Game update (14004)

This commit is contained in:
a2x
2024-04-26 14:16:36 +10:00
parent b51645de1b
commit 96b0942a47
68 changed files with 3007 additions and 3408 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-23 10:42:31.964705500 UTC
// 2024-04-26 04:15:57.943456300 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@@ -1459,27 +1459,26 @@ namespace CS2Dumper.Schemas {
public const nint m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 16
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDemoCaptureSettings {
public const nint m_rangeBoneChainLength = 0x0; // Vector2D
public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
public const nint m_flMaxSplineErrorTranslation = 0x10; // float32
public const nint m_flMaxSplineErrorScale = 0x14; // float32
public const nint m_vecErrorRangeSplineRotation = 0x0; // Vector2D
public const nint m_vecErrorRangeSplineTranslation = 0x8; // Vector2D
public const nint m_vecErrorRangeSplineScale = 0x10; // Vector2D
public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32
public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32
public const nint m_flMaxQuantizationErrorScale = 0x28; // float32
public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32
public const nint m_baseSequence = 0x38; // CUtlString
public const nint m_nBaseSequenceFrame = 0x40; // int32
public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
public const nint m_vecErrorRangeQuantizationRotation = 0x20; // Vector2D
public const nint m_vecErrorRangeQuantizationTranslation = 0x28; // Vector2D
public const nint m_vecErrorRangeQuantizationScale = 0x30; // Vector2D
public const nint m_flIkRotation_MaxQuantizationError = 0x38; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x3C; // float32
public const nint m_baseSequence = 0x40; // CUtlString
public const nint m_nBaseSequenceFrame = 0x48; // int32
public const nint m_boneSelectionMode = 0x4C; // EDemoBoneSelectionMode
public const nint m_bones = 0x50; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x68; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
@@ -2854,13 +2853,18 @@ namespace CS2Dumper.Schemas {
public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 2
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_flChainLength = 0x8; // float32
public const nint m_flErrorSplineRotationMax = 0x8; // float32
public const nint m_flErrorSplineTranslationMax = 0xC; // float32
public const nint m_flErrorSplineScaleMax = 0x10; // float32
public const nint m_flErrorQuantizationRotationMax = 0x14; // float32
public const nint m_flErrorQuantizationTranslationMax = 0x18; // float32
public const nint m_flErrorQuantizationScaleMax = 0x1C; // float32
}
// Parent: None
// Fields count: 2