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📦 Game Update 13976
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@@ -1,33 +1,33 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Fri, 1 Dec 2023 04:38:02 +0000
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* Tue, 5 Dec 2023 00:38:26 +0000
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*/
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public static class client_dll { // client.dll
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public const nint dwEntityList = 0x17BB470;
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public const nint dwForceAttack = 0x16BB940;
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public const nint dwForceAttack2 = 0x16BB9D0;
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public const nint dwForceBackward = 0x16BBC10;
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public const nint dwForceCrouch = 0x16BBEE0;
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public const nint dwForceForward = 0x16BBB80;
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public const nint dwForceJump = 0x16BBE50;
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public const nint dwForceLeft = 0x16BBCA0;
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public const nint dwForceRight = 0x16BBD30;
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public const nint dwGameEntitySystem = 0x18E6CA0;
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public const nint dwEntityList = 0x17BB5B0;
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public const nint dwForceAttack = 0x16BBA70;
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public const nint dwForceAttack2 = 0x16BBB00;
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public const nint dwForceBackward = 0x16BBD40;
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public const nint dwForceCrouch = 0x16BC010;
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public const nint dwForceForward = 0x16BBCB0;
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public const nint dwForceJump = 0x16BBF80;
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public const nint dwForceLeft = 0x16BBDD0;
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public const nint dwForceRight = 0x16BBE60;
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public const nint dwGameEntitySystem = 0x18E6DE0;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1817298;
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public const nint dwGlobalVars = 0x16B7AB0;
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public const nint dwGlowManager = 0x18172B8;
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public const nint dwInterfaceLinkList = 0x1914938;
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public const nint dwLocalPlayerController = 0x180A8F0;
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public const nint dwLocalPlayerPawn = 0x16C29E8;
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public const nint dwPlantedC4 = 0x181E858;
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public const nint dwPrediction = 0x16C28B0;
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public const nint dwSensitivity = 0x18189A8;
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public const nint dwGameRules = 0x18173C8;
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public const nint dwGlobalVars = 0x16B7BE0;
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public const nint dwGlowManager = 0x18173E8;
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public const nint dwInterfaceLinkList = 0x1914A78;
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public const nint dwLocalPlayerController = 0x180AA20;
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public const nint dwLocalPlayerPawn = 0x16C2B18;
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public const nint dwPlantedC4 = 0x181E988;
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public const nint dwPrediction = 0x16C29E0;
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public const nint dwSensitivity = 0x1818AD8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x187A8C0;
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public const nint dwViewMatrix = 0x1819C10;
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public const nint dwViewRender = 0x181A490;
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public const nint dwViewAngles = 0x187A9D0;
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public const nint dwViewMatrix = 0x1819D40;
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public const nint dwViewRender = 0x181A5C0;
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}
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public static class engine2_dll { // engine2.dll
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