Game update (14012)

This commit is contained in:
a2x
2024-06-05 10:50:05 +10:00
parent 657fec2935
commit acc5dddf93
66 changed files with 514 additions and 1330 deletions

View File

@@ -1,12 +1,12 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-31 11:14:33.690971400 UTC
// 2024-06-05 00:45:27.941820300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: client.dll
// Classes count: 423
// Classes count: 414
// Enums count: 7
pub mod client_dll {
// Alignment: 4
@@ -93,14 +93,6 @@ pub mod cs2_dumper {
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod CCSPlayerControllerAPI {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
pub mod C_CSGO_TeamSelectCharacterPosition {
@@ -615,14 +607,6 @@ pub mod cs2_dumper {
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod C_CSPlayerPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod CCSPointScriptExtensions_weapon_cs_base {
}
// Parent: C_LightEntity
@@ -1544,9 +1528,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
pub mod CCSGameModeRules_Deathmatch {
pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t
pub const m_flDMBonusTimeLength: usize = 0x3C; // float32
pub const m_sDMBonusWeapon: usize = 0x40; // CUtlString
pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t
pub const m_flDMBonusTimeLength: usize = 0x34; // float32
pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
@@ -2526,16 +2510,6 @@ pub mod cs2_dumper {
// Fields count: 0
pub mod C_WeaponP90 {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
pub mod CCSGameModeScript {
}
// Parent: C_EconEntity
// Fields count: 7
//
@@ -3557,14 +3531,6 @@ pub mod cs2_dumper {
pub const m_iModelDisplayFlags: usize = 0x0; // int32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 2
//
// Metadata:
@@ -3626,7 +3592,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
pub mod CCSGameModeRules_ArmsRace {
pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase<CUtlString>
pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: None
// Fields count: 14
@@ -3923,14 +3889,6 @@ pub mod cs2_dumper {
pub mod C_PointClientUIWorldTextPanel {
pub const m_messageText: usize = 0xF30; // char[512]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod C_CSObserverPawnAPI {
}
// Parent: CPlayer_UseServices
// Fields count: 0
pub mod CCSPlayer_UseServices {
@@ -4251,14 +4209,6 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0xC; // float32
pub const m_timescale: usize = 0x10; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod CCSWeaponBaseVDataAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
pub mod CCSPlayer_GlowServices {
@@ -5301,17 +5251,6 @@ pub mod cs2_dumper {
pub const m_flFogMaxEnd: usize = 0xCF8; // float32
pub const m_bEnabled: usize = 0xCFC; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
pub mod CCSDeathmatchScript {
pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_Deathmatch*
}
// Parent: C_PointEntity
// Fields count: 0
pub mod CInfoTarget {
@@ -5862,17 +5801,6 @@ pub mod cs2_dumper {
pub const m_hFlareEnt: usize = 0x1038; // CHandle<C_BaseEntity>
pub const m_noGhostCollision: usize = 0x103C; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
pub mod CCSArmsRaceScript {
pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_ArmsRace*
}
// Parent: C_BaseToggle
// Fields count: 0
//
@@ -6445,14 +6373,6 @@ pub mod cs2_dumper {
pub mod C_WeaponNegev {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
pub mod CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 33
//
// Metadata: