📦 Game Update 13976

This commit is contained in:
a2x
2023-12-05 10:45:45 +10:00
parent 170df6cc47
commit 9e5971e8ae
77 changed files with 911 additions and 871 deletions

View File

@@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Fri, 1 Dec 2023 04:38:02 +0000
* Tue, 5 Dec 2023 00:38:26 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
@@ -11,18 +11,18 @@ pub mod animationsystem_dll { // animationsystem.dll
}
pub mod client_dll { // client.dll
pub const LegacyGameUI001: usize = 0x89F5C0;
pub const Source2ClientUI001: usize = 0x88E800;
pub const Source2ClientPrediction001: usize = 0x7A6970;
pub const ClientToolsInfo_001: usize = 0x732720;
pub const Source2Client002: usize = 0x732740;
pub const GameClientExports001: usize = 0x732730;
pub const LegacyGameUI001: usize = 0x89FA80;
pub const Source2ClientUI001: usize = 0x88ECC0;
pub const Source2ClientPrediction001: usize = 0x7A6DF0;
pub const ClientToolsInfo_001: usize = 0x732BA0;
pub const Source2Client002: usize = 0x732BC0;
pub const GameClientExports001: usize = 0x732BB0;
pub const EmptyWorldService001_Client: usize = 0x490110;
pub const Source2ClientConfig001: usize = 0x477050;
}
pub mod engine2_dll { // engine2.dll
pub const SimpleEngineLoopService_001: usize = 0x1E4620;
pub const SimpleEngineLoopService_001: usize = 0x1E4610;
pub const ClientServerEngineLoopService_001: usize = 0x1DA110;
pub const KeyValueCache001: usize = 0x1D6750;
pub const HostStateMgr001: usize = 0x1D3F50;
@@ -91,11 +91,11 @@ pub mod matchmaking_dll { // matchmaking.dll
}
pub mod materialsystem2_dll { // materialsystem2.dll
pub const MaterialUtils_001: usize = 0x4DB90;
pub const TextLayout_001: usize = 0x4A2E0;
pub const PostProcessingSystem_001: usize = 0x42A60;
pub const FontManager_001: usize = 0x37900;
pub const VMaterialSystem2_001: usize = 0x25EC0;
pub const MaterialUtils_001: usize = 0x4DCB0;
pub const TextLayout_001: usize = 0x4A400;
pub const PostProcessingSystem_001: usize = 0x42B80;
pub const FontManager_001: usize = 0x37A20;
pub const VMaterialSystem2_001: usize = 0x25FC0;
}
pub mod meshsystem_dll { // meshsystem.dll
@@ -134,7 +134,7 @@ pub mod pulse_system_dll { // pulse_system.dll
}
pub mod rendersystemdx11_dll { // rendersystemdx11.dll
pub const RenderUtils_001: usize = 0x530F0;
pub const RenderUtils_001: usize = 0x53100;
pub const VRenderDeviceMgrBackdoor001: usize = 0x4A690;
pub const RenderDeviceMgr001: usize = 0x4A680;
}
@@ -159,16 +159,16 @@ pub mod schemasystem_dll { // schemasystem.dll
}
pub mod server_dll { // server.dll
pub const NavGameTest001: usize = 0xA3BDA0;
pub const ServerToolsInfo_001: usize = 0x83EB80;
pub const Source2GameClients001: usize = 0x83EB90;
pub const Source2GameEntities001: usize = 0x83EBA0;
pub const Source2Server001: usize = 0x83EBB0;
pub const EmptyWorldService001_Server: usize = 0x591CC0;
pub const Source2ServerConfig001: usize = 0x571BF0;
pub const EntitySubclassUtilsV001: usize = 0x2D0850;
pub const customnavsystem001: usize = 0x24D880;
pub const Source2GameDirector001: usize = 0x145620;
pub const NavGameTest001: usize = 0xA3C380;
pub const ServerToolsInfo_001: usize = 0x83F1C0;
pub const Source2GameClients001: usize = 0x83F1D0;
pub const Source2GameEntities001: usize = 0x83F1E0;
pub const Source2Server001: usize = 0x83F1F0;
pub const EmptyWorldService001_Server: usize = 0x591BE0;
pub const Source2ServerConfig001: usize = 0x571B10;
pub const EntitySubclassUtilsV001: usize = 0x2D07B0;
pub const customnavsystem001: usize = 0x24D7E0;
pub const Source2GameDirector001: usize = 0x145580;
}
pub mod soundsystem_dll { // soundsystem.dll