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https://github.com/a2x/cs2-dumper.git
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📦 Game Update 13961
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@@ -1,7 +1,7 @@
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#![allow(non_snake_case, non_upper_case_globals)]
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-10 02:56:33.308337400 UTC
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// 2023-10-13 02:10:21.143660300 UTC
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pub mod animationsystem_dll {
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pub const AnimationSystemUtils_001: usize = 0x64670;
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@@ -9,25 +9,25 @@ pub mod animationsystem_dll {
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}
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pub mod client_dll {
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pub const LegacyGameUI001: usize = 0x88D230;
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pub const Source2ClientUI001: usize = 0x87BCD0;
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pub const Source2ClientPrediction001: usize = 0x79AE80;
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pub const ClientToolsInfo_001: usize = 0x726D90;
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pub const Source2Client002: usize = 0x726DB0;
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pub const GameClientExports001: usize = 0x726DA0;
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pub const EmptyWorldService001_Client: usize = 0x48A8B0;
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pub const Source2ClientConfig001: usize = 0x471B70;
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pub const LegacyGameUI001: usize = 0x88DC60;
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pub const Source2ClientUI001: usize = 0x87C700;
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pub const Source2ClientPrediction001: usize = 0x79B650;
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pub const ClientToolsInfo_001: usize = 0x727560;
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pub const Source2Client002: usize = 0x727580;
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pub const GameClientExports001: usize = 0x727570;
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pub const EmptyWorldService001_Client: usize = 0x48B120;
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pub const Source2ClientConfig001: usize = 0x472130;
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}
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pub mod engine2_dll {
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pub const SimpleEngineLoopService_001: usize = 0x1E1BB0;
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pub const ClientServerEngineLoopService_001: usize = 0x1D7880;
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pub const KeyValueCache001: usize = 0x1D3EC0;
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pub const HostStateMgr001: usize = 0x1D18D0;
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pub const GameEventSystemServerV001: usize = 0x1CCF90;
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pub const GameEventSystemClientV001: usize = 0x1CCF80;
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pub const EngineServiceMgr001: usize = 0x1C8C70;
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pub const VProfService_001: usize = 0x1B6750;
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pub const SimpleEngineLoopService_001: usize = 0x1E1BC0;
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pub const ClientServerEngineLoopService_001: usize = 0x1D7890;
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pub const KeyValueCache001: usize = 0x1D3ED0;
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pub const HostStateMgr001: usize = 0x1D18E0;
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pub const GameEventSystemServerV001: usize = 0x1CCFA0;
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pub const GameEventSystemClientV001: usize = 0x1CCF90;
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pub const EngineServiceMgr001: usize = 0x1C8C80;
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pub const VProfService_001: usize = 0x1B6760;
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pub const ToolService_001: usize = 0x1B54B0;
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pub const StatsService_001: usize = 0x1B0730;
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pub const SplitScreenService_001: usize = 0x1AD9A0;
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@@ -132,9 +132,9 @@ pub mod pulse_system_dll {
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}
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pub mod rendersystemdx11_dll {
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pub const RenderUtils_001: usize = 0x52C20;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4A330;
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pub const RenderDeviceMgr001: usize = 0x4A320;
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pub const RenderUtils_001: usize = 0x52C90;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4A3A0;
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pub const RenderDeviceMgr001: usize = 0x4A390;
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}
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pub mod resourcesystem_dll {
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@@ -147,9 +147,9 @@ pub mod scenefilecache_dll {
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}
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pub mod scenesystem_dll {
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pub const SceneUtils_001: usize = 0x13CE80;
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pub const SceneSystem_002: usize = 0xCAC60;
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pub const RenderingPipelines_001: usize = 0x8ED20;
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pub const SceneUtils_001: usize = 0x13D030;
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pub const SceneSystem_002: usize = 0xCAE10;
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pub const RenderingPipelines_001: usize = 0x8EED0;
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}
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pub mod schemasystem_dll {
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@@ -157,16 +157,16 @@ pub mod schemasystem_dll {
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}
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pub mod server_dll {
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pub const NavGameTest001: usize = 0xA2DFA0;
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pub const ServerToolsInfo_001: usize = 0x832910;
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pub const Source2GameClients001: usize = 0x832920;
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pub const Source2GameEntities001: usize = 0x832930;
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pub const Source2Server001: usize = 0x832940;
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pub const EmptyWorldService001_Server: usize = 0x5877F0;
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pub const Source2ServerConfig001: usize = 0x5674F0;
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pub const EntitySubclassUtilsV001: usize = 0x2C8070;
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pub const customnavsystem001: usize = 0x244D50;
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pub const Source2GameDirector001: usize = 0x13EA50;
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pub const NavGameTest001: usize = 0xA2C470;
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pub const ServerToolsInfo_001: usize = 0x830DE0;
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pub const Source2GameClients001: usize = 0x830DF0;
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pub const Source2GameEntities001: usize = 0x830E00;
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pub const Source2Server001: usize = 0x830E10;
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pub const EmptyWorldService001_Server: usize = 0x587870;
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pub const Source2ServerConfig001: usize = 0x567870;
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pub const EntitySubclassUtilsV001: usize = 0x2C8210;
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pub const customnavsystem001: usize = 0x244DB0;
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pub const Source2GameDirector001: usize = 0x13EAB0;
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}
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pub mod soundsystem_dll {
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@@ -236,5 +236,5 @@ pub mod vstdlib_s64_dll {
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}
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pub mod worldrenderer_dll {
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pub const WorldRendererMgr001: usize = 0x21480;
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pub const WorldRendererMgr001: usize = 0x21530;
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}
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