Game update (14012)

This commit is contained in:
a2x
2024-06-05 10:50:05 +10:00
parent 657fec2935
commit acc5dddf93
66 changed files with 514 additions and 1330 deletions

View File

@@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-31 11:14:33.690971400 UTC
// 2024-06-05 00:45:27.941820300 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
// Classes count: 423
// Classes count: 414
// Enums count: 7
public static class ClientDll {
// Alignment: 4
@@ -83,14 +83,6 @@ namespace CS2Dumper.Schemas {
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamSelectCharacterPosition {
@@ -605,14 +597,6 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSPlayerPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPointScriptExtensions_weapon_cs_base {
}
// Parent: C_LightEntity
@@ -1534,9 +1518,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_sDMBonusWeapon (CUtlString)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_sDMBonusWeapon = 0x40; // CUtlString
public const nint m_flDMBonusStartTime = 0x30; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x34; // float32
public const nint m_sDMBonusWeapon = 0x38; // CUtlString
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
@@ -2516,16 +2500,6 @@ namespace CS2Dumper.Schemas {
// Fields count: 0
public static class C_WeaponP90 {
}
// Parent: CBasePulseGraphInstance
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: C_EconEntity
// Fields count: 7
//
@@ -3547,14 +3521,6 @@ namespace CS2Dumper.Schemas {
public const nint m_iModelDisplayFlags = 0x0; // int32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 2
//
// Metadata:
@@ -3616,7 +3582,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: None
// Fields count: 14
@@ -3913,14 +3879,6 @@ namespace CS2Dumper.Schemas {
public static class C_PointClientUIWorldTextPanel {
public const nint m_messageText = 0xF30; // char[512]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSObserverPawnAPI {
}
// Parent: CPlayer_UseServices
// Fields count: 0
public static class CCSPlayer_UseServices {
@@ -4241,14 +4199,6 @@ namespace CS2Dumper.Schemas {
public const nint m_timestamp = 0xC; // float32
public const nint m_timescale = 0x10; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseVDataAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CCSPlayer_GlowServices {
@@ -5291,17 +5241,6 @@ namespace CS2Dumper.Schemas {
public const nint m_flFogMaxEnd = 0xCF8; // float32
public const nint m_bEnabled = 0xCFC; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xF8; // CCSGameModeRules_Deathmatch*
}
// Parent: C_PointEntity
// Fields count: 0
public static class CInfoTarget {
@@ -5852,17 +5791,6 @@ namespace CS2Dumper.Schemas {
public const nint m_hFlareEnt = 0x1038; // CHandle<C_BaseEntity>
public const nint m_noGhostCollision = 0x103C; // bool
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseDomainHookInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xF8; // CCSGameModeRules_ArmsRace*
}
// Parent: C_BaseToggle
// Fields count: 0
//
@@ -6435,14 +6363,6 @@ namespace CS2Dumper.Schemas {
public static class C_WeaponNegev {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 33
//
// Metadata: