📦 Game Update 13985

This commit is contained in:
a2x
2024-01-20 17:14:53 +10:00
parent 273ff41717
commit b1ea8d33d4
76 changed files with 378 additions and 404 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 5 Jan 2024 01:00:02 +0000
* Sat, 20 Jan 2024 07:10:58 +0000
*/
#pragma once
@@ -8,30 +8,30 @@
#include <cstddef>
namespace client_dll { // client.dll
constexpr std::ptrdiff_t dwEntityList = 0x17C1950;
constexpr std::ptrdiff_t dwForceAttack = 0x16C1E90;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16C1F20;
constexpr std::ptrdiff_t dwForceBackward = 0x16C2160;
constexpr std::ptrdiff_t dwForceCrouch = 0x16C2430;
constexpr std::ptrdiff_t dwForceForward = 0x16C20D0;
constexpr std::ptrdiff_t dwForceJump = 0x16C23A0;
constexpr std::ptrdiff_t dwForceLeft = 0x16C21F0;
constexpr std::ptrdiff_t dwForceRight = 0x16C2280;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18ED240;
constexpr std::ptrdiff_t dwEntityList = 0x17C26A0;
constexpr std::ptrdiff_t dwForceAttack = 0x16C1E80;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16C1F10;
constexpr std::ptrdiff_t dwForceBackward = 0x16C2150;
constexpr std::ptrdiff_t dwForceCrouch = 0x16C2420;
constexpr std::ptrdiff_t dwForceForward = 0x16C20C0;
constexpr std::ptrdiff_t dwForceJump = 0x16C2390;
constexpr std::ptrdiff_t dwForceLeft = 0x16C21E0;
constexpr std::ptrdiff_t dwForceRight = 0x16C2270;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18F2DB0;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x181E048;
constexpr std::ptrdiff_t dwGlobalVars = 0x16BDCB8;
constexpr std::ptrdiff_t dwGlowManager = 0x181D7B0;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x191AED8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1810F48;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C8F58;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1824A88;
constexpr std::ptrdiff_t dwPrediction = 0x16C8E20;
constexpr std::ptrdiff_t dwSensitivity = 0x181ED48;
constexpr std::ptrdiff_t dwGameRules = 0x181ED98;
constexpr std::ptrdiff_t dwGlobalVars = 0x16BDCA8;
constexpr std::ptrdiff_t dwGlowManager = 0x181E500;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1920A48;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1811C98;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C8F48;
constexpr std::ptrdiff_t dwPlantedC4 = 0x18257D8;
constexpr std::ptrdiff_t dwPrediction = 0x16C8E10;
constexpr std::ptrdiff_t dwSensitivity = 0x181FA98;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1880DC0;
constexpr std::ptrdiff_t dwViewMatrix = 0x1820150;
constexpr std::ptrdiff_t dwViewRender = 0x1820998;
constexpr std::ptrdiff_t dwViewAngles = 0x1882140;
constexpr std::ptrdiff_t dwViewMatrix = 0x1820EA0;
constexpr std::ptrdiff_t dwViewRender = 0x18216E8;
}
namespace engine2_dll { // engine2.dll
@@ -44,10 +44,6 @@ namespace engine2_dll { // engine2.dll
constexpr std::ptrdiff_t dwWindowWidth = 0x597E08;
}
namespace game_info { // Some additional information about the game at dump time
constexpr std::ptrdiff_t buildNumber = 0x36A0; // Game build number
}
namespace inputsystem_dll { // inputsystem.dll
constexpr std::ptrdiff_t dwInputSystem = 0x35760;
}