadsActive = 0x0 # bool
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class EventClientSimulate_t: # EventSimulate_t
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class EventFrameBoundary_t:
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m_flFrameTime = 0x0 # float
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class EventModInitialized_t:
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class EventPostAdvanceTick_t: # EventSimulate_t
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m_nCurrentTick = 0x2C # int32_t
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m_nCurrentTickThisFrame = 0x30 # int32_t
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m_nTotalTicksThisFrame = 0x34 # int32_t
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m_nTotalTicks = 0x38 # int32_t
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class EventPostDataUpdate_t:
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m_nCount = 0x0 # int32_t
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class EventPreDataUpdate_t:
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m_nCount = 0x0 # int32_t
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class EventProfileStorageAvailable_t:
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m_nSplitScreenSlot = 0x0 # CSplitScreenSlot
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class EventServerAdvanceTick_t: # EventAdvanceTick_t
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class EventServerPollNetworking_t: # EventSimulate_t
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class EventServerPostAdvanceTick_t: # EventPostAdvanceTick_t
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class EventServerPostSimulate_t: # EventSimulate_t
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class EventServerProcessNetworking_t: # EventSimulate_t
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class EventServerSimulate_t: # EventSimulate_t
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class EventSetTime_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_nClientOutputFrames = 0x28 # int32_t
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m_flRealTime = 0x30 # double
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m_flRenderTime = 0x38 # double
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m_flRenderFrameTime = 0x40 # double
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m_flRenderFrameTimeUnbounded = 0x48 # double
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m_flRenderFrameTimeUnscaled = 0x50 # double
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m_flTickRemainder = 0x58 # double
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class EventSimpleLoopFrameUpdate_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_flRealTime = 0x28 # float
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m_flFrameTime = 0x2C # float
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class EventSimulate_t:
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m_LoopState = 0x0 # EngineLoopState_t
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m_bFirstTick = 0x28 # bool
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m_bLastTick = 0x29 # bool
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class EventSplitScreenStateChanged_t:
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