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📦 Game Update 13965
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* 2023-10-20 23:01:49.441693400 UTC
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* Thu, 26 Oct 2023 06:38:23 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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@@ -637,12 +637,13 @@ pub mod RnHull_t {
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pub const m_vOrthographicAreas: usize = 0x28; // Vector
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pub const m_MassProperties: usize = 0x34; // matrix3x4_t
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pub const m_flVolume: usize = 0x64; // float
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pub const m_Vertices: usize = 0x68; // CUtlVector<Vector>
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pub const m_Edges: usize = 0x80; // CUtlVector<RnHalfEdge_t>
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pub const m_Faces: usize = 0x98; // CUtlVector<RnFace_t>
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pub const m_Planes: usize = 0xB0; // CUtlVector<RnPlane_t>
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pub const m_nFlags: usize = 0xC8; // uint32_t
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pub const m_pRegionSVM: usize = 0xD0; // CRegionSVM*
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pub const m_Vertices: usize = 0x68; // CUtlVector<RnVertex_t>
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pub const m_VertexPositions: usize = 0x80; // CUtlVector<Vector>
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pub const m_Edges: usize = 0x98; // CUtlVector<RnHalfEdge_t>
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pub const m_Faces: usize = 0xB0; // CUtlVector<RnFace_t>
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pub const m_FacePlanes: usize = 0xC8; // CUtlVector<RnPlane_t>
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pub const m_nFlags: usize = 0xE0; // uint32_t
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pub const m_pRegionSVM: usize = 0xE8; // CRegionSVM*
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}
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pub mod RnMeshDesc_t { // RnShapeDesc_t
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@@ -708,6 +709,10 @@ pub mod RnTriangle_t {
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pub const m_nIndex: usize = 0x0; // int32_t[3]
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}
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pub mod RnVertex_t {
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pub const m_nEdge: usize = 0x0; // uint8_t
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}
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pub mod RnWing_t {
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pub const m_nIndex: usize = 0x0; // int32_t[3]
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}
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