Game update (14012)

This commit is contained in:
a2x
2024-06-05 10:50:05 +10:00
parent 657fec2935
commit acc5dddf93
66 changed files with 514 additions and 1330 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-31 11:14:33.690971400 UTC
// 2024-06-05 00:45:27.941820300 UTC
#pragma once
@@ -8,7 +8,7 @@
namespace cs2_dumper {
namespace schemas {
// Module: client.dll
// Classes count: 423
// Classes count: 414
// Enums count: 7
namespace client_dll {
// Alignment: 4
@@ -88,14 +88,6 @@ namespace cs2_dumper {
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
};
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPlayerControllerAPI {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
namespace C_CSGO_TeamSelectCharacterPosition {
@@ -610,14 +602,6 @@ namespace cs2_dumper {
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace C_CSPlayerPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSPointScriptExtensions_weapon_cs_base {
}
// Parent: C_LightEntity
@@ -1539,9 +1523,9 @@ namespace cs2_dumper {
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
namespace CCSGameModeRules_Deathmatch {
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x38; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x3C; // float32
constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x40; // CUtlString
constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t
constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32
constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
@@ -2521,16 +2505,6 @@ namespace cs2_dumper {
// Fields count: 0
namespace C_WeaponP90 {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSGameModeScript {
}
// Parent: C_EconEntity
// Fields count: 7
//
@@ -3552,14 +3526,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 2
//
// Metadata:
@@ -3621,7 +3587,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
namespace CCSGameModeRules_ArmsRace {
constexpr std::ptrdiff_t m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: None
// Fields count: 14
@@ -3918,14 +3884,6 @@ namespace cs2_dumper {
namespace C_PointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0xF30; // char[512]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace C_CSObserverPawnAPI {
}
// Parent: CPlayer_UseServices
// Fields count: 0
namespace CCSPlayer_UseServices {
@@ -4246,14 +4204,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
constexpr std::ptrdiff_t m_timescale = 0x10; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSWeaponBaseVDataAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
namespace CCSPlayer_GlowServices {
@@ -5296,17 +5246,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF8; // float32
constexpr std::ptrdiff_t m_bEnabled = 0xCFC; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSDeathmatchScript {
constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch*
}
// Parent: C_PointEntity
// Fields count: 0
namespace CInfoTarget {
@@ -5857,17 +5796,6 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hFlareEnt = 0x1038; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_noGhostCollision = 0x103C; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSArmsRaceScript {
constexpr std::ptrdiff_t m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace*
}
// Parent: C_BaseToggle
// Fields count: 0
//
@@ -6440,14 +6368,6 @@ namespace cs2_dumper {
namespace C_WeaponNegev {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
namespace CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 33
//
// Metadata: