mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14012)
This commit is contained in:
@@ -1,12 +1,12 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-31 11:14:33.690971400 UTC
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// 2024-06-05 00:45:27.941820300 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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pub mod cs2_dumper {
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pub mod schemas {
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// Module: server.dll
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// Classes count: 659
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// Classes count: 650
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// Enums count: 131
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pub mod server_dll {
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// Alignment: 4
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@@ -294,24 +294,18 @@ pub mod cs2_dumper {
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matLastMaterial = 0xB
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}
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// Alignment: 4
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// Members count: 15
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// Members count: 9
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#[repr(u32)]
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pub enum BloodType {
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None = u32::MAX,
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ColorRed = 0x0,
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ColorYellow = 0x1,
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ColorGreen = 0x2,
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ColorBrightGreen = 0x3,
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EntityMech = 0x4,
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EntityAntlion = 0x5,
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EntityZombie = 0x6,
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EntityBlob = 0x7,
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EntityBlobFrozen = 0x8,
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ColorRedLVL2 = 0x9,
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ColorRedLVL3 = 0xA,
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ColorRedLVL4 = 0xB,
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ColorRedLVL5 = 0xC,
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ColorRedLVL6 = 0xD
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ColorRedLVL2 = 0x3,
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ColorRedLVL3 = 0x4,
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ColorRedLVL4 = 0x5,
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ColorRedLVL5 = 0x6,
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ColorRedLVL6 = 0x7
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}
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// Alignment: 4
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// Members count: 6
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@@ -1674,14 +1668,6 @@ pub mod cs2_dumper {
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pub const m_SoundscapeName: usize = 0x8E8; // CUtlSymbolLarge
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pub const m_spectators: usize = 0x8F0; // CUtlVector<CHandle<CBasePlayerPawn>>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSPlayerControllerAPI {
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}
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// Parent: CBreakableProp
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// Fields count: 21
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//
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@@ -2644,9 +2630,9 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_flDMBonusTimeLength (float)
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// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
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pub mod CCSGameModeRules_Deathmatch {
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pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t
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pub const m_flDMBonusTimeLength: usize = 0x3C; // float32
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pub const m_sDMBonusWeapon: usize = 0x40; // CUtlString
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pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t
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pub const m_flDMBonusTimeLength: usize = 0x34; // float32
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pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString
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}
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// Parent: CItemAssaultSuit
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// Fields count: 0
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@@ -3771,14 +3757,6 @@ pub mod cs2_dumper {
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pub const m_bLastUpdateSkipped: usize = 0x24C; // bool
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pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSObserverPawnAPI {
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}
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// Parent: CBaseEntity
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// Fields count: 0
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pub mod CCSPointScriptEntity {
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@@ -4055,16 +4033,6 @@ pub mod cs2_dumper {
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pub const m_iFilterName: usize = 0x710; // CUtlSymbolLarge
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pub const m_hFilter: usize = 0x718; // CHandle<CBaseFilter>
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}
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// Parent: CBasePulseGraphInstance
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// Fields count: 0
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSGameModeScript {
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}
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// Parent: CPointEntity
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// Fields count: 0
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pub mod CInfoInstructorHintHostageRescueZone {
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@@ -5407,14 +5375,6 @@ pub mod cs2_dumper {
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pub const m_iszInteractsWith: usize = 0x720; // CUtlSymbolLarge
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSWeaponBaseAPI {
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}
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// Parent: None
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// Fields count: 2
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//
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// Metadata:
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@@ -5557,7 +5517,7 @@ pub mod cs2_dumper {
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// Metadata:
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// NetworkVarNames: m_WeaponSequence (CUtlString)
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pub mod CCSGameModeRules_ArmsRace {
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pub const m_WeaponSequence: usize = 0x38; // CNetworkUtlVectorBase<CUtlString>
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pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase<CUtlString>
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}
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// Parent: CTriggerPush
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// Fields count: 1
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@@ -6792,14 +6752,6 @@ pub mod cs2_dumper {
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pub const m_OnStartTouch: usize = 0x8B0; // CEntityIOOutput
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pub const m_hCarryingPlayer: usize = 0x8D8; // CHandle<CBasePlayerPawn>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSWeaponBaseVDataAPI {
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}
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// Parent: CBaseFlex
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// Fields count: 14
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//
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@@ -8080,14 +8032,6 @@ pub mod cs2_dumper {
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pub const m_nLightChoice: usize = 0x4CC; // int32
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pub const m_hLight: usize = 0x4D0; // CHandle<CBaseEntity>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSPlayerPawnAPI {
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}
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// Parent: CSoundOpvarSetPointEntity
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// Fields count: 9
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pub mod CSoundOpvarSetAABBEntity {
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@@ -9050,17 +8994,6 @@ pub mod cs2_dumper {
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pub const m_hPhysicsAttacker: usize = 0x7DC; // CHandle<CBasePlayerPawn>
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pub const m_flLastPhysicsInfluenceTime: usize = 0x7E0; // GameTime_t
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSDeathmatchScript {
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pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_Deathmatch*
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}
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// Parent: CBaseModelEntity
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// Fields count: 16
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pub mod CBaseToggle {
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@@ -9471,17 +9404,6 @@ pub mod cs2_dumper {
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pub const m_iszParamName: usize = 0x4C8; // CUtlSymbolLarge
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pub const m_flFloatValue: usize = 0x4D0; // float32
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSArmsRaceScript {
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pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_ArmsRace*
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}
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// Parent: CPulseGraphInstance_ServerEntity
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// Fields count: 0
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//
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@@ -9810,7 +9732,7 @@ pub mod cs2_dumper {
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pub const m_bIsActive: usize = 0x540; // bool
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}
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// Parent: CCSPlayerPawnBase
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// Fields count: 118
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// Fields count: 117
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//
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// Metadata:
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// MNetworkVarTypeOverride
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@@ -9978,10 +9900,9 @@ pub mod cs2_dumper {
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pub const m_vecTotalBulletForce: usize = 0x18A4; // Vector
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pub const m_bWaitForNoAttack: usize = 0x18B0; // bool
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pub const m_ignoreLadderJumpTime: usize = 0x18B4; // float32
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pub const m_NumEnemiesKilledThisRound: usize = 0x18B8; // int32
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pub const m_bKilledByHeadshot: usize = 0x18BC; // bool
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pub const m_LastHitBox: usize = 0x18C0; // int32
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pub const m_LastHealth: usize = 0x18C4; // int32
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pub const m_bKilledByHeadshot: usize = 0x18B8; // bool
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pub const m_LastHitBox: usize = 0x18BC; // int32
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pub const m_LastHealth: usize = 0x18C0; // int32
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pub const m_pBot: usize = 0x18C8; // CCSBot*
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pub const m_bBotAllowActive: usize = 0x18D0; // bool
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pub const m_thirdPersonHeading: usize = 0x18D4; // QAngle
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@@ -10655,14 +10576,6 @@ pub mod cs2_dumper {
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// Fields count: 0
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pub mod CHostageRescueZone {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSTakeDamageInfoAPI {
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}
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// Parent: CServerOnlyPointEntity
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// Fields count: 6
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pub mod CPointPrefab {
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