📦 Game Update 13967

This commit is contained in:
a2x
2023-11-04 11:34:04 +10:00
parent 2378c280ab
commit b258d78813
78 changed files with 2635 additions and 2637 deletions

View File

@@ -1,33 +1,33 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 3 Nov 2023 09:10:10 +0000
* Sat, 4 Nov 2023 00:33:21 +0000
*/
public static class client_dll { // client.dll
public const nint dwBaseEntityModel_setModel = 0x581310;
public const nint dwEntityList = 0x17AA8E8;
public const nint dwForceAttack = 0x16AF290;
public const nint dwForceAttack2 = 0x16AF320;
public const nint dwForceBackward = 0x16AF560;
public const nint dwForceCrouch = 0x16AF830;
public const nint dwForceForward = 0x16AF4D0;
public const nint dwForceJump = 0x16AF7A0;
public const nint dwForceLeft = 0x16AF5F0;
public const nint dwForceRight = 0x16AF680;
public const nint dwGameEntitySystem = 0x1964158;
public const nint dwGameEntitySystem_getBaseEntity = 0x604920;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F6610;
public const nint dwGameRules = 0x1806F48;
public const nint dwGlobalVars = 0x16AB2D0;
public const nint dwGlowManager = 0x18066A8;
public const nint dwInterfaceLinkList = 0x1991E68;
public const nint dwLocalPlayerController = 0x17F9C08;
public const nint dwLocalPlayerPawn = 0x16B6320;
public const nint dwPlantedC4 = 0x189DAF8;
public const nint dwPrediction = 0x16B61F0;
public const nint dwViewAngles = 0x18F8088;
public const nint dwViewMatrix = 0x1899070;
public const nint dwViewRender = 0x1899A48;
public const nint dwBaseEntityModel_setModel = 0x581500;
public const nint dwEntityList = 0x17AB958;
public const nint dwForceAttack = 0x16B02B0;
public const nint dwForceAttack2 = 0x16B0340;
public const nint dwForceBackward = 0x16B0580;
public const nint dwForceCrouch = 0x16B0850;
public const nint dwForceForward = 0x16B04F0;
public const nint dwForceJump = 0x16B07C0;
public const nint dwForceLeft = 0x16B0610;
public const nint dwForceRight = 0x16B06A0;
public const nint dwGameEntitySystem = 0x18D51A8;
public const nint dwGameEntitySystem_getBaseEntity = 0x604B10;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F6800;
public const nint dwGameRules = 0x1807FA8;
public const nint dwGlobalVars = 0x16AC100;
public const nint dwGlowManager = 0x1807708;
public const nint dwInterfaceLinkList = 0x1902EB8;
public const nint dwLocalPlayerController = 0x17FAC68;
public const nint dwLocalPlayerPawn = 0x16B7340;
public const nint dwPlantedC4 = 0x180EB48;
public const nint dwPrediction = 0x16B7210;
public const nint dwViewAngles = 0x18690D8;
public const nint dwViewMatrix = 0x180A0D0;
public const nint dwViewRender = 0x180A090;
}
public static class engine2_dll { // engine2.dll