mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14012)
This commit is contained in:
@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-31 11:14:33.690971400 UTC
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// 2024-06-05 00:45:27.941820300 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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// Classes count: 659
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// Classes count: 650
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// Enums count: 131
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public static class ServerDll {
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// Alignment: 4
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@@ -265,23 +265,17 @@ namespace CS2Dumper.Schemas {
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matLastMaterial = 0xB
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}
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// Alignment: 4
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// Members count: 15
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// Members count: 9
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public enum BloodType : uint {
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None = 0xFFFFFFFFFFFFFFFF,
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ColorRed = 0x0,
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ColorYellow = 0x1,
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ColorGreen = 0x2,
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ColorBrightGreen = 0x3,
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EntityMech = 0x4,
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EntityAntlion = 0x5,
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EntityZombie = 0x6,
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EntityBlob = 0x7,
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EntityBlobFrozen = 0x8,
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ColorRedLVL2 = 0x9,
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ColorRedLVL3 = 0xA,
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ColorRedLVL4 = 0xB,
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ColorRedLVL5 = 0xC,
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ColorRedLVL6 = 0xD
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ColorRedLVL2 = 0x3,
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ColorRedLVL3 = 0x4,
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ColorRedLVL4 = 0x5,
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ColorRedLVL5 = 0x6,
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ColorRedLVL6 = 0x7
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}
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// Alignment: 4
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// Members count: 6
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@@ -1575,14 +1569,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge
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public const nint m_spectators = 0x8F0; // CUtlVector<CHandle<CBasePlayerPawn>>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSPlayerControllerAPI {
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}
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// Parent: CBreakableProp
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// Fields count: 21
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//
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@@ -2545,9 +2531,9 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flDMBonusTimeLength (float)
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// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
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public static class CCSGameModeRules_Deathmatch {
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public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
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public const nint m_flDMBonusTimeLength = 0x3C; // float32
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public const nint m_sDMBonusWeapon = 0x40; // CUtlString
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public const nint m_flDMBonusStartTime = 0x30; // GameTime_t
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public const nint m_flDMBonusTimeLength = 0x34; // float32
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public const nint m_sDMBonusWeapon = 0x38; // CUtlString
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}
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// Parent: CItemAssaultSuit
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// Fields count: 0
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@@ -3672,14 +3658,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_bLastUpdateSkipped = 0x24C; // bool
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public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSObserverPawnAPI {
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}
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// Parent: CBaseEntity
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// Fields count: 0
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public static class CCSPointScriptEntity {
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@@ -3956,16 +3934,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iFilterName = 0x710; // CUtlSymbolLarge
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public const nint m_hFilter = 0x718; // CHandle<CBaseFilter>
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}
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// Parent: CBasePulseGraphInstance
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// Fields count: 0
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSGameModeScript {
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}
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// Parent: CPointEntity
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// Fields count: 0
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public static class CInfoInstructorHintHostageRescueZone {
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@@ -5308,14 +5276,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSWeaponBaseAPI {
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}
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// Parent: None
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// Fields count: 2
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//
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// Metadata:
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@@ -5458,7 +5418,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_WeaponSequence (CUtlString)
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public static class CCSGameModeRules_ArmsRace {
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public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
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public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase<CUtlString>
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}
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// Parent: CTriggerPush
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// Fields count: 1
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@@ -6693,14 +6653,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput
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public const nint m_hCarryingPlayer = 0x8D8; // CHandle<CBasePlayerPawn>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSWeaponBaseVDataAPI {
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}
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// Parent: CBaseFlex
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// Fields count: 14
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//
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@@ -7981,14 +7933,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_nLightChoice = 0x4CC; // int32
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public const nint m_hLight = 0x4D0; // CHandle<CBaseEntity>
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSPlayerPawnAPI {
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}
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// Parent: CSoundOpvarSetPointEntity
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// Fields count: 9
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public static class CSoundOpvarSetAABBEntity {
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@@ -8951,17 +8895,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_hPhysicsAttacker = 0x7DC; // CHandle<CBasePlayerPawn>
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public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSDeathmatchScript {
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public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch*
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}
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// Parent: CBaseModelEntity
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// Fields count: 16
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public static class CBaseToggle {
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@@ -9372,17 +9305,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge
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public const nint m_flFloatValue = 0x4D0; // float32
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSArmsRaceScript {
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public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace*
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}
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// Parent: CPulseGraphInstance_ServerEntity
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// Fields count: 0
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//
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@@ -9711,7 +9633,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsActive = 0x540; // bool
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}
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// Parent: CCSPlayerPawnBase
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// Fields count: 118
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// Fields count: 117
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//
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// Metadata:
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// MNetworkVarTypeOverride
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@@ -9879,10 +9801,9 @@ namespace CS2Dumper.Schemas {
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public const nint m_vecTotalBulletForce = 0x18A4; // Vector
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public const nint m_bWaitForNoAttack = 0x18B0; // bool
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public const nint m_ignoreLadderJumpTime = 0x18B4; // float32
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public const nint m_NumEnemiesKilledThisRound = 0x18B8; // int32
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public const nint m_bKilledByHeadshot = 0x18BC; // bool
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public const nint m_LastHitBox = 0x18C0; // int32
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public const nint m_LastHealth = 0x18C4; // int32
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public const nint m_bKilledByHeadshot = 0x18B8; // bool
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public const nint m_LastHitBox = 0x18BC; // int32
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public const nint m_LastHealth = 0x18C0; // int32
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public const nint m_pBot = 0x18C8; // CCSBot*
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public const nint m_bBotAllowActive = 0x18D0; // bool
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public const nint m_thirdPersonHeading = 0x18D4; // QAngle
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@@ -10556,14 +10477,6 @@ namespace CS2Dumper.Schemas {
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// Fields count: 0
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public static class CHostageRescueZone {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSTakeDamageInfoAPI {
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}
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// Parent: CServerOnlyPointEntity
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// Fields count: 6
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public static class CPointPrefab {
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