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https://github.com/a2x/cs2-dumper.git
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📦 Game Update 13961
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@@ -1,5 +1,5 @@
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// Created using https://github.com/a2x/cs2-dumper
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// 2023-10-10 02:56:33.004076800 UTC
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// 2023-10-13 02:10:20.795155100 UTC
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public static class ActiveModelConfig_t {
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public const nint m_Handle = 0x28; // ModelConfigHandle_t
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@@ -246,36 +246,36 @@ public static class CCSPlayerController {
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public const nint m_unActiveQuestId = 0x75C; // uint16_t
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public const nint m_nQuestProgressReason = 0x760; // QuestProgress::Reason
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public const nint m_unPlayerTvControlFlags = 0x764; // uint32_t
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public const nint m_iDraftIndex = 0x7D0; // int32_t
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public const nint m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32_t
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public const nint m_uiAbandonRecordedReason = 0x7D8; // uint32_t
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public const nint m_bEverFullyConnected = 0x7DC; // bool
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public const nint m_bAbandonAllowsSurrender = 0x7DD; // bool
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public const nint m_bAbandonOffersInstantSurrender = 0x7DE; // bool
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public const nint m_bDisconnection1MinWarningPrinted = 0x7DF; // bool
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public const nint m_bScoreReported = 0x7E0; // bool
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public const nint m_nDisconnectionTick = 0x7E4; // int32_t
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public const nint m_bControllingBot = 0x7F0; // bool
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public const nint m_bHasControlledBotThisRound = 0x7F1; // bool
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public const nint m_bHasBeenControlledByPlayerThisRound = 0x7F2; // bool
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public const nint m_nBotsControlledThisRound = 0x7F4; // int32_t
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public const nint m_bCanControlObservedBot = 0x7F8; // bool
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public const nint m_hPlayerPawn = 0x7FC; // CHandle<C_CSPlayerPawn>
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public const nint m_hObserverPawn = 0x800; // CHandle<C_CSObserverPawn>
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public const nint m_bPawnIsAlive = 0x804; // bool
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public const nint m_iPawnHealth = 0x808; // uint32_t
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public const nint m_iPawnArmor = 0x80C; // int32_t
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public const nint m_bPawnHasDefuser = 0x810; // bool
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public const nint m_bPawnHasHelmet = 0x811; // bool
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public const nint m_nPawnCharacterDefIndex = 0x812; // uint16_t
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public const nint m_iPawnLifetimeStart = 0x814; // int32_t
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public const nint m_iPawnLifetimeEnd = 0x818; // int32_t
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public const nint m_iPawnBotDifficulty = 0x81C; // int32_t
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public const nint m_hOriginalControllerOfCurrentPawn = 0x820; // CHandle<CCSPlayerController>
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public const nint m_iScore = 0x824; // int32_t
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public const nint m_vecKills = 0x828; // C_NetworkUtlVectorBase<EKillTypes_t>
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public const nint m_iMVPs = 0x840; // int32_t
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public const nint m_bIsPlayerNameDirty = 0x844; // bool
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public const nint m_iDraftIndex = 0x790; // int32_t
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public const nint m_msQueuedModeDisconnectionTimestamp = 0x794; // uint32_t
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public const nint m_uiAbandonRecordedReason = 0x798; // uint32_t
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public const nint m_bEverFullyConnected = 0x79C; // bool
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public const nint m_bAbandonAllowsSurrender = 0x79D; // bool
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public const nint m_bAbandonOffersInstantSurrender = 0x79E; // bool
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public const nint m_bDisconnection1MinWarningPrinted = 0x79F; // bool
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public const nint m_bScoreReported = 0x7A0; // bool
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public const nint m_nDisconnectionTick = 0x7A4; // int32_t
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public const nint m_bControllingBot = 0x7B0; // bool
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public const nint m_bHasControlledBotThisRound = 0x7B1; // bool
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public const nint m_bHasBeenControlledByPlayerThisRound = 0x7B2; // bool
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public const nint m_nBotsControlledThisRound = 0x7B4; // int32_t
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public const nint m_bCanControlObservedBot = 0x7B8; // bool
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public const nint m_hPlayerPawn = 0x7BC; // CHandle<C_CSPlayerPawn>
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public const nint m_hObserverPawn = 0x7C0; // CHandle<C_CSObserverPawn>
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public const nint m_bPawnIsAlive = 0x7C4; // bool
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public const nint m_iPawnHealth = 0x7C8; // uint32_t
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public const nint m_iPawnArmor = 0x7CC; // int32_t
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public const nint m_bPawnHasDefuser = 0x7D0; // bool
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public const nint m_bPawnHasHelmet = 0x7D1; // bool
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public const nint m_nPawnCharacterDefIndex = 0x7D2; // uint16_t
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public const nint m_iPawnLifetimeStart = 0x7D4; // int32_t
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public const nint m_iPawnLifetimeEnd = 0x7D8; // int32_t
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public const nint m_iPawnBotDifficulty = 0x7DC; // int32_t
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public const nint m_hOriginalControllerOfCurrentPawn = 0x7E0; // CHandle<CCSPlayerController>
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public const nint m_iScore = 0x7E4; // int32_t
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public const nint m_vecKills = 0x7E8; // C_NetworkUtlVectorBase<EKillTypes_t>
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public const nint m_iMVPs = 0x800; // int32_t
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public const nint m_bIsPlayerNameDirty = 0x804; // bool
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}
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public static class CCSPlayerController_ActionTrackingServices {
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@@ -305,8 +305,7 @@ public static class CCSPlayerController_InventoryServices {
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public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32_t
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public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32_t
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public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32_t
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public const nint m_vecTerroristLoadoutCache = 0x70; // C_UtlVectorEmbeddedNetworkVar<C_EconItemView>
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public const nint m_vecCounterTerroristLoadoutCache = 0xC0; // C_UtlVectorEmbeddedNetworkVar<C_EconItemView>
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public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
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}
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public static class CCSPlayer_ActionTrackingServices {
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@@ -1611,9 +1610,9 @@ public static class C_CSGO_PreviewModel {
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}
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public static class C_CSGO_PreviewPlayer {
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public const nint m_animgraph = 0x22A8; // CUtlString
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public const nint m_animgraphCharacterModeString = 0x22B0; // CUtlString
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public const nint m_flInitialModelScale = 0x22B8; // float
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public const nint m_animgraph = 0x22C8; // CUtlString
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public const nint m_animgraphCharacterModeString = 0x22D0; // CUtlString
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public const nint m_flInitialModelScale = 0x22D8; // float
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}
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public static class C_CSGO_TeamPreviewCamera {
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@@ -1632,7 +1631,9 @@ public static class C_CSGO_TeamPreviewCharacterPosition {
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public const nint m_nOrdinal = 0x548; // int32_t
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public const nint m_sWeaponName = 0x550; // CUtlString
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public const nint m_xuid = 0x558; // uint64_t
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public const nint m_weaponItem = 0x560; // C_EconItemView
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public const nint m_agentItem = 0x560; // C_EconItemView
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public const nint m_glovesItem = 0x9A8; // C_EconItemView
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public const nint m_weaponItem = 0xDF0; // C_EconItemView
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}
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public static class C_CSGameRules {
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@@ -1687,6 +1688,7 @@ public static class C_CSGameRules {
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public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t
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public const nint m_bIsDroppingItems = 0x8B8; // bool
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public const nint m_bIsQuestEligible = 0x8B9; // bool
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public const nint m_bIsHltvActive = 0x8BA; // bool
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public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32_t
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public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32_t
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public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32_t
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@@ -1735,7 +1737,7 @@ public static class C_CSGameRules {
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public const nint m_nTTeamIntroVariant = 0xEAC; // int32_t
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public const nint m_nCTTeamIntroVariant = 0xEB0; // int32_t
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public const nint m_bTeamIntroPeriod = 0xEB4; // bool
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public const nint m_flLastPerfSampleTime = 0x1E70; // double
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public const nint m_flLastPerfSampleTime = 0x4EC0; // double
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}
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public static class C_CSGameRulesProxy {
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@@ -1792,10 +1794,11 @@ public static class C_CSPlayerPawn {
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public const nint m_vRagdollDamagePosition = 0x1D04; // Vector
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public const nint m_szRagdollDamageWeaponName = 0x1D10; // char[64]
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public const nint m_bRagdollDamageHeadshot = 0x1D50; // bool
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public const nint m_bLastHeadBoneTransformIsValid = 0x2278; // bool
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public const nint m_lastLandTime = 0x227C; // GameTime_t
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public const nint m_qDeathEyeAngles = 0x2298; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22A4; // bool
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public const nint m_bLastHeadBoneTransformIsValid = 0x2290; // bool
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public const nint m_lastLandTime = 0x2294; // GameTime_t
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public const nint m_bOnGroundLastTick = 0x2298; // bool
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public const nint m_qDeathEyeAngles = 0x22B4; // QAngle
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public const nint m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool
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}
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public static class C_CSPlayerPawnBase {
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@@ -3598,6 +3601,12 @@ public static class SellbackPurchaseEntry_t {
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public const nint m_hItem = 0x40; // CEntityHandle
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}
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public static class ServerAuthoritativeWeaponSlot_t {
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public const nint unClass = 0x28; // uint16_t
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public const nint unSlot = 0x2A; // uint16_t
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public const nint unItemDefIdx = 0x2C; // uint16_t
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}
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public static class TimedEvent {
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public const nint m_TimeBetweenEvents = 0x0; // float
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public const nint m_fNextEvent = 0x4; // float
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