mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-18 02:09:58 +08:00
📦 Game Update 13965
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@@ -11,7 +11,7 @@ use simplelog::{debug, error, info};
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use std::fs::File;
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// Dumps all offsets specified in the `config.json` file and writes the results to a file.
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/// Dumps all offsets specified in the `config.json` file and writes the results to a file.
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///
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/// # Arguments
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///
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@@ -144,9 +144,17 @@ mod tests {
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use super::*;
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fn setup() -> Result<Process> {
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let mut process = Process::new("cs2.exe")?;
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process.initialize()?;
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Ok(process)
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}
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#[test]
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fn build_number() -> Result<()> {
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let process = Process::new("cs2.exe")?;
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let process = setup()?;
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let engine_base = process
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.get_module_by_name("engine2.dll")
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@@ -199,14 +207,14 @@ mod tests {
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}
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}
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let process = Process::new("cs2.exe")?;
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let process = setup()?;
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let client_base = process
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.get_module_by_name("client.dll")
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.expect("Failed to find client.dll")
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.base();
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x1696F40)?;
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let global_vars = process.read_memory::<*const GlobalVarsBase>(client_base + 0x169AFE0)?;
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let current_map_name = unsafe {
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(*global_vars)
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@@ -221,14 +229,14 @@ mod tests {
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#[test]
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fn local_player() -> Result<()> {
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let process = Process::new("cs2.exe")?;
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let process = setup()?;
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let client_base = process
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.get_module_by_name("client.dll")
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.expect("Failed to find client.dll")
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.base();
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let local_player_controller = process.read_memory::<usize>(client_base + 0x17E27C8)?;
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let local_player_controller = process.read_memory::<usize>(client_base + 0x17E8158)?;
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let player_name = process.read_string((local_player_controller + 0x610).into())?;
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@@ -239,15 +247,15 @@ mod tests {
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#[test]
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fn window_size() -> Result<()> {
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let process = Process::new("cs2.exe")?;
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let process = setup()?;
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let engine_base = process
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.get_module_by_name("engine2.dll")
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.expect("Failed to find engine2.dll")
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.base();
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let window_width = process.read_memory::<u32>(engine_base + 0x5386D0)?;
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let window_height = process.read_memory::<u32>(engine_base + 0x5386D4)?;
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let window_width = process.read_memory::<u32>(engine_base + 0x5386A8)?;
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let window_height = process.read_memory::<u32>(engine_base + 0x5386AC)?;
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println!("Window size: {}x{}", window_width, window_height);
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