📦 Game Update 13961

This commit is contained in:
a2x
2023-10-13 12:12:21 +10:00
parent 1a4041f7a9
commit acf11ea6c1
59 changed files with 762 additions and 692 deletions

View File

@@ -1,7 +1,7 @@
#![allow(non_snake_case, non_upper_case_globals)]
// Created using https://github.com/a2x/cs2-dumper
// 2023-10-10 02:56:33.308337400 UTC
// 2023-10-13 02:10:21.143660300 UTC
pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x64670;
@@ -9,25 +9,25 @@ pub mod animationsystem_dll {
}
pub mod client_dll {
pub const LegacyGameUI001: usize = 0x88D230;
pub const Source2ClientUI001: usize = 0x87BCD0;
pub const Source2ClientPrediction001: usize = 0x79AE80;
pub const ClientToolsInfo_001: usize = 0x726D90;
pub const Source2Client002: usize = 0x726DB0;
pub const GameClientExports001: usize = 0x726DA0;
pub const EmptyWorldService001_Client: usize = 0x48A8B0;
pub const Source2ClientConfig001: usize = 0x471B70;
pub const LegacyGameUI001: usize = 0x88DC60;
pub const Source2ClientUI001: usize = 0x87C700;
pub const Source2ClientPrediction001: usize = 0x79B650;
pub const ClientToolsInfo_001: usize = 0x727560;
pub const Source2Client002: usize = 0x727580;
pub const GameClientExports001: usize = 0x727570;
pub const EmptyWorldService001_Client: usize = 0x48B120;
pub const Source2ClientConfig001: usize = 0x472130;
}
pub mod engine2_dll {
pub const SimpleEngineLoopService_001: usize = 0x1E1BB0;
pub const ClientServerEngineLoopService_001: usize = 0x1D7880;
pub const KeyValueCache001: usize = 0x1D3EC0;
pub const HostStateMgr001: usize = 0x1D18D0;
pub const GameEventSystemServerV001: usize = 0x1CCF90;
pub const GameEventSystemClientV001: usize = 0x1CCF80;
pub const EngineServiceMgr001: usize = 0x1C8C70;
pub const VProfService_001: usize = 0x1B6750;
pub const SimpleEngineLoopService_001: usize = 0x1E1BC0;
pub const ClientServerEngineLoopService_001: usize = 0x1D7890;
pub const KeyValueCache001: usize = 0x1D3ED0;
pub const HostStateMgr001: usize = 0x1D18E0;
pub const GameEventSystemServerV001: usize = 0x1CCFA0;
pub const GameEventSystemClientV001: usize = 0x1CCF90;
pub const EngineServiceMgr001: usize = 0x1C8C80;
pub const VProfService_001: usize = 0x1B6760;
pub const ToolService_001: usize = 0x1B54B0;
pub const StatsService_001: usize = 0x1B0730;
pub const SplitScreenService_001: usize = 0x1AD9A0;
@@ -132,9 +132,9 @@ pub mod pulse_system_dll {
}
pub mod rendersystemdx11_dll {
pub const RenderUtils_001: usize = 0x52C20;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4A330;
pub const RenderDeviceMgr001: usize = 0x4A320;
pub const RenderUtils_001: usize = 0x52C90;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4A3A0;
pub const RenderDeviceMgr001: usize = 0x4A390;
}
pub mod resourcesystem_dll {
@@ -147,9 +147,9 @@ pub mod scenefilecache_dll {
}
pub mod scenesystem_dll {
pub const SceneUtils_001: usize = 0x13CE80;
pub const SceneSystem_002: usize = 0xCAC60;
pub const RenderingPipelines_001: usize = 0x8ED20;
pub const SceneUtils_001: usize = 0x13D030;
pub const SceneSystem_002: usize = 0xCAE10;
pub const RenderingPipelines_001: usize = 0x8EED0;
}
pub mod schemasystem_dll {
@@ -157,16 +157,16 @@ pub mod schemasystem_dll {
}
pub mod server_dll {
pub const NavGameTest001: usize = 0xA2DFA0;
pub const ServerToolsInfo_001: usize = 0x832910;
pub const Source2GameClients001: usize = 0x832920;
pub const Source2GameEntities001: usize = 0x832930;
pub const Source2Server001: usize = 0x832940;
pub const EmptyWorldService001_Server: usize = 0x5877F0;
pub const Source2ServerConfig001: usize = 0x5674F0;
pub const EntitySubclassUtilsV001: usize = 0x2C8070;
pub const customnavsystem001: usize = 0x244D50;
pub const Source2GameDirector001: usize = 0x13EA50;
pub const NavGameTest001: usize = 0xA2C470;
pub const ServerToolsInfo_001: usize = 0x830DE0;
pub const Source2GameClients001: usize = 0x830DF0;
pub const Source2GameEntities001: usize = 0x830E00;
pub const Source2Server001: usize = 0x830E10;
pub const EmptyWorldService001_Server: usize = 0x587870;
pub const Source2ServerConfig001: usize = 0x567870;
pub const EntitySubclassUtilsV001: usize = 0x2C8210;
pub const customnavsystem001: usize = 0x244DB0;
pub const Source2GameDirector001: usize = 0x13EAB0;
}
pub mod soundsystem_dll {
@@ -236,5 +236,5 @@ pub mod vstdlib_s64_dll {
}
pub mod worldrenderer_dll {
pub const WorldRendererMgr001: usize = 0x21480;
pub const WorldRendererMgr001: usize = 0x21530;
}