📦 Game Update 13938

This commit is contained in:
a2x
2023-09-14 11:13:53 +10:00
parent 2e7cc79b06
commit 913252320e
31 changed files with 8620 additions and 8675 deletions

View File

@@ -136,39 +136,40 @@ pub mod CParticleFloatInput {
pub const m_flRandomMin: usize = 0x70;
pub const m_flRandomMax: usize = 0x74;
pub const m_bHasRandomSignFlip: usize = 0x78;
pub const m_nRandomMode: usize = 0x7c;
pub const m_flLOD0: usize = 0x84;
pub const m_flLOD1: usize = 0x88;
pub const m_flLOD2: usize = 0x8c;
pub const m_flLOD3: usize = 0x90;
pub const m_nNoiseInputVectorAttribute: usize = 0x94;
pub const m_flNoiseOutputMin: usize = 0x98;
pub const m_flNoiseOutputMax: usize = 0x9c;
pub const m_flNoiseScale: usize = 0xa0;
pub const m_vecNoiseOffsetRate: usize = 0xa4;
pub const m_flNoiseOffset: usize = 0xb0;
pub const m_nNoiseOctaves: usize = 0xb4;
pub const m_nNoiseTurbulence: usize = 0xb8;
pub const m_nNoiseType: usize = 0xbc;
pub const m_nNoiseModifier: usize = 0xc0;
pub const m_flNoiseTurbulenceScale: usize = 0xc4;
pub const m_flNoiseTurbulenceMix: usize = 0xc8;
pub const m_flNoiseImgPreviewScale: usize = 0xcc;
pub const m_bNoiseImgPreviewLive: usize = 0xd0;
pub const m_flNoCameraFallback: usize = 0xdc;
pub const m_bUseBoundsCenter: usize = 0xe0;
pub const m_nInputMode: usize = 0xe4;
pub const m_flMultFactor: usize = 0xe8;
pub const m_flInput0: usize = 0xec;
pub const m_flInput1: usize = 0xf0;
pub const m_flOutput0: usize = 0xf4;
pub const m_flOutput1: usize = 0xf8;
pub const m_flNotchedRangeMin: usize = 0xfc;
pub const m_flNotchedRangeMax: usize = 0x100;
pub const m_flNotchedOutputOutside: usize = 0x104;
pub const m_flNotchedOutputInside: usize = 0x108;
pub const m_nBiasType: usize = 0x10c;
pub const m_flBiasParameter: usize = 0x110;
pub const m_nRandomSeed: usize = 0x7c;
pub const m_nRandomMode: usize = 0x80;
pub const m_flLOD0: usize = 0x88;
pub const m_flLOD1: usize = 0x8c;
pub const m_flLOD2: usize = 0x90;
pub const m_flLOD3: usize = 0x94;
pub const m_nNoiseInputVectorAttribute: usize = 0x98;
pub const m_flNoiseOutputMin: usize = 0x9c;
pub const m_flNoiseOutputMax: usize = 0xa0;
pub const m_flNoiseScale: usize = 0xa4;
pub const m_vecNoiseOffsetRate: usize = 0xa8;
pub const m_flNoiseOffset: usize = 0xb4;
pub const m_nNoiseOctaves: usize = 0xb8;
pub const m_nNoiseTurbulence: usize = 0xbc;
pub const m_nNoiseType: usize = 0xc0;
pub const m_nNoiseModifier: usize = 0xc4;
pub const m_flNoiseTurbulenceScale: usize = 0xc8;
pub const m_flNoiseTurbulenceMix: usize = 0xcc;
pub const m_flNoiseImgPreviewScale: usize = 0xd0;
pub const m_bNoiseImgPreviewLive: usize = 0xd4;
pub const m_flNoCameraFallback: usize = 0xe0;
pub const m_bUseBoundsCenter: usize = 0xe4;
pub const m_nInputMode: usize = 0xe8;
pub const m_flMultFactor: usize = 0xec;
pub const m_flInput0: usize = 0xf0;
pub const m_flInput1: usize = 0xf4;
pub const m_flOutput0: usize = 0xf8;
pub const m_flOutput1: usize = 0xfc;
pub const m_flNotchedRangeMin: usize = 0x100;
pub const m_flNotchedRangeMax: usize = 0x104;
pub const m_flNotchedOutputOutside: usize = 0x108;
pub const m_flNotchedOutputInside: usize = 0x10c;
pub const m_nBiasType: usize = 0x110;
pub const m_flBiasParameter: usize = 0x114;
pub const m_Curve: usize = 0x118;
}
@@ -1384,6 +1385,7 @@ pub mod C_OP_ColorInterpolate {
pub const m_flFadeEndTime: usize = 0x1d4;
pub const m_nFieldOutput: usize = 0x1d8;
pub const m_bEaseInOut: usize = 0x1dc;
pub const m_bUseNewCode: usize = 0x1dd;
}
pub mod C_OP_ColorInterpolateRandom {
@@ -2889,39 +2891,40 @@ pub mod C_OP_RenderModels {
pub const m_nModelScaleCP: usize = 0xee4;
pub const m_vecComponentScale: usize = 0xee8;
pub const m_bLocalScale: usize = 0x1540;
pub const m_bAnimated: usize = 0x1541;
pub const m_flAnimationRate: usize = 0x1544;
pub const m_bScaleAnimationRate: usize = 0x1548;
pub const m_bForceLoopingAnimation: usize = 0x1549;
pub const m_bResetAnimOnStop: usize = 0x154a;
pub const m_bManualAnimFrame: usize = 0x154b;
pub const m_nAnimationScaleField: usize = 0x154c;
pub const m_nAnimationField: usize = 0x1550;
pub const m_nManualFrameField: usize = 0x1554;
pub const m_ActivityName: usize = 0x1558;
pub const m_SequenceName: usize = 0x1658;
pub const m_bEnableClothSimulation: usize = 0x1758;
pub const m_hOverrideMaterial: usize = 0x1760;
pub const m_bOverrideTranslucentMaterials: usize = 0x1768;
pub const m_nSkin: usize = 0x1770;
pub const m_MaterialVars: usize = 0x18c8;
pub const m_modelInput: usize = 0x18e0;
pub const m_nLOD: usize = 0x1940;
pub const m_EconSlotName: usize = 0x1944;
pub const m_bOriginalModel: usize = 0x1a44;
pub const m_bSuppressTint: usize = 0x1a45;
pub const m_bUseRawMeshGroup: usize = 0x1a46;
pub const m_bDisableShadows: usize = 0x1a47;
pub const m_bAcceptsDecals: usize = 0x1a48;
pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1a49;
pub const m_bDoNotDrawInParticlePass: usize = 0x1a4a;
pub const m_szRenderAttribute: usize = 0x1a4b;
pub const m_flRadiusScale: usize = 0x1b50;
pub const m_flAlphaScale: usize = 0x1ca8;
pub const m_flRollScale: usize = 0x1e00;
pub const m_nAlpha2Field: usize = 0x1f58;
pub const m_vecColorScale: usize = 0x1f60;
pub const m_nColorBlendType: usize = 0x25b8;
pub const m_nSizeCullBloat: usize = 0x1544;
pub const m_bAnimated: usize = 0x1548;
pub const m_flAnimationRate: usize = 0x154c;
pub const m_bScaleAnimationRate: usize = 0x1550;
pub const m_bForceLoopingAnimation: usize = 0x1551;
pub const m_bResetAnimOnStop: usize = 0x1552;
pub const m_bManualAnimFrame: usize = 0x1553;
pub const m_nAnimationScaleField: usize = 0x1554;
pub const m_nAnimationField: usize = 0x1558;
pub const m_nManualFrameField: usize = 0x155c;
pub const m_ActivityName: usize = 0x1560;
pub const m_SequenceName: usize = 0x1660;
pub const m_bEnableClothSimulation: usize = 0x1760;
pub const m_hOverrideMaterial: usize = 0x1768;
pub const m_bOverrideTranslucentMaterials: usize = 0x1770;
pub const m_nSkin: usize = 0x1778;
pub const m_MaterialVars: usize = 0x18d0;
pub const m_modelInput: usize = 0x18e8;
pub const m_nLOD: usize = 0x1948;
pub const m_EconSlotName: usize = 0x194c;
pub const m_bOriginalModel: usize = 0x1a4c;
pub const m_bSuppressTint: usize = 0x1a4d;
pub const m_bUseRawMeshGroup: usize = 0x1a4e;
pub const m_bDisableShadows: usize = 0x1a4f;
pub const m_bAcceptsDecals: usize = 0x1a50;
pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1a51;
pub const m_bDoNotDrawInParticlePass: usize = 0x1a52;
pub const m_szRenderAttribute: usize = 0x1a53;
pub const m_flRadiusScale: usize = 0x1b58;
pub const m_flAlphaScale: usize = 0x1cb0;
pub const m_flRollScale: usize = 0x1e08;
pub const m_nAlpha2Field: usize = 0x1f60;
pub const m_vecColorScale: usize = 0x1f68;
pub const m_nColorBlendType: usize = 0x25c0;
}
pub mod C_OP_RenderOmni2Light {
@@ -3466,6 +3469,7 @@ pub mod C_OP_SetFloat {
pub const m_nOutputField: usize = 0x318;
pub const m_nSetMethod: usize = 0x31c;
pub const m_Lerp: usize = 0x320;
pub const m_bUseNewCode: usize = 0x478;
}
pub mod C_OP_SetFloatAttributeToVectorExpression {