📦 Game Update 13967

This commit is contained in:
a2x
2023-11-04 11:34:04 +10:00
parent 2378c280ab
commit b258d78813
78 changed files with 2635 additions and 2637 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 3 Nov 2023 09:10:10 +0000
* Sat, 4 Nov 2023 00:33:21 +0000
*/
#pragma once
@@ -8,30 +8,30 @@
#include <cstddef>
namespace client_dll { // client.dll
constexpr std::ptrdiff_t dwBaseEntityModel_setModel = 0x581310;
constexpr std::ptrdiff_t dwEntityList = 0x17AA8E8;
constexpr std::ptrdiff_t dwForceAttack = 0x16AF290;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16AF320;
constexpr std::ptrdiff_t dwForceBackward = 0x16AF560;
constexpr std::ptrdiff_t dwForceCrouch = 0x16AF830;
constexpr std::ptrdiff_t dwForceForward = 0x16AF4D0;
constexpr std::ptrdiff_t dwForceJump = 0x16AF7A0;
constexpr std::ptrdiff_t dwForceLeft = 0x16AF5F0;
constexpr std::ptrdiff_t dwForceRight = 0x16AF680;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1964158;
constexpr std::ptrdiff_t dwGameEntitySystem_getBaseEntity = 0x604920;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x5F6610;
constexpr std::ptrdiff_t dwGameRules = 0x1806F48;
constexpr std::ptrdiff_t dwGlobalVars = 0x16AB2D0;
constexpr std::ptrdiff_t dwGlowManager = 0x18066A8;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1991E68;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x17F9C08;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16B6320;
constexpr std::ptrdiff_t dwPlantedC4 = 0x189DAF8;
constexpr std::ptrdiff_t dwPrediction = 0x16B61F0;
constexpr std::ptrdiff_t dwViewAngles = 0x18F8088;
constexpr std::ptrdiff_t dwViewMatrix = 0x1899070;
constexpr std::ptrdiff_t dwViewRender = 0x1899A48;
constexpr std::ptrdiff_t dwBaseEntityModel_setModel = 0x581500;
constexpr std::ptrdiff_t dwEntityList = 0x17AB958;
constexpr std::ptrdiff_t dwForceAttack = 0x16B02B0;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16B0340;
constexpr std::ptrdiff_t dwForceBackward = 0x16B0580;
constexpr std::ptrdiff_t dwForceCrouch = 0x16B0850;
constexpr std::ptrdiff_t dwForceForward = 0x16B04F0;
constexpr std::ptrdiff_t dwForceJump = 0x16B07C0;
constexpr std::ptrdiff_t dwForceLeft = 0x16B0610;
constexpr std::ptrdiff_t dwForceRight = 0x16B06A0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18D51A8;
constexpr std::ptrdiff_t dwGameEntitySystem_getBaseEntity = 0x604B10;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x5F6800;
constexpr std::ptrdiff_t dwGameRules = 0x1807FA8;
constexpr std::ptrdiff_t dwGlobalVars = 0x16AC100;
constexpr std::ptrdiff_t dwGlowManager = 0x1807708;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1902EB8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x17FAC68;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16B7340;
constexpr std::ptrdiff_t dwPlantedC4 = 0x180EB48;
constexpr std::ptrdiff_t dwPrediction = 0x16B7210;
constexpr std::ptrdiff_t dwViewAngles = 0x18690D8;
constexpr std::ptrdiff_t dwViewMatrix = 0x180A0D0;
constexpr std::ptrdiff_t dwViewRender = 0x180A090;
}
namespace engine2_dll { // engine2.dll