📦 Game Update 13976

This commit is contained in:
a2x
2023-12-05 10:45:45 +10:00
parent 170df6cc47
commit 9e5971e8ae
77 changed files with 911 additions and 871 deletions

View File

@@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Fri, 1 Dec 2023 04:38:01 +0000
Tue, 5 Dec 2023 00:38:25 +0000
'''
class ActiveModelConfig_t:
@@ -243,6 +243,8 @@ class CBaseCSGrenade: # CCSWeaponBase
m_fDropTime = 0xE3C # GameTime_t
m_nNextHoldTick = 0xE40 # GameTick_t
m_flNextHoldFrac = 0xE44 # float
m_bJustPulledPin = 0xE48 # bool
m_bSwitchWeaponAfterThrow = 0xE49 # bool
class CBaseCSGrenadeProjectile: # CBaseGrenade
m_vInitialPosition = 0x9C8 # Vector
@@ -513,13 +515,14 @@ class CBasePlayerController: # CBaseEntity
m_bIsLowViolence = 0x5AF # bool
m_bGamePaused = 0x5B0 # bool
m_nUsecTimestampLastUserCmdReceived = 0x648 # int64_t
m_iIgnoreGlobalChat = 0x660 # ChatIgnoreType_t
m_flLastPlayerTalkTime = 0x664 # float
m_flLastEntitySteadyState = 0x668 # float
m_nAvailableEntitySteadyState = 0x66C # int32_t
m_bHasAnySteadyStateEnts = 0x670 # bool
m_steamID = 0x680 # uint64_t
m_iDesiredFOV = 0x688 # uint32_t
m_nLastRealCommandNumberExecuted = 0x654 # int32_t
m_iIgnoreGlobalChat = 0x668 # ChatIgnoreType_t
m_flLastPlayerTalkTime = 0x66C # float
m_flLastEntitySteadyState = 0x670 # float
m_nAvailableEntitySteadyState = 0x674 # int32_t
m_bHasAnySteadyStateEnts = 0x678 # bool
m_steamID = 0x688 # uint64_t
m_iDesiredFOV = 0x690 # uint32_t
class CBasePlayerPawn: # CBaseCombatCharacter
m_pWeaponServices = 0x9D0 # CPlayer_WeaponServices*
@@ -1331,86 +1334,86 @@ class CCSPlayerBase_CameraServices: # CPlayer_CameraServices
m_hLastFogTrigger = 0x1A0 # CHandle<CBaseEntity>
class CCSPlayerController: # CBasePlayerController
m_pInGameMoneyServices = 0x6B8 # CCSPlayerController_InGameMoneyServices*
m_pInventoryServices = 0x6C0 # CCSPlayerController_InventoryServices*
m_pActionTrackingServices = 0x6C8 # CCSPlayerController_ActionTrackingServices*
m_pDamageServices = 0x6D0 # CCSPlayerController_DamageServices*
m_iPing = 0x6D8 # uint32_t
m_bHasCommunicationAbuseMute = 0x6DC # bool
m_szCrosshairCodes = 0x6E0 # CUtlSymbolLarge
m_iPendingTeamNum = 0x6E8 # uint8_t
m_flForceTeamTime = 0x6EC # GameTime_t
m_iCompTeammateColor = 0x6F0 # int32_t
m_bEverPlayedOnTeam = 0x6F4 # bool
m_bAttemptedToGetColor = 0x6F5 # bool
m_iTeammatePreferredColor = 0x6F8 # int32_t
m_bTeamChanged = 0x6FC # bool
m_bInSwitchTeam = 0x6FD # bool
m_bHasSeenJoinGame = 0x6FE # bool
m_bJustBecameSpectator = 0x6FF # bool
m_bSwitchTeamsOnNextRoundReset = 0x700 # bool
m_bRemoveAllItemsOnNextRoundReset = 0x701 # bool
m_szClan = 0x708 # CUtlSymbolLarge
m_szClanName = 0x710 # char[32]
m_iCoachingTeam = 0x730 # int32_t
m_nPlayerDominated = 0x738 # uint64_t
m_nPlayerDominatingMe = 0x740 # uint64_t
m_iCompetitiveRanking = 0x748 # int32_t
m_iCompetitiveWins = 0x74C # int32_t
m_iCompetitiveRankType = 0x750 # int8_t
m_iCompetitiveRankingPredicted_Win = 0x754 # int32_t
m_iCompetitiveRankingPredicted_Loss = 0x758 # int32_t
m_iCompetitiveRankingPredicted_Tie = 0x75C # int32_t
m_nEndMatchNextMapVote = 0x760 # int32_t
m_unActiveQuestId = 0x764 # uint16_t
m_nQuestProgressReason = 0x768 # QuestProgress::Reason
m_unPlayerTvControlFlags = 0x76C # uint32_t
m_iDraftIndex = 0x798 # int32_t
m_msQueuedModeDisconnectionTimestamp = 0x79C # uint32_t
m_uiAbandonRecordedReason = 0x7A0 # uint32_t
m_bCannotBeKicked = 0x7A4 # bool
m_bEverFullyConnected = 0x7A5 # bool
m_bAbandonAllowsSurrender = 0x7A6 # bool
m_bAbandonOffersInstantSurrender = 0x7A7 # bool
m_bDisconnection1MinWarningPrinted = 0x7A8 # bool
m_bScoreReported = 0x7A9 # bool
m_nDisconnectionTick = 0x7AC # int32_t
m_bControllingBot = 0x7B8 # bool
m_bHasControlledBotThisRound = 0x7B9 # bool
m_bHasBeenControlledByPlayerThisRound = 0x7BA # bool
m_nBotsControlledThisRound = 0x7BC # int32_t
m_bCanControlObservedBot = 0x7C0 # bool
m_hPlayerPawn = 0x7C4 # CHandle<CCSPlayerPawn>
m_hObserverPawn = 0x7C8 # CHandle<CCSObserverPawn>
m_DesiredObserverMode = 0x7CC # int32_t
m_hDesiredObserverTarget = 0x7D0 # CEntityHandle
m_bPawnIsAlive = 0x7D4 # bool
m_iPawnHealth = 0x7D8 # uint32_t
m_iPawnArmor = 0x7DC # int32_t
m_bPawnHasDefuser = 0x7E0 # bool
m_bPawnHasHelmet = 0x7E1 # bool
m_nPawnCharacterDefIndex = 0x7E2 # uint16_t
m_iPawnLifetimeStart = 0x7E4 # int32_t
m_iPawnLifetimeEnd = 0x7E8 # int32_t
m_iPawnBotDifficulty = 0x7EC # int32_t
m_hOriginalControllerOfCurrentPawn = 0x7F0 # CHandle<CCSPlayerController>
m_iScore = 0x7F4 # int32_t
m_iRoundScore = 0x7F8 # int32_t
m_iRoundsWon = 0x7FC # int32_t
m_vecKills = 0x800 # CNetworkUtlVectorBase<EKillTypes_t>
m_iMVPs = 0x818 # int32_t
m_nUpdateCounter = 0x81C # int32_t
m_flSmoothedPing = 0x820 # float
m_lastHeldVoteTimer = 0xF8C8 # IntervalTimer
m_bShowHints = 0xF8E0 # bool
m_iNextTimeCheck = 0xF8E4 # int32_t
m_bJustDidTeamKill = 0xF8E8 # bool
m_bPunishForTeamKill = 0xF8E9 # bool
m_bGaveTeamDamageWarning = 0xF8EA # bool
m_bGaveTeamDamageWarningThisRound = 0xF8EB # bool
m_dblLastReceivedPacketPlatFloatTime = 0xF8F0 # double
m_LastTeamDamageWarningTime = 0xF8F8 # GameTime_t
m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF8FC # GameTime_t
m_pInGameMoneyServices = 0x6C0 # CCSPlayerController_InGameMoneyServices*
m_pInventoryServices = 0x6C8 # CCSPlayerController_InventoryServices*
m_pActionTrackingServices = 0x6D0 # CCSPlayerController_ActionTrackingServices*
m_pDamageServices = 0x6D8 # CCSPlayerController_DamageServices*
m_iPing = 0x6E0 # uint32_t
m_bHasCommunicationAbuseMute = 0x6E4 # bool
m_szCrosshairCodes = 0x6E8 # CUtlSymbolLarge
m_iPendingTeamNum = 0x6F0 # uint8_t
m_flForceTeamTime = 0x6F4 # GameTime_t
m_iCompTeammateColor = 0x6F8 # int32_t
m_bEverPlayedOnTeam = 0x6FC # bool
m_bAttemptedToGetColor = 0x6FD # bool
m_iTeammatePreferredColor = 0x700 # int32_t
m_bTeamChanged = 0x704 # bool
m_bInSwitchTeam = 0x705 # bool
m_bHasSeenJoinGame = 0x706 # bool
m_bJustBecameSpectator = 0x707 # bool
m_bSwitchTeamsOnNextRoundReset = 0x708 # bool
m_bRemoveAllItemsOnNextRoundReset = 0x709 # bool
m_szClan = 0x710 # CUtlSymbolLarge
m_szClanName = 0x718 # char[32]
m_iCoachingTeam = 0x738 # int32_t
m_nPlayerDominated = 0x740 # uint64_t
m_nPlayerDominatingMe = 0x748 # uint64_t
m_iCompetitiveRanking = 0x750 # int32_t
m_iCompetitiveWins = 0x754 # int32_t
m_iCompetitiveRankType = 0x758 # int8_t
m_iCompetitiveRankingPredicted_Win = 0x75C # int32_t
m_iCompetitiveRankingPredicted_Loss = 0x760 # int32_t
m_iCompetitiveRankingPredicted_Tie = 0x764 # int32_t
m_nEndMatchNextMapVote = 0x768 # int32_t
m_unActiveQuestId = 0x76C # uint16_t
m_nQuestProgressReason = 0x770 # QuestProgress::Reason
m_unPlayerTvControlFlags = 0x774 # uint32_t
m_iDraftIndex = 0x7A0 # int32_t
m_msQueuedModeDisconnectionTimestamp = 0x7A4 # uint32_t
m_uiAbandonRecordedReason = 0x7A8 # uint32_t
m_bCannotBeKicked = 0x7AC # bool
m_bEverFullyConnected = 0x7AD # bool
m_bAbandonAllowsSurrender = 0x7AE # bool
m_bAbandonOffersInstantSurrender = 0x7AF # bool
m_bDisconnection1MinWarningPrinted = 0x7B0 # bool
m_bScoreReported = 0x7B1 # bool
m_nDisconnectionTick = 0x7B4 # int32_t
m_bControllingBot = 0x7C0 # bool
m_bHasControlledBotThisRound = 0x7C1 # bool
m_bHasBeenControlledByPlayerThisRound = 0x7C2 # bool
m_nBotsControlledThisRound = 0x7C4 # int32_t
m_bCanControlObservedBot = 0x7C8 # bool
m_hPlayerPawn = 0x7CC # CHandle<CCSPlayerPawn>
m_hObserverPawn = 0x7D0 # CHandle<CCSObserverPawn>
m_DesiredObserverMode = 0x7D4 # int32_t
m_hDesiredObserverTarget = 0x7D8 # CEntityHandle
m_bPawnIsAlive = 0x7DC # bool
m_iPawnHealth = 0x7E0 # uint32_t
m_iPawnArmor = 0x7E4 # int32_t
m_bPawnHasDefuser = 0x7E8 # bool
m_bPawnHasHelmet = 0x7E9 # bool
m_nPawnCharacterDefIndex = 0x7EA # uint16_t
m_iPawnLifetimeStart = 0x7EC # int32_t
m_iPawnLifetimeEnd = 0x7F0 # int32_t
m_iPawnBotDifficulty = 0x7F4 # int32_t
m_hOriginalControllerOfCurrentPawn = 0x7F8 # CHandle<CCSPlayerController>
m_iScore = 0x7FC # int32_t
m_iRoundScore = 0x800 # int32_t
m_iRoundsWon = 0x804 # int32_t
m_vecKills = 0x808 # CNetworkUtlVectorBase<EKillTypes_t>
m_iMVPs = 0x820 # int32_t
m_nUpdateCounter = 0x824 # int32_t
m_flSmoothedPing = 0x828 # float
m_lastHeldVoteTimer = 0xF8D0 # IntervalTimer
m_bShowHints = 0xF8E8 # bool
m_iNextTimeCheck = 0xF8EC # int32_t
m_bJustDidTeamKill = 0xF8F0 # bool
m_bPunishForTeamKill = 0xF8F1 # bool
m_bGaveTeamDamageWarning = 0xF8F2 # bool
m_bGaveTeamDamageWarningThisRound = 0xF8F3 # bool
m_dblLastReceivedPacketPlatFloatTime = 0xF8F8 # double
m_LastTeamDamageWarningTime = 0xF900 # GameTime_t
m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF904 # GameTime_t
class CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent
m_perRoundStats = 0x40 # CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>