mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14012)
This commit is contained in:
@@ -1,12 +1,12 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-31 11:14:33.690971400 UTC
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// 2024-06-05 00:45:27.941820300 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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pub mod cs2_dumper {
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pub mod schemas {
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// Module: client.dll
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// Classes count: 423
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// Classes count: 414
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// Enums count: 7
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pub mod client_dll {
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// Alignment: 4
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@@ -93,14 +93,6 @@ pub mod cs2_dumper {
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSPlayerControllerAPI {
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}
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// Parent: C_CSGO_TeamPreviewCharacterPosition
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// Fields count: 0
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pub mod C_CSGO_TeamSelectCharacterPosition {
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@@ -615,14 +607,6 @@ pub mod cs2_dumper {
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod C_CSPlayerPawnAPI {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSPointScriptExtensions_weapon_cs_base {
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}
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// Parent: C_LightEntity
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@@ -1544,9 +1528,9 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_flDMBonusTimeLength (float)
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// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
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pub mod CCSGameModeRules_Deathmatch {
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pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t
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pub const m_flDMBonusTimeLength: usize = 0x3C; // float32
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pub const m_sDMBonusWeapon: usize = 0x40; // CUtlString
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pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t
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pub const m_flDMBonusTimeLength: usize = 0x34; // float32
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pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString
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}
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// Parent: C_CSGO_TeamPreviewCharacterPosition
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// Fields count: 0
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@@ -2526,16 +2510,6 @@ pub mod cs2_dumper {
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// Fields count: 0
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pub mod C_WeaponP90 {
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}
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// Parent: CBasePulseGraphInstance
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// Fields count: 0
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSGameModeScript {
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}
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// Parent: C_EconEntity
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// Fields count: 7
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//
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@@ -3557,14 +3531,6 @@ pub mod cs2_dumper {
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pub const m_iModelDisplayFlags: usize = 0x0; // int32
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSWeaponBaseAPI {
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}
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// Parent: None
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// Fields count: 2
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//
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// Metadata:
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@@ -3626,7 +3592,7 @@ pub mod cs2_dumper {
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// Metadata:
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// NetworkVarNames: m_WeaponSequence (CUtlString)
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pub mod CCSGameModeRules_ArmsRace {
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pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase<CUtlString>
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pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase<CUtlString>
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}
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// Parent: None
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// Fields count: 14
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@@ -3923,14 +3889,6 @@ pub mod cs2_dumper {
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pub mod C_PointClientUIWorldTextPanel {
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pub const m_messageText: usize = 0xF30; // char[512]
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod C_CSObserverPawnAPI {
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}
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// Parent: CPlayer_UseServices
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// Fields count: 0
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pub mod CCSPlayer_UseServices {
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@@ -4251,14 +4209,6 @@ pub mod cs2_dumper {
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pub const m_timestamp: usize = 0xC; // float32
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pub const m_timescale: usize = 0x10; // float32
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSWeaponBaseVDataAPI {
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}
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// Parent: CPlayerPawnComponent
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// Fields count: 0
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pub mod CCSPlayer_GlowServices {
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@@ -5301,17 +5251,6 @@ pub mod cs2_dumper {
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pub const m_flFogMaxEnd: usize = 0xCF8; // float32
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pub const m_bEnabled: usize = 0xCFC; // bool
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSDeathmatchScript {
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pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_Deathmatch*
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}
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// Parent: C_PointEntity
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// Fields count: 0
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pub mod CInfoTarget {
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@@ -5862,17 +5801,6 @@ pub mod cs2_dumper {
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pub const m_hFlareEnt: usize = 0x1038; // CHandle<C_BaseEntity>
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pub const m_noGhostCollision: usize = 0x103C; // bool
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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pub mod CCSArmsRaceScript {
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pub const m_pOuter: usize = 0xF8; // CCSGameModeRules_ArmsRace*
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}
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// Parent: C_BaseToggle
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// Fields count: 0
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//
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@@ -6445,14 +6373,6 @@ pub mod cs2_dumper {
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pub mod C_WeaponNegev {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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pub mod CCSTakeDamageInfoAPI {
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}
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// Parent: None
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// Fields count: 33
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//
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// Metadata:
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