Game update (14012)

This commit is contained in:
a2x
2024-06-05 10:50:05 +10:00
parent 657fec2935
commit acc5dddf93
66 changed files with 514 additions and 1330 deletions

View File

@@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-31 11:14:33.690971400 UTC
// 2024-06-05 00:45:27.941820300 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
// Classes count: 659
// Classes count: 650
// Enums count: 131
public static class ServerDll {
// Alignment: 4
@@ -265,23 +265,17 @@ namespace CS2Dumper.Schemas {
matLastMaterial = 0xB
}
// Alignment: 4
// Members count: 15
// Members count: 9
public enum BloodType : uint {
None = 0xFFFFFFFFFFFFFFFF,
ColorRed = 0x0,
ColorYellow = 0x1,
ColorGreen = 0x2,
ColorBrightGreen = 0x3,
EntityMech = 0x4,
EntityAntlion = 0x5,
EntityZombie = 0x6,
EntityBlob = 0x7,
EntityBlobFrozen = 0x8,
ColorRedLVL2 = 0x9,
ColorRedLVL3 = 0xA,
ColorRedLVL4 = 0xB,
ColorRedLVL5 = 0xC,
ColorRedLVL6 = 0xD
ColorRedLVL2 = 0x3,
ColorRedLVL3 = 0x4,
ColorRedLVL4 = 0x5,
ColorRedLVL5 = 0x6,
ColorRedLVL6 = 0x7
}
// Alignment: 4
// Members count: 6
@@ -1575,14 +1569,6 @@ namespace CS2Dumper.Schemas {
public const nint m_SoundscapeName = 0x8E8; // CUtlSymbolLarge
public const nint m_spectators = 0x8F0; // CUtlVector<CHandle<CBasePlayerPawn>>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: CBreakableProp
// Fields count: 21
//
@@ -2545,9 +2531,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_sDMBonusWeapon = 0x40; // CUtlString
public const nint m_flDMBonusStartTime = 0x30; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x34; // float32
public const nint m_sDMBonusWeapon = 0x38; // CUtlString
}
// Parent: CItemAssaultSuit
// Fields count: 0
@@ -3672,14 +3658,6 @@ namespace CS2Dumper.Schemas {
public const nint m_bLastUpdateSkipped = 0x24C; // bool
public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSObserverPawnAPI {
}
// Parent: CBaseEntity
// Fields count: 0
public static class CCSPointScriptEntity {
@@ -3956,16 +3934,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iFilterName = 0x710; // CUtlSymbolLarge
public const nint m_hFilter = 0x718; // CHandle<CBaseFilter>
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: CPointEntity
// Fields count: 0
public static class CInfoInstructorHintHostageRescueZone {
@@ -5308,14 +5276,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iszInteractsWith = 0x720; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 2
//
// Metadata:
@@ -5458,7 +5418,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CTriggerPush
// Fields count: 1
@@ -6693,14 +6653,6 @@ namespace CS2Dumper.Schemas {
public const nint m_OnStartTouch = 0x8B0; // CEntityIOOutput
public const nint m_hCarryingPlayer = 0x8D8; // CHandle<CBasePlayerPawn>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseVDataAPI {
}
// Parent: CBaseFlex
// Fields count: 14
//
@@ -7981,14 +7933,6 @@ namespace CS2Dumper.Schemas {
public const nint m_nLightChoice = 0x4CC; // int32
public const nint m_hLight = 0x4D0; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerPawnAPI {
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 9
public static class CSoundOpvarSetAABBEntity {
@@ -8951,17 +8895,6 @@ namespace CS2Dumper.Schemas {
public const nint m_hPhysicsAttacker = 0x7DC; // CHandle<CBasePlayerPawn>
public const nint m_flLastPhysicsInfluenceTime = 0x7E0; // GameTime_t
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch*
}
// Parent: CBaseModelEntity
// Fields count: 16
public static class CBaseToggle {
@@ -9372,17 +9305,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iszParamName = 0x4C8; // CUtlSymbolLarge
public const nint m_flFloatValue = 0x4D0; // float32
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace*
}
// Parent: CPulseGraphInstance_ServerEntity
// Fields count: 0
//
@@ -9711,7 +9633,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsActive = 0x540; // bool
}
// Parent: CCSPlayerPawnBase
// Fields count: 118
// Fields count: 117
//
// Metadata:
// MNetworkVarTypeOverride
@@ -9879,10 +9801,9 @@ namespace CS2Dumper.Schemas {
public const nint m_vecTotalBulletForce = 0x18A4; // Vector
public const nint m_bWaitForNoAttack = 0x18B0; // bool
public const nint m_ignoreLadderJumpTime = 0x18B4; // float32
public const nint m_NumEnemiesKilledThisRound = 0x18B8; // int32
public const nint m_bKilledByHeadshot = 0x18BC; // bool
public const nint m_LastHitBox = 0x18C0; // int32
public const nint m_LastHealth = 0x18C4; // int32
public const nint m_bKilledByHeadshot = 0x18B8; // bool
public const nint m_LastHitBox = 0x18BC; // int32
public const nint m_LastHealth = 0x18C0; // int32
public const nint m_pBot = 0x18C8; // CCSBot*
public const nint m_bBotAllowActive = 0x18D0; // bool
public const nint m_thirdPersonHeading = 0x18D4; // QAngle
@@ -10556,14 +10477,6 @@ namespace CS2Dumper.Schemas {
// Fields count: 0
public static class CHostageRescueZone {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: CServerOnlyPointEntity
// Fields count: 6
public static class CPointPrefab {