mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 19:49:58 +08:00
Game update (14012)
This commit is contained in:
@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-31 11:14:33.690971400 UTC
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// 2024-06-05 00:45:27.941820300 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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// Classes count: 423
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// Classes count: 414
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// Enums count: 7
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public static class ClientDll {
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// Alignment: 4
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@@ -83,14 +83,6 @@ namespace CS2Dumper.Schemas {
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSPlayerControllerAPI {
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}
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// Parent: C_CSGO_TeamPreviewCharacterPosition
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// Fields count: 0
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public static class C_CSGO_TeamSelectCharacterPosition {
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@@ -605,14 +597,6 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class C_CSPlayerPawnAPI {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSPointScriptExtensions_weapon_cs_base {
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}
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// Parent: C_LightEntity
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@@ -1534,9 +1518,9 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flDMBonusTimeLength (float)
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// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
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public static class CCSGameModeRules_Deathmatch {
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public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
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public const nint m_flDMBonusTimeLength = 0x3C; // float32
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public const nint m_sDMBonusWeapon = 0x40; // CUtlString
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public const nint m_flDMBonusStartTime = 0x30; // GameTime_t
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public const nint m_flDMBonusTimeLength = 0x34; // float32
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public const nint m_sDMBonusWeapon = 0x38; // CUtlString
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}
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// Parent: C_CSGO_TeamPreviewCharacterPosition
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// Fields count: 0
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@@ -2516,16 +2500,6 @@ namespace CS2Dumper.Schemas {
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// Fields count: 0
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public static class C_WeaponP90 {
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}
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// Parent: CBasePulseGraphInstance
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// Fields count: 0
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSGameModeScript {
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}
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// Parent: C_EconEntity
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// Fields count: 7
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//
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@@ -3547,14 +3521,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_iModelDisplayFlags = 0x0; // int32
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSWeaponBaseAPI {
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}
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// Parent: None
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// Fields count: 2
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//
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// Metadata:
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@@ -3616,7 +3582,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_WeaponSequence (CUtlString)
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public static class CCSGameModeRules_ArmsRace {
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public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
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public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase<CUtlString>
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}
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// Parent: None
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// Fields count: 14
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@@ -3913,14 +3879,6 @@ namespace CS2Dumper.Schemas {
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public static class C_PointClientUIWorldTextPanel {
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public const nint m_messageText = 0xF30; // char[512]
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class C_CSObserverPawnAPI {
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}
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// Parent: CPlayer_UseServices
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// Fields count: 0
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public static class CCSPlayer_UseServices {
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@@ -4241,14 +4199,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_timestamp = 0xC; // float32
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public const nint m_timescale = 0x10; // float32
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSWeaponBaseVDataAPI {
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}
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// Parent: CPlayerPawnComponent
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// Fields count: 0
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public static class CCSPlayer_GlowServices {
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@@ -5291,17 +5241,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFogMaxEnd = 0xCF8; // float32
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public const nint m_bEnabled = 0xCFC; // bool
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSDeathmatchScript {
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public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch*
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}
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// Parent: C_PointEntity
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// Fields count: 0
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public static class CInfoTarget {
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@@ -5852,17 +5791,6 @@ namespace CS2Dumper.Schemas {
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public const nint m_hFlareEnt = 0x1038; // CHandle<C_BaseEntity>
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public const nint m_noGhostCollision = 0x103C; // bool
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}
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// Parent: CCSGameModeScript
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// Fields count: 1
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//
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// Metadata:
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// MPulseInstanceDomainInfo
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// MPulseDomainHookInfo
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// MPulseLibraryBindings
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// MPulseDomainOptInFeatureTag
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public static class CCSArmsRaceScript {
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public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace*
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}
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// Parent: C_BaseToggle
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// Fields count: 0
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//
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@@ -6435,14 +6363,6 @@ namespace CS2Dumper.Schemas {
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public static class C_WeaponNegev {
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}
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// Parent: None
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// Fields count: 0
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//
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// Metadata:
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// MPulseProvideFeatureTag
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// MPulseLibraryBindings
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public static class CCSTakeDamageInfoAPI {
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}
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// Parent: None
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// Fields count: 33
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//
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// Metadata:
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