📦 Game Update 13976

This commit is contained in:
a2x
2023-12-05 10:45:45 +10:00
parent 170df6cc47
commit 9e5971e8ae
77 changed files with 911 additions and 871 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 1 Dec 2023 04:38:01 +0000
* Tue, 5 Dec 2023 00:38:25 +0000
*/
public static class ActiveModelConfig_t {
@@ -268,6 +268,8 @@ public static class CBaseCSGrenade { // CCSWeaponBase
public const nint m_fDropTime = 0xE3C; // GameTime_t
public const nint m_nNextHoldTick = 0xE40; // GameTick_t
public const nint m_flNextHoldFrac = 0xE44; // float
public const nint m_bJustPulledPin = 0xE48; // bool
public const nint m_bSwitchWeaponAfterThrow = 0xE49; // bool
}
public static class CBaseCSGrenadeProjectile { // CBaseGrenade
@@ -554,13 +556,14 @@ public static class CBasePlayerController { // CBaseEntity
public const nint m_bIsLowViolence = 0x5AF; // bool
public const nint m_bGamePaused = 0x5B0; // bool
public const nint m_nUsecTimestampLastUserCmdReceived = 0x648; // int64_t
public const nint m_iIgnoreGlobalChat = 0x660; // ChatIgnoreType_t
public const nint m_flLastPlayerTalkTime = 0x664; // float
public const nint m_flLastEntitySteadyState = 0x668; // float
public const nint m_nAvailableEntitySteadyState = 0x66C; // int32_t
public const nint m_bHasAnySteadyStateEnts = 0x670; // bool
public const nint m_steamID = 0x680; // uint64_t
public const nint m_iDesiredFOV = 0x688; // uint32_t
public const nint m_nLastRealCommandNumberExecuted = 0x654; // int32_t
public const nint m_iIgnoreGlobalChat = 0x668; // ChatIgnoreType_t
public const nint m_flLastPlayerTalkTime = 0x66C; // float
public const nint m_flLastEntitySteadyState = 0x670; // float
public const nint m_nAvailableEntitySteadyState = 0x674; // int32_t
public const nint m_bHasAnySteadyStateEnts = 0x678; // bool
public const nint m_steamID = 0x688; // uint64_t
public const nint m_iDesiredFOV = 0x690; // uint32_t
}
public static class CBasePlayerPawn { // CBaseCombatCharacter
@@ -1440,86 +1443,86 @@ public static class CCSPlayerBase_CameraServices { // CPlayer_CameraServices
}
public static class CCSPlayerController { // CBasePlayerController
public const nint m_pInGameMoneyServices = 0x6B8; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x6C0; // CCSPlayerController_InventoryServices*
public const nint m_pActionTrackingServices = 0x6C8; // CCSPlayerController_ActionTrackingServices*
public const nint m_pDamageServices = 0x6D0; // CCSPlayerController_DamageServices*
public const nint m_iPing = 0x6D8; // uint32_t
public const nint m_bHasCommunicationAbuseMute = 0x6DC; // bool
public const nint m_szCrosshairCodes = 0x6E0; // CUtlSymbolLarge
public const nint m_iPendingTeamNum = 0x6E8; // uint8_t
public const nint m_flForceTeamTime = 0x6EC; // GameTime_t
public const nint m_iCompTeammateColor = 0x6F0; // int32_t
public const nint m_bEverPlayedOnTeam = 0x6F4; // bool
public const nint m_bAttemptedToGetColor = 0x6F5; // bool
public const nint m_iTeammatePreferredColor = 0x6F8; // int32_t
public const nint m_bTeamChanged = 0x6FC; // bool
public const nint m_bInSwitchTeam = 0x6FD; // bool
public const nint m_bHasSeenJoinGame = 0x6FE; // bool
public const nint m_bJustBecameSpectator = 0x6FF; // bool
public const nint m_bSwitchTeamsOnNextRoundReset = 0x700; // bool
public const nint m_bRemoveAllItemsOnNextRoundReset = 0x701; // bool
public const nint m_szClan = 0x708; // CUtlSymbolLarge
public const nint m_szClanName = 0x710; // char[32]
public const nint m_iCoachingTeam = 0x730; // int32_t
public const nint m_nPlayerDominated = 0x738; // uint64_t
public const nint m_nPlayerDominatingMe = 0x740; // uint64_t
public const nint m_iCompetitiveRanking = 0x748; // int32_t
public const nint m_iCompetitiveWins = 0x74C; // int32_t
public const nint m_iCompetitiveRankType = 0x750; // int8_t
public const nint m_iCompetitiveRankingPredicted_Win = 0x754; // int32_t
public const nint m_iCompetitiveRankingPredicted_Loss = 0x758; // int32_t
public const nint m_iCompetitiveRankingPredicted_Tie = 0x75C; // int32_t
public const nint m_nEndMatchNextMapVote = 0x760; // int32_t
public const nint m_unActiveQuestId = 0x764; // uint16_t
public const nint m_nQuestProgressReason = 0x768; // QuestProgress::Reason
public const nint m_unPlayerTvControlFlags = 0x76C; // uint32_t
public const nint m_iDraftIndex = 0x798; // int32_t
public const nint m_msQueuedModeDisconnectionTimestamp = 0x79C; // uint32_t
public const nint m_uiAbandonRecordedReason = 0x7A0; // uint32_t
public const nint m_bCannotBeKicked = 0x7A4; // bool
public const nint m_bEverFullyConnected = 0x7A5; // bool
public const nint m_bAbandonAllowsSurrender = 0x7A6; // bool
public const nint m_bAbandonOffersInstantSurrender = 0x7A7; // bool
public const nint m_bDisconnection1MinWarningPrinted = 0x7A8; // bool
public const nint m_bScoreReported = 0x7A9; // bool
public const nint m_nDisconnectionTick = 0x7AC; // int32_t
public const nint m_bControllingBot = 0x7B8; // bool
public const nint m_bHasControlledBotThisRound = 0x7B9; // bool
public const nint m_bHasBeenControlledByPlayerThisRound = 0x7BA; // bool
public const nint m_nBotsControlledThisRound = 0x7BC; // int32_t
public const nint m_bCanControlObservedBot = 0x7C0; // bool
public const nint m_hPlayerPawn = 0x7C4; // CHandle<CCSPlayerPawn>
public const nint m_hObserverPawn = 0x7C8; // CHandle<CCSObserverPawn>
public const nint m_DesiredObserverMode = 0x7CC; // int32_t
public const nint m_hDesiredObserverTarget = 0x7D0; // CEntityHandle
public const nint m_bPawnIsAlive = 0x7D4; // bool
public const nint m_iPawnHealth = 0x7D8; // uint32_t
public const nint m_iPawnArmor = 0x7DC; // int32_t
public const nint m_bPawnHasDefuser = 0x7E0; // bool
public const nint m_bPawnHasHelmet = 0x7E1; // bool
public const nint m_nPawnCharacterDefIndex = 0x7E2; // uint16_t
public const nint m_iPawnLifetimeStart = 0x7E4; // int32_t
public const nint m_iPawnLifetimeEnd = 0x7E8; // int32_t
public const nint m_iPawnBotDifficulty = 0x7EC; // int32_t
public const nint m_hOriginalControllerOfCurrentPawn = 0x7F0; // CHandle<CCSPlayerController>
public const nint m_iScore = 0x7F4; // int32_t
public const nint m_iRoundScore = 0x7F8; // int32_t
public const nint m_iRoundsWon = 0x7FC; // int32_t
public const nint m_vecKills = 0x800; // CNetworkUtlVectorBase<EKillTypes_t>
public const nint m_iMVPs = 0x818; // int32_t
public const nint m_nUpdateCounter = 0x81C; // int32_t
public const nint m_flSmoothedPing = 0x820; // float
public const nint m_lastHeldVoteTimer = 0xF8C8; // IntervalTimer
public const nint m_bShowHints = 0xF8E0; // bool
public const nint m_iNextTimeCheck = 0xF8E4; // int32_t
public const nint m_bJustDidTeamKill = 0xF8E8; // bool
public const nint m_bPunishForTeamKill = 0xF8E9; // bool
public const nint m_bGaveTeamDamageWarning = 0xF8EA; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xF8EB; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF8F0; // double
public const nint m_LastTeamDamageWarningTime = 0xF8F8; // GameTime_t
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF8FC; // GameTime_t
public const nint m_pInGameMoneyServices = 0x6C0; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x6C8; // CCSPlayerController_InventoryServices*
public const nint m_pActionTrackingServices = 0x6D0; // CCSPlayerController_ActionTrackingServices*
public const nint m_pDamageServices = 0x6D8; // CCSPlayerController_DamageServices*
public const nint m_iPing = 0x6E0; // uint32_t
public const nint m_bHasCommunicationAbuseMute = 0x6E4; // bool
public const nint m_szCrosshairCodes = 0x6E8; // CUtlSymbolLarge
public const nint m_iPendingTeamNum = 0x6F0; // uint8_t
public const nint m_flForceTeamTime = 0x6F4; // GameTime_t
public const nint m_iCompTeammateColor = 0x6F8; // int32_t
public const nint m_bEverPlayedOnTeam = 0x6FC; // bool
public const nint m_bAttemptedToGetColor = 0x6FD; // bool
public const nint m_iTeammatePreferredColor = 0x700; // int32_t
public const nint m_bTeamChanged = 0x704; // bool
public const nint m_bInSwitchTeam = 0x705; // bool
public const nint m_bHasSeenJoinGame = 0x706; // bool
public const nint m_bJustBecameSpectator = 0x707; // bool
public const nint m_bSwitchTeamsOnNextRoundReset = 0x708; // bool
public const nint m_bRemoveAllItemsOnNextRoundReset = 0x709; // bool
public const nint m_szClan = 0x710; // CUtlSymbolLarge
public const nint m_szClanName = 0x718; // char[32]
public const nint m_iCoachingTeam = 0x738; // int32_t
public const nint m_nPlayerDominated = 0x740; // uint64_t
public const nint m_nPlayerDominatingMe = 0x748; // uint64_t
public const nint m_iCompetitiveRanking = 0x750; // int32_t
public const nint m_iCompetitiveWins = 0x754; // int32_t
public const nint m_iCompetitiveRankType = 0x758; // int8_t
public const nint m_iCompetitiveRankingPredicted_Win = 0x75C; // int32_t
public const nint m_iCompetitiveRankingPredicted_Loss = 0x760; // int32_t
public const nint m_iCompetitiveRankingPredicted_Tie = 0x764; // int32_t
public const nint m_nEndMatchNextMapVote = 0x768; // int32_t
public const nint m_unActiveQuestId = 0x76C; // uint16_t
public const nint m_nQuestProgressReason = 0x770; // QuestProgress::Reason
public const nint m_unPlayerTvControlFlags = 0x774; // uint32_t
public const nint m_iDraftIndex = 0x7A0; // int32_t
public const nint m_msQueuedModeDisconnectionTimestamp = 0x7A4; // uint32_t
public const nint m_uiAbandonRecordedReason = 0x7A8; // uint32_t
public const nint m_bCannotBeKicked = 0x7AC; // bool
public const nint m_bEverFullyConnected = 0x7AD; // bool
public const nint m_bAbandonAllowsSurrender = 0x7AE; // bool
public const nint m_bAbandonOffersInstantSurrender = 0x7AF; // bool
public const nint m_bDisconnection1MinWarningPrinted = 0x7B0; // bool
public const nint m_bScoreReported = 0x7B1; // bool
public const nint m_nDisconnectionTick = 0x7B4; // int32_t
public const nint m_bControllingBot = 0x7C0; // bool
public const nint m_bHasControlledBotThisRound = 0x7C1; // bool
public const nint m_bHasBeenControlledByPlayerThisRound = 0x7C2; // bool
public const nint m_nBotsControlledThisRound = 0x7C4; // int32_t
public const nint m_bCanControlObservedBot = 0x7C8; // bool
public const nint m_hPlayerPawn = 0x7CC; // CHandle<CCSPlayerPawn>
public const nint m_hObserverPawn = 0x7D0; // CHandle<CCSObserverPawn>
public const nint m_DesiredObserverMode = 0x7D4; // int32_t
public const nint m_hDesiredObserverTarget = 0x7D8; // CEntityHandle
public const nint m_bPawnIsAlive = 0x7DC; // bool
public const nint m_iPawnHealth = 0x7E0; // uint32_t
public const nint m_iPawnArmor = 0x7E4; // int32_t
public const nint m_bPawnHasDefuser = 0x7E8; // bool
public const nint m_bPawnHasHelmet = 0x7E9; // bool
public const nint m_nPawnCharacterDefIndex = 0x7EA; // uint16_t
public const nint m_iPawnLifetimeStart = 0x7EC; // int32_t
public const nint m_iPawnLifetimeEnd = 0x7F0; // int32_t
public const nint m_iPawnBotDifficulty = 0x7F4; // int32_t
public const nint m_hOriginalControllerOfCurrentPawn = 0x7F8; // CHandle<CCSPlayerController>
public const nint m_iScore = 0x7FC; // int32_t
public const nint m_iRoundScore = 0x800; // int32_t
public const nint m_iRoundsWon = 0x804; // int32_t
public const nint m_vecKills = 0x808; // CNetworkUtlVectorBase<EKillTypes_t>
public const nint m_iMVPs = 0x820; // int32_t
public const nint m_nUpdateCounter = 0x824; // int32_t
public const nint m_flSmoothedPing = 0x828; // float
public const nint m_lastHeldVoteTimer = 0xF8D0; // IntervalTimer
public const nint m_bShowHints = 0xF8E8; // bool
public const nint m_iNextTimeCheck = 0xF8EC; // int32_t
public const nint m_bJustDidTeamKill = 0xF8F0; // bool
public const nint m_bPunishForTeamKill = 0xF8F1; // bool
public const nint m_bGaveTeamDamageWarning = 0xF8F2; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xF8F3; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xF8F8; // double
public const nint m_LastTeamDamageWarningTime = 0xF900; // GameTime_t
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF904; // GameTime_t
}
public static class CCSPlayerController_ActionTrackingServices { // CPlayerControllerComponent